Turn Weapons Into Static Items?

Post » Tue Aug 25, 2009 10:11 pm

Is this possible? I've been crawling through the NIF folder in the CS, but the weapons I am looking for are not there. Am I overlooking something, or would I have to learn NIFScope or something along that line?
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Carys
 
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Post » Tue Aug 25, 2009 8:50 pm

Is this possible? I've been crawling through the NIF folder in the CS, but the weapons I am looking for are not there. Am I overlooking something, or would I have to learn NIFScope or something along that line?

If you want to turn them into statics so that they can't be moved, you'll need to modify the .NIFs directly.

Here's a previous post of mine that should help:



It's pretty easy in NifSkope:

1. Open the mesh (I'm using the quarto01.nif located in Clutter/Books)

2. In the Block List, expand bhkCollisionObject.

3. Click on bhkRigidBody.

4. In the Block Detains section, look for the line marked Collision Response?.

5. Double click on  http://img716.imageshack.us/img716/7551/makeanobjectstatictut01.jpg and change it to RESPONSE_NONE. (note: screenshots are big, so you may have to scroll down)

6. Scroll down to the line Motion System and change  http://img716.imageshack.us/img716/5615/makeanobjectstatictut02.jpg to MO_SYS_FIXED

7. Scroll down to the line Quality Type and change  http://img716.imageshack.us/img716/7272/makeanobjectstatictut03.jpg to MO_QUAL_FIXED.

That should do it.


Should work just as well for a weapon as it did for a book.

Edit- make sure you save it as a new mesh (like WeaponNameSTATIC or something) and don't overwrite the original.



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Juanita Hernandez
 
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Post » Wed Aug 26, 2009 1:34 am

If you want to turn them into statics so that they can't be moved, you'll need to modify the .NIFs directly.

Here's a previous post of mine that should help:





Should work just as well for a weapon as it did for a book.

Edit- make sure you save it as a new mesh (like WeaponNameSTATIC or something) and don't overwrite the original.

Not that I needed it now, but I might in the future, thanks for that.
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Erich Lendermon
 
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Post » Wed Aug 26, 2009 1:28 am

Thanks!!
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Alex Vincent
 
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Post » Wed Aug 26, 2009 10:34 am

Thanks!!


You're welcome!:D
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IM NOT EASY
 
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