First of all, here is a list of four different things:
- Number of options
- Complexity
- Realism
- Game quality
Just because one game scores higher in one category, it doesn't mean its better in another. Especially for complexity less can be more.
Examples:
Morrowind had 8 armor slots and about 10 different armor types, which leads to 100 million possible armor combinations. But anyway, you were either wearing a set or just the best pieces you could find. The complexity was not higher than in Oblivion, and will probably be the same for Skyrim.
Having additional skills for breathing, eating and moving your legs will increase the game's complexity and realism, but it would be nothing but annoying. It's TES, not QWOP. If you want more realism, go outside!
In the end, the only thing that matters is overall quality, which is impossible to measure, especially when you haven't even touched the game.
Don't say that it was good to remove a feature because no one used it, or it was pointless or did not integrate into the game. YOU did not use it, but others certainly did. By saying such things you are punching into their faces.
Especially, just because there are new types of spells, like traps or flame throwing, this is no reason or excuse to remove spell making. There might be other good reasons, but the new spell types are not contradictory to making your own combinations, neither is the ability to "dual-wield" spells.
On the other hand, stop whining about how your build is not possible anymore because some feature was removed. I have not seen a complete list of all features and perks yet, and so haven't you. Bethesda knows how people like to play their game and is not ignoring that. Haters to the left, please.
It is true that when you master one type of weapon, you are not automatically a master of every other weapon as well. But you are not a novice either. The basic concepts often are similar, and what you learned for one type can be applied for another. It is more like you have a basic skill of fighting experience and know some special tricks or perks for your favorite weapon. Someone really should invent a skill system that reflects that.
A list again, three different things:
- What you want from Skyrim
- What Bethesda wants to do with Skyrim
- Skyrim
Maybe you want a game that is ultra realistic, but others just want a game that is fun without having to do a degree first. And no matter what Todd Howard wants, they have to make a game that sells.
And seriously, the main reason I stick to TES are the mods and the incredible community. Wait a few months and you can have everything.
And finally, and this is the most important one, people who disagree with you are not attacking you. 50% of the message is transported with the tone, which is not available in a forum. So stop assuming the worst for every argument, calm down, drink some tea, and read it again in a lighter voice. And please refrain from intentionally insulting people who don't share your views.
Also look out for irony or sarcasm, again hard to detect without hearing the actual voice. We all are exited, the emotions are high, but we don't hate each other.
This list is definitively not complete, so please share your "favorite" argument and explain why it is faulty.