Dead Money, Do I really need 100 in lockpick?

Post » Fri Aug 26, 2011 4:31 pm

I have read that you need 100 in lockpick and computer. I have both of them at 80 so I can use skill books. Sadly I don't have any of those skill books to boost it to 100. I have encountered a few locks that needed a 100, and 1 computer terminal at 100. So without spoiling anything, am I missing anything from not opening thos 100 lockpick saves or terminals?

What I am worried about is missing out on a unique weapon or apperel. So besides the XP and maybe some Serria chips, am I really missing anything? If I am, next time I level up, I will put up my lock picking to 100 so I can crack those safes.
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Samantha Pattison
 
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Post » Fri Aug 26, 2011 2:28 pm

No skill is ever required to beat something. There is always an alternate option.
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katie TWAVA
 
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Post » Fri Aug 26, 2011 1:48 pm

Um I think one of the terminals that 100 was needed activated a hologram.
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Agnieszka Bak
 
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Post » Fri Aug 26, 2011 1:15 pm

No, you don't need 100 in any of those skills. As Wonderwombat stated; no skill is ever required to beat something. There is always an alternate option.

Although having those skills at ≥ 75 is good as it provides a few bonuses :wink_smile:
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Lloyd Muldowney
 
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Post » Sat Aug 27, 2011 12:32 am

So if I can't pick this safe and not notice any other alternatives, because they just look like a regular safe but a 100 skill needed, if I don't pick it, I will not loose any uinque weapons or apperal? I don't want to go on the wiki and spoil it for me, like I did for HH.
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Jessie
 
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Post » Fri Aug 26, 2011 12:48 pm

No, there aren't any named Weapons, so you won't miss any. The only unique weapon in Dead Money is the Holorifle.
None of the unique clothing appear in safes or behind locked doors.
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Astargoth Rockin' Design
 
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Post » Sat Aug 27, 2011 3:09 am

Thanks alot TeaBoneGuy, so I will just leave my stats at 80 then. Now I can increase my medical and Survivor skill (not sure if that is the name, it's the one where you can craft things) since I have been neglecting them as of late.

Thanks everyone.
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Judy Lynch
 
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Post » Fri Aug 26, 2011 2:14 pm

Well there is the Police Pistol laying around and there is unique Armour by the way.....

None of the Armour are in safes. The unique Armour are located in buildings. Police pistol is everywhere.
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Lily Evans
 
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Post » Fri Aug 26, 2011 10:09 pm

Well there is the Police Pistol laying around and there is unique Armour by the way.....

None of the Armour are in safes. The unique Armour are located in buildings. Police pistol is everywhere.

The Police Pistol appears more than once; it's not unique.
I tend to leave with about 6 (fully repaired) of those when ever I finish DM! :lol:
Plus if we're thinking about the same armour; that's not unique either!
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brian adkins
 
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Post » Fri Aug 26, 2011 3:34 pm

The Police Pistol appears more than once; it's not unique.
I tend to leave with about 6 (fully repaired) of those when ever I finish DM! :lol:
Plus if we're thinking about the same armour; that's not unique either!

What armour are you thinking of?
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Mari martnez Martinez
 
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Post » Fri Aug 26, 2011 6:41 pm

If you want to get every last thing from DM that isn't nailed down, then 100 Lockpick and 100 Science can't hurt.

I remember at least a handful of VH terminals and locks off the top of my head.

But as the other posts have suggested, it's definitely not required.
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sw1ss
 
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Post » Sat Aug 27, 2011 3:27 am

What armour are you thinking of?

Well, you know... *cough cough* That armour! :wink_smile:
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Tania Bunic
 
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Post » Sat Aug 27, 2011 2:10 am

The Police Pistol appears more than once; it's not unique.
I tend to leave with about 6 (fully repaired) of those when ever I finish DM! :lol:
Plus if we're thinking about the same armour; that's not unique either!

There is a unique set of armor, and two unique dresses/tuxedos.
Spoiler

Assassin suit
Dean's Tuxedo
Vera's Outfit

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Siidney
 
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Post » Sat Aug 27, 2011 12:35 am

Usually having a high skill pretty much helps you unlock step 6 of 9 at the beginning in DLCs, with crap skills, you pretty much have to spend the DLC the generic and tedious way.
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cheryl wright
 
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Post » Fri Aug 26, 2011 8:14 pm

There is a unique set of armor, a two unique dresses/tuxedos.
Spoiler

Assassin suit
Dean's Tuxedo
Vera's Outfit


Don't forget
Spoiler

Elijah's Robes. Sure it's unlocked after the DLC, but it's only available till DM completed! So it still counts!

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Jeffrey Lawson
 
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Post » Sat Aug 27, 2011 3:30 am

There is a unique set of armor, a two unique dresses/tuxedos.
Spoiler

Assassin suit
Dean's Tuxedo
Vera's Outfit


Those are what I am thinking of. I have no one clue what tea bone was thinking of.
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Ebony Lawson
 
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Post » Fri Aug 26, 2011 4:16 pm

Those are what I am thinking of. I have no one clue what tea bone was thinking of.

He was more than likely thinking of the
Spoiler
Sierra Madre Security Armor.

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Yvonne
 
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Post » Fri Aug 26, 2011 2:44 pm

Those are what I am thinking of. I have no one clue what tea bone was thinking of.

Yeah, I meant those items when I said "None of the unique clothing appears in safes or behind locked doors" Because none of those items are in safes or behind locked doors!
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quinnnn
 
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Post » Fri Aug 26, 2011 11:27 am

Inside those terminals and safes aren't actually a lot, usually about 20 Sierra Madre chips, or info on the history of the Madre, as well as abilities to run of speakers and activate holograms, but that just makes it easier for you. There are NO unique weapons or clothing the containers, so no worries :) Hope I helped.
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Karen anwyn Green
 
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