Unusual NPC Archery Animation Problem

Post » Fri Aug 26, 2011 9:41 pm

When attempting to set up an NPC practice ranged animation (package Use Item At with target of Weapons: Ranged)., everything works OK for the NPC animation (draws bow back and releases) BUT the arrows appear at another location in the cell (about 2500 cell units away from the archer and originate near the 0,0 point of the cell). Unusual since if you first enter the cell during the two hour game time the archer is practicing at a hay target, the arrows appear normally and appear to be coming from the archer location. If you stay in that cell, the next game day (and subsequent game days) when the archer is supposed to be again shooting at the hay target, is when the problem occurs. The package is set up with a prior travel to an XMarkerHeading to face the hay target and that works fine. Have tried the Use Item Ranged both with the location set to the XMarkerHeading and using current location as the location. Doesn't matter, the arrows still appear in the wrong place.

Anyone else ever run across this problem? How do you fix it? Thanks.
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Nauty
 
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Post » Sat Aug 27, 2011 7:00 am

So I guess nobody has had this problem? Very exasperating.
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SEXY QUEEN
 
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Post » Fri Aug 26, 2011 8:29 pm

Did you set the X Target Data on the X Marker Heading to the archery target?
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..xX Vin Xx..
 
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Post » Fri Aug 26, 2011 10:53 pm

Did you set the X Target Data on the X Marker Heading to the archery target?

Yes, it was set on the xmarkerheading. Also, my NPC Ranged Spell animation only works if you enter the cell during the time it is running, staying in the cell for the subsequent day to watch it again will not work. The NPC either goes into a wait or acquire state (ai procedure 0 or 2). Additionally, this animation problem also affects my NPC training on the heavy bag (Weapons: None). Works only if you enter cell during time animation playing and will not work for subsequent days if you stay in cell (NPC enters a wait state and stays there during the animation period - 0 for ai procedure). In all cases NPCs will perform the next subsequent animation scheduled after these animations time runs out so only affects them during these three animation types. Tried a once-per-day flag and still have this problem. Don't know what else to try.

Anybody have any ideas?
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Rebecca Clare Smith
 
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Post » Fri Aug 26, 2011 8:58 pm

Since I have been able to view the NPC Archery and Heavy Bag Sparring glitch in Vanilla Oblivion, as well as able to determine situations that will not trigger the glitch in a test mod, I will be documenting this glitch for the Wiki Oblivion glitch page. It appears there is a problem with having certain multiple Use Item At "combat" packages used by a single NPC (Weapons Ranged, Spells Ranged and Weapons None target objects in combination or in conjunction with certain other ai packages).
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c.o.s.m.o
 
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