An article about level-scaling (25th August)

Post » Fri Aug 26, 2011 8:22 pm

I knew this was a big deal for everyone,...issue really needs clarification...

Based on how many replies this thread has gathered since this morning, I'd say most of you are as concerned as I am.
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Alada Vaginah
 
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Post » Fri Aug 26, 2011 9:27 pm

level scaling destroys the point of leveling.
whats the point in getting stronger if getting stronger makes everyone else stronger too?
This is why you could finish the mainquest on level 1 and level 30 in oblivion, without noticing a difference


Well put!
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Silvia Gil
 
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Post » Sat Aug 27, 2011 2:37 am

I'll be ok if they just scale enemy level a little. Scaling loot or NPC equipment though, makes me very very sad. :bonk:
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Sammi Jones
 
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Post » Sat Aug 27, 2011 4:46 am


In real life I DON'T GO TO LIBYA BECAUSE THERE IS A CIVIL WAR GOING ON!!! Later I can go there once my... level has risen and I can deal with the flying bullets and bombs.

:facepalm: :facepalm:
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Josephine Gowing
 
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Post » Sat Aug 27, 2011 7:22 am

Huh so the article partially lied, not a big deal for me. I don't mind level scaling as long as it isn't overdone like Oblivion but it sounds like Pete tweeted that it's more like Fallout 3. Although Fallout 3 had some level scaling with harder enemies in there too. In my opinion I'll wait another 76 days before I choose to condemn the game or most likely praise it.
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Joe Bonney
 
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Post » Fri Aug 26, 2011 9:24 pm

level scaling destroys the point of leveling.
whats the point in getting stronger if getting stronger makes everyone else stronger too?
This is why you could finish the mainquest on level 1 and level 30 in oblivion, without noticing a difference

Trouble with Oblivion's scaling is it not only scaled new areas, it retro scaled previously visited areas. Can't do Kvatch at level one? I'll come back later. Wtf? The Daedra are tougher now? With this system now, can't do a dungeon at level three, because the enemies are level five? No problem, come back at level five, the level locking means the previously hard dungeon is now average difficulty. Oblivion scales in front of, and behind you. Skyrim will only level in front of you, as it were.
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Kay O'Hara
 
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Post » Sat Aug 27, 2011 1:05 am

I still fail to see how this is new information.

There are no static areas, well gee, I don't think there was a TES game with one...
Things will scale with your level, that's what levelscaling does, duh.

Where does it say there are no minimum and maximum levels? Where does it say that the game won't keep the area on the same level when you later return, so it won't be filled by Steam Centurions and Dremora Lords in the meanwhile?
They even state that there are areas with always higher or lower difficulty, but that doesn't count I guess...

And when did level scaling made Oblivion easy, instead of annoyingly hard...
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kelly thomson
 
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Post » Sat Aug 27, 2011 11:06 am

I confirm the translation posted here is correct (I'm from Belgium and the first language in this half of the country is french), but I can't tell you if the information itself is.

edit : thank you Pete to have confirmed that the french article was wrong !
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ashleigh bryden
 
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Post » Fri Aug 26, 2011 10:17 pm

I have not read the 10 pages of this thread, but I can tell you that, according to this article, the game won't have Oblivion style leveling. I'm French and here is a rough translation of the last paragraph (sorry if I break some rules here :))

"No level scaling.
Since we are talking about the Hero's progression, it is good to note that the auto-leveling system will not be part of the game: this time, Bethesda decided to revert to a fixed level zone system, and the creatures withing these fixed areas will have different levels according to that area. (*In case I'm not being is not clear: if a zone is level 15, no creatures will be beyond 15, but can vary from 10 to 15.) A system which, once you actually play the game, should reassures role playing game enthusiasts who were disappointed by Oblivion's mechanics."
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suzan
 
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Post » Sat Aug 27, 2011 8:42 am

I have not read the 10 pages of this thread

Pete confirmed it to be false.
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Patrick Gordon
 
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Post » Sat Aug 27, 2011 9:06 am

- It makes areas become redundant as you progress through the game
- It makes world progression A to B to C to D

There are pros and cons for both methods. The biggest problem with fixed enemies in fixed locations is that it detracts from the open world aspect the game has.

Take a look at Fallout New Vegas..

Spoiler

Where do you go every. single. time?
South to Primm.
Then where?
South to Nipton
Then where?
Easy to Novac.
Then where?
North towards New Vegas.


Trying to deviate from that path leads to invisible walls or instant death. The game lead you on rails and until you followed that path and gathered supplies/levelled up you couldnt even begin to explore the world.

How do you use fixed enemies in fixed locations and not end up with the problem Fallout New Vegas had where you are forced to progress through the same zones on every playthrough?

Well in New Vegas you make a trip from the starting town down a specific route, but in Skyrim you can easily travel between cities at all times (carriage system), and I assume the surroundings of all cities are not so dangerous. In Fallout New Vegas you have a single route you take through all cities where and things get progressively more dangerous on your way to the city of New Vegas. That's Obsidian's way of handling it, it was never really so much an exploration game. In Skyrim I'm guessing it's the further from the roads and cities you get, the more dangerous it gets. So you should be able to travel between all the cities at a low level if you stay near the roads.
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Destinyscharm
 
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Post » Fri Aug 26, 2011 11:07 pm

I have not read the 10 pages of this thread, but I can tell you that, according to this article, the game won't have Oblivion style leveling. I'm French and here is a rough translation of the last paragraph (sorry if I break some rules here :))

"No level scaling.
Since we are talking about the Hero's progression, it is good to note that the auto-leveling system will not be part of the game: this time, Bethesda decided to revert to a fixed level zone system, and the creatures withing these fixed areas will have different levels according to that area. (*In case I'm not being is not clear: if a zone is level 15, no creatures will be beyond 15, but can vary from 10 to 15.) A system which, once you actually play the game, should reassures role playing game enthusiasts who were disappointed by Oblivion's mechanics."


Tu ne traduis pas la partie de l'article concernée par le début de ce sujet, ce que tu traduis là c'est une partie d'un vieil article du 18 avril ...
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Kim Kay
 
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Post » Fri Aug 26, 2011 9:31 pm

Pete confirmed it to be false.

Cool, but I kinda figured it had already been answered.

Tu ne traduis pas la partie de l'article concernée par le début de ce sujet, ce que tu traduis là c'est une partie d'un vieil article du 18 avril ...

Oui, je viens de voir. Jeuxvideo.fr est vraiment mal fichu...
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Strawberry
 
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Post » Fri Aug 26, 2011 9:35 pm

Cool, but I kinda figured it had already been answered.


Oui, je viens de voir. Jeuxvideo.fr est vraiment mal fichu...


Je trouve aussi !

:foodndrink:
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Sanctum
 
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Post » Sat Aug 27, 2011 7:50 am

It's like FO3, stop crying.
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sally R
 
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Post » Sat Aug 27, 2011 3:40 am

There's 2-4 different ways mobs are leveled in Skyrim, no?

Somewhat scaled, not scaled, level-locked, stuff-and-other-stuff
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Gavin boyce
 
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Post » Sat Aug 27, 2011 1:26 am

Does your browser not automatically translate it for you?


I think their criticisms of Skyrim can equally be applied to Fallout 3 which had mostly levelled enemies, but still had different challenges based on number of enemies, terrain, presence of traps etc. I find it highly unlikely they've gone back to the Oblivion system when so many of their changes seem to have been to make Skyrim "Fallout with swords". I'm expecting a Fallout 3 style experience where some fights I could win easily, some would be close, and some I'd have to run from - no matter what level I was. In Fallout if I had certain weapons the outcome of fight would change, or if I had too little ammo then it would become much harder - much more conducive to role playing.


I agree. Why would Beth take a large and obvious step backwards when the new, fallout style system worked so well? Let's try not to be too pessimistic.
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Harry Hearing
 
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Post » Sat Aug 27, 2011 2:25 am

I agree. Why would Beth take a large and obvious step backwards when the new, fallout style system worked so well? Let's try not to be too pessimistic.

Have you read the last page of the thread? Pete confirmed this article to be false. Incorrect. Inaccurate. It remains Fallout 3 style, not Oblivion.
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Bellismydesi
 
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Post » Sat Aug 27, 2011 1:43 am

Je trouve aussi !

:foodndrink:



personne n'est parfait.....
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GabiiE Liiziiouz
 
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Post » Sat Aug 27, 2011 8:12 am

If this is true then I hope with all my heart that TES passes to Obsidian, who seem to be the only developers left who know how to craft believable and enjoyable stories and worlds.

How the mighty (if I say so myself) have fallen when greatcarbuncle posts in a thread without reading past the OP.
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Jamie Lee
 
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Post » Sat Aug 27, 2011 4:52 am

What's the point of leveling if everything around you levels with you? The only rewards you will get are perks and new loot, but you won't feel any more skillfull.


Agreed - if it turns out to be more button mashing the higher the level we get I will be dissappointed. Diffiucult should make them harder to hit, not have more damage; [censored] increase their AI skills but dont make me stand there for an hours bashing their skulls in to only say your weapon is broken please come again.
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Romy Welsch
 
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Post » Fri Aug 26, 2011 8:14 pm

Um, before anyone gets histeria over this, they should remind themselves that this has already been stated many times in the past. The daetails were discussed in a German article. Every type of enemy has a level range assigned to it. When you encounter an enemy, you are guaranteed neiter to get one that's below the range's minimum level nor one that's above the range's maximum level. So while you're within a specific range - yes, they scale. But once you've reached a certain level they stop scaling. The ranges are different for, say, Bandits, Animals, Trolls, Daedra, Undead etc.
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Kari Depp
 
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