Khajiit Night Eye

Post » Fri Aug 26, 2011 8:59 pm

Just looking for peoples thoughts.

It drove me nuts how my Khajiit night eye was only 30 seconds and i had to cast it. It would be so nice to see it as a toggle-able ability that requires no cast, like equipping a helmet with the night eye enchantment on it (in oblivion.) I played with a low brightness setting so i had to use night eye in dungeons and quite often i would cast it and get seen or the more likely cast it, start combat, it dies out, then i can't find the archer shooting me until i recast the night eye native ability... really just looking for a passive night eye for khajiits.

I am looking to see if people agree with me.

decided to make a poll since I do not see much discussion coming out of this.


That's a great idea. As the light levels slowly dim the purple-ish hue (green-ish?) would slowly rise until fully night / fully night-eye'd. Much cooler and more realistic than a castable spell. Can't wait to see. (Thought I don't normally play a kitty so I don't mind so much either way.)
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Jessie
 
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Post » Sat Aug 27, 2011 9:22 am

Is one usually a Khajiit? Your question is invalid.


I never mentioned being a Kahjiit in that question, and in fact you will find that you too have an ability to see in the dark. Cat's don't just see better in the dark because of some special cat thing (or well to be fair they have a thing called tapetum lucidum but that's aside from the point) but because their eyes are more adapted through evolution to receive any light that is warped from objects in the dark. So in pitch black darkness a cat is not going to see anything more than a human, but with just the tiniest bit of brightness they will see better. And then there are animals who see worse in darkness than humans.

The basic argument is that when you are of a certain race you see in darkness to a certain point but you can't activate some ability within yourself to make yourself see worse or better, you just see a certain way automatically. Same should go for the Kahjiit, they should just see in dark a certain way automatically and have no control over it.

So my question is in fact not invalid and it can be applied to humans just as well as cats or Kahjiits.
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Myles
 
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Post » Sat Aug 27, 2011 12:02 am

As I said, gameplay is what matters. Skyrim isnt real life nor is it trying to be. Your point is irrelevant.

Its all about what is the better gameplay choice for the person playing.

Having them able to turn it on and off at will.
Having them constantly having to cast it.
Forcing it upon them.

Personally I think the third option is absolutely terrible.
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Rob
 
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Post » Sat Aug 27, 2011 10:48 am

Lemme guess, you read the "nocturnal eyes" topic about khajiit and wolf eyes glowing at night, and that one guy said we should be able to toggled it on/off right? :wink: Well good, that needed a poll. It should definately be able to be toggled on/off!
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Marquis T
 
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Post » Sat Aug 27, 2011 7:16 am

As I said, gameplay is what matters. Skyrim isnt real life nor is it trying to be. Your point is irrelevant.

To be fair, being able to toggle night eye does effect gameplay. Would you argue that improved sight whilst in a dark cave would not improve gameplay? Irrelevant indeed. Now good day Mr. Bigglesworth, good day.
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Rachael Williams
 
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Post » Sat Aug 27, 2011 1:07 am

Since cats can see at night it seems believable and appropriate to toggle the ability without the use of magica.
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Darlene DIllow
 
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Post » Sat Aug 27, 2011 9:15 am

To be fair, being able to toggle night eye does effect gameplay. Would you argue that improved sight whilst in a dark cave would not improve gameplay? Irrelevant indeed. Now good day Mr. Bigglesworth, good day.


I never said it wasnt a gameplay element, infact thats what im arguing and im arguing that gameplay is more important than "in real life this and that". You seem to have not understood my post at all.
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AnDres MeZa
 
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Post » Fri Aug 26, 2011 9:03 pm

I never said it wasnt a gameplay element, infact thats what im arguing and im arguing that gameplay is more important than "in real life this and that". You seem to have not understood my post at all.

To be fair your post was not visibly directed towards anyone, so I could not determin what you meant by that. Also, the night eye skill was put into oblivion because the khajiits are based on real life. I am not saying the toggle ability should be placed in the game because it is relevant to real life, but because it would yes, affect gameplay, as you have said.
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KIng James
 
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Post » Sat Aug 27, 2011 12:36 am

I'd prefer it if it was automatic and came on once the light level fell to a certain amount of darkness. Cats can't switch their night vision on and off, so I think that's the best way for a Khajiit. Besides, if I want to experience the darkness of Skyrim at night, I'll play it again with a non-Khajiit character.
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Alex Vincent
 
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Post » Sat Aug 27, 2011 5:27 am

To be fair your post was not visibly directed towards anyone, so I could not determin what you meant by that. Also, the night eye skill was put into oblivion because the khajiits are based on real life. I am not saying the toggle ability should be placed in the game because it is relevant to real life, but because it would yes, affect gameplay, as you have said.


You seem to be jumping in mid way between a discussion without bothering to read the thread and trying to understand it all.

Here is a quick summary.

Mr.Bigglesworth: It should be toggle because that would be best for gameplay.
Ellert: No it shouldnt because thats not how it works in real life.
MrBigglesworth: How it works in real life doesnt matter. What matters is gameplay.
Ellert: *more "in real life" arguments*
MrBigglesworth: *another real life is irrelevant to gameplay post*

Then you jump in saying Nighteye mechanics are a gameplay element directed at me as if it goes against anything ive been saying or if its even relevant to what ive been posting about.
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Isabell Hoffmann
 
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Post » Sat Aug 27, 2011 10:24 am

You seem to be jumping in mid way between a discussion without bothering to read the thread and trying to understand it all.

I have read the thread, and the majority have replied to another. Your post however, was not visible replying to anyone. How could I distinguish if you were replying to the post before yours, or the one before that?
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natalie mccormick
 
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Post » Sat Aug 27, 2011 7:32 am

Would be crazy awesome if Khajiit had toggle Night Eye on and off (that wasn't just a blue screen) and another option that was sort of like a scent ability, not quite like detect life, but it shows like a trail on the floor leading to enemies...that would give Khajiit a worthwhile racial ability IMO.
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Sebrina Johnstone
 
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Post » Fri Aug 26, 2011 9:02 pm

All a silly misunderstanding Mr. Bigglesworth, I assure you :goodjob:
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Eve(G)
 
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Post » Sat Aug 27, 2011 6:31 am

I think a toggle would be better but I wouldn't be opposed to a passive ability.
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Juanita Hernandez
 
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Post » Fri Aug 26, 2011 9:35 pm

Lemme guess, you read the "nocturnal eyes" topic about khajiit and wolf eyes glowing at night, and that one guy said we should be able to toggled it on/off right? :wink: Well good, that needed a poll. It should definately be able to be toggled on/off!


no i had mentioned this quite awhile ago. But was glossed over in another topic. The Nocturnal eyes did remind me but i never clicked on the Nocturnal Eyes topic first.

edit (prevent double post):

I think a toggle would be better but I wouldn't be opposed to a passive ability.


I fully agree
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CArlos BArrera
 
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Post » Sat Aug 27, 2011 10:23 am

You seem to be jumping in mid way between a discussion without bothering to read the thread and trying to understand it all.

Here is a quick summary.

Mr.Bigglesworth: It should be toggle because that would be best for gameplay.
Ellert: No it shouldnt because thats not how it works in real life.
MrBigglesworth: How it works in real life doesnt matter. What matters is gameplay.
Ellert: *more "in real life" arguments*
MrBigglesworth: *another real life is irrelevant to gameplay post*

Then you jump in saying Nighteye mechanics are a gameplay element directed at me as if it goes against anything ive been saying or if its even relevant to what ive been posting about.

Perhaps gameplay AND relevance to real life matter? This entire ARGUEMENT is irrelevant!
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Da Missz
 
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