» Sun Aug 28, 2011 6:05 am
A game designed for the PC, ports for the consoles being an afterthought (if that). Preferably, the kind of PC game that just cannot be ported to any existing console, due to its sheer depth, breadth and beauty.
Actually, a game intended for play on high-end gaming PCs.
Look and feel like unto Morrowind's, but for the 22nd Century. An unprecedented vast world* (we are talking multiple Blu-Rays, or simply a stupendously large download, here!) Living, breathing NPCs, creatures, relationships, interactions, plotlines. Plausible actions, reactions, consequences. Gameplay, graphics and sound designed for deep character-based, story-based and world-based immersion. Gameplay that challenges all characters, and all players - there will be times you must think, and times your character must react fast (and appropriately), for example. Social and political realities and complexities, certainly. Ecosystems, too. A world that ticks on by on various levels and in various ways, whatever you do (or decide not to do), with beings actually doing things that have knock-on effects, constantly. Many "ticking clocks" throughout, some of which might well coincide/overlap. Ah, the choices we must make! And yes, consequences too...
A beauteous, thought-provoking, moving, awe-inspiring, revolutionary, one-of-a-kind monstrosity of a game.
* Nirn, let us say. Oh, and the rest. Worlds (plural) - why not!