"Friend of the Night" perk functionality

Post » Mon Aug 29, 2011 3:38 am

I have noticed that if you are in a dark indoor environment, your low light vision will mysteriously deactivate at sunrise. I can hardly imagine this is an intended feature as the perk description explicitly states that it functions "indoors and when darkness falls." And of course logically speaking, low-light vision should function any time there is low-light. It hasn't been a huge issue until now, as I am fighting Nightkin in near darkness with my wimpy stealth character. Just wanted to bring the issue to light.
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Quick draw II
 
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Post » Mon Aug 29, 2011 5:05 pm

I have noticed that if you are in a dark indoor environment, your low light vision will mysteriously deactivate at sunrise. I can hardly imagine this is an intended feature as the perk description explicitly states that it functions "indoors and when darkness falls." And of course logically speaking, low-light vision should function any time there is low-light. It hasn't been a huge issue until now, as I am fighting Nightkin in near darkness with my wimpy stealth character. Just wanted to bring the issue to light.




i chose the perk as well, spent 4000 for the implant and i cant even tell the difference, whats the intended effect supposed to resemble or look like, i thought it would be like taking cateye pills
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Vahpie
 
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Post » Mon Aug 29, 2011 10:00 am

I have noticed that if you are in a dark indoor environment, your low light vision will mysteriously deactivate at sunrise. I can hardly imagine this is an intended feature as the perk description explicitly states that it functions "indoors and when darkness falls." And of course logically speaking, low-light vision should function any time there is low-light. It hasn't been a huge issue until now, as I am fighting Nightkin in near darkness with my wimpy stealth character. Just wanted to bring the issue to light.


I see what you did there. :whistling:
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Camden Unglesbee
 
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Post » Mon Aug 29, 2011 9:05 am

i chose the perk as well, spent 4000 for the implant and i cant even tell the difference, whats the intended effect supposed to resemble or look like, i thought it would be like taking cateye pills


It's like cateye pills but without the blue glow. It is more noticeable for extremely dark underground locations where you would still have shadows even if you turn the brightness up. Try going into a dark cave just before nightfall and waiting a bit. Since it is currently active only at night you should see the change when it kicks in.
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RaeAnne
 
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Post » Mon Aug 29, 2011 10:55 am

It's like cateye pills but without the blue glow. It is more noticeable for extremely dark underground locations where you would still have shadows even if you turn the brightness up. Try going into a dark cave just before nightfall and waiting a bit. Since it is currently active only at night you should see the change when it kicks in.

Nighteye pills? I love Nighteye from TES. Anyway, there is no point in wasting caps or perks. Just turn your brightness up. Makes the game look better too.
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CSar L
 
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Post » Mon Aug 29, 2011 3:12 am

Nighteye pills? I love Nighteye from TES. Anyway, there is no point in wasting caps or perks. Just turn your brightness up. Makes the game look better too.


I tried doing that, but it makes daylight unnaturally bright and washed out, even for a desert wasteland. Fortunately, I have a night-vision scope for my varmint rifle now, so it's not too much of an issue. It's just the principle of the matter that bugs me, or I wouldn't be shamelessly bumping this post back up...
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Siobhan Thompson
 
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Post » Mon Aug 29, 2011 6:06 am

I tried doing that, but it makes daylight unnaturally bright and washed out, even for a desert wasteland. Fortunately, I have a night-vision scope for my varmint rifle now, so it's not too much of an issue. It's just the principle of the matter that bugs me, or I wouldn't be shamelessly bumping this post back up...


I'm with you Salamandra. I used two perks to get Friend of the Night - one for the perk itself, one for getting the attribute (PER I think?) to the right level. And the point you're raising is sound - if players are looking for low-light vision during the day, then "Friend of the Night" is currently not a solution.
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Samantha hulme
 
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Post » Mon Aug 29, 2011 7:32 am

I have just got new vegas for my xbox as my computer died so can't play it on there anymore. Anyway have they patched this issue or something because most of the time like probably 90% the perk does'nt work in doors whether it's day or night, not noticed an outdoors issue seems to work fine but in doors i'm lucky if it decides to work.
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Emma Louise Adams
 
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