I liked how Dead Money was very focused on survival and resource management, but the next few DLCs really need to be nothing like it in that respect. Let's not make New Vegas DLC like FO3 DLC where all but one takes away your gear.
Sorry to be pedantic!
Op:A -- You enter a simulation.
The Pitt -- Your gear is taken but returned halfway through.
Broken Steel -- Gear not taken.
Point Lookout -- Gear not taken.
M:Z -- Gear taken, returned
5 minutes later.
Just sayin'. If you're going to complain at least try to be accurate.