Spellmaking is Unnecessary

Post » Tue Aug 30, 2011 9:57 am

Spellmaking would be so much work considering the new effects and uniqueness of each type of spell, and in OB, I only liked spellmaking because merchant bought spells svcked. It was lame and was like playing with a calculator. I am happy it is gone, and I am sorry for those who like to play with sliders and numbers all day.
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Lisha Boo
 
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Post » Tue Aug 30, 2011 5:39 pm

HOW DARE YOU!!! AGAHHHHHHHHHHHHH!!! *Foams at mouth*


Nah, I don't care for the old spellmaking. They could have improved it though. Just saying.
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LittleMiss
 
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Post » Tue Aug 30, 2011 8:47 pm

Eh, I wouldn't say its pointless. Personally, I never really used it to combine spells unless it was to level up faster. I did use it to make stronger versions of spells I already had without paying someone else. Felt more...I don't know, mage-y for my character. But apparently you can learn better spells through perks now so thats fine. Can anyone honestly say that they really used spellmaking as a hard core irreplaceable roleplaying mechanic?

acctually a few people make that claim on a daily basis. The good news is its only like three or four of the fourm goers the're just very vocal. :jammasterjay:
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Jessie
 
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Post » Tue Aug 30, 2011 12:47 pm

i like that its gone for it allows for more unique spells this way. as opposed to a blobs with specific radius's and magnitudes and effects.
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Mrs shelly Sugarplum
 
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Post » Tue Aug 30, 2011 1:48 pm

The way some of the spells work seems to make spellmaking somewhat obsolete. I know I saw a few spells where the duration isn't specific and depends on how long you charge it or maintain it, making it's potential power depend mostly on how much magicka you have. So instead of having several spells that do the same thing only with different durations or strengths you have a single spell with variable durations or strengths. As much as people were complaining about old spells cluttering up their spellbook this should be a welcome change if anything.

So really the only thing you can't do with this system that you could do with spellmaking is stack multiple effects into a single spell. But you can get kind of the same result by casting multiple spells, which makes having a spell in both hands a preferred option if you want to do that sort of thing. If you're the kind of person who likes making spells with half a dozen effects, you're probably SOL.
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Rachel Eloise Getoutofmyface
 
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Post » Tue Aug 30, 2011 5:15 pm

i like that its gone for it allows for more unique spells this way.


I cannot comprehend this statement.... The very thing they are taking away is unique spells that no one else has.

It wouldn't work with this current system, and I want to find out how it works before I judge it outright. But at the moment I am a bit disappointed it's gone.

Dragon shouts will probably help ease the pain :P.
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Eire Charlotta
 
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Post » Tue Aug 30, 2011 1:04 pm

Spell making was a staple of the series, like skills that level up with use. I won't say it was better than any other system, but it was unique. Fortunately, I still have it in Oblivion and Morrowind.
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Chris BEvan
 
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Post » Tue Aug 30, 2011 1:03 pm

In a reality of suspended disbelief, spell making would probably be an incredibly difficult, problem filled and dangerous past time that only the very best of wizards could manage and even then with less than satisfactory results.

And, you just described what would have been the most awesome spell system imaginable. One actually worthy of the TES name. :sadvaultboy:
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Sam Parker
 
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Post » Tue Aug 30, 2011 6:23 pm

The way some of the spells work seems to make spellmaking somewhat obsolete. I know I saw a few spells where the duration isn't specific and depends on how long you charge it or maintain it, making it's potential power depend mostly on how much magicka you have. So instead of having several spells that do the same thing only with different durations or strengths you have a single spell with variable durations or strengths. As much as people were complaining about old spells cluttering up their spellbook this should be a welcome change if anything.

So really the only thing you can't do with this system that you could do with spellmaking is stack multiple effects into a single spell. But you can get kind of the same result by casting multiple spells, which makes having a spell in both hands a preferred option if you want to do that sort of thing. If you're the kind of person who likes making spells with half a dozen effects, you're probably SOL.



In general, this is how I imagine the Skyrim system spell systyem will work from what I have read. It actually makes those lesser spells learnt initally worthwhile, rather than being discarded as in Oblivion.
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Lily
 
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Post » Tue Aug 30, 2011 9:08 am

I don't think anything was unnecessary. Spellmaking was imo pretty good. Granted, I played OB when i was 12, so the limit of my creativity was: X fire damage, X frost damage, X shock damage, or drain X health.
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mishionary
 
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Post » Tue Aug 30, 2011 8:11 am

Spell Creation offered almost limitless RP potential and customization. Without it, magic has taken a step backwards.
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Marion Geneste
 
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Post » Tue Aug 30, 2011 6:11 pm

And, you just described what would have been the most awesome spell system imaginable. One actually worthy of the TES name. :sadvaultboy:


Which is exactly what bothers me. Instead of fixing a system or making it more interactive and fun, they just toss it out completely......

The armorer skill, for example. People mentioned they don't care because all you did was "click a button over and over". Why not make it more detailed.

Acrobatics and Athletics, why not make them skills like mining/woodcutting that improving will not count towards a level.

/rant... sorry... As I said I'll probably enjoy the new system. Just my 2 cents.
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Silvia Gil
 
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Post » Tue Aug 30, 2011 7:34 am

Dragon shouts will probably help ease the pain....

Shouts are nothing more than a gimmick to let the Sir Pewpew Bashnslashes of the world use high level magic without actually focusing on magic skills.

Not that that it is a major problem except I fear any effects showing up in shouts are going to be gimped or excluded in the magic skills...
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Jonathan Montero
 
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Post » Tue Aug 30, 2011 8:15 am

Acrobatics and Athletics, why not make them skills like mining/woodcutting that improving will not count towards a level.

To be fair, it was always kinda ridiculous that there was a jumping skill. I mean, you might as well have a breathing skill, or a carrying skill. Its not like this was a Deus Ex situation, where the level designers built in challenges for your acrobatics skill. All that changed (or could change) between someone with 0 points in Acrobatics and a master was that the master could be a jerk and repeatedly jump over the heads of civilians while messing around in towns.
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Destinyscharm
 
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Post » Tue Aug 30, 2011 1:06 pm

Which is exactly what bothers me. Instead of fixing a system or making it more interactive and fun, they just toss it out completely......

There was soooooo much potential in the spells/spell-making/alchemy/attributes/enchants connections....previous games barely scratched the surface of what they could have done...

And then they gut it all.... :banghead:

For those of you with no concept of what I am talking about....imagine having your sweet claymores....and having Beth take them away, give you a spork (but a very nice looking one!) and expect you to be happy with it....***

***last comment not directed at you, Gerlin...
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DAVId Bryant
 
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Post » Tue Aug 30, 2011 1:19 pm

No. Just no.
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Mackenzie
 
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Post » Tue Aug 30, 2011 11:51 am

And, you just described what would have been the most awesome spell system imaginable. One actually worthy of the TES name. :sadvaultboy:

Thanks :-) :turned:
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Naazhe Perezz
 
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Post » Tue Aug 30, 2011 3:42 pm

There - I said it. I have no problem with Skyrims lack of spell making, in fact, it was something I only really used in MW, certainly not OB.

I'm actually glad that Beth have canned it seeing as it was never done very well anyway...

Besides, if Beth has decided that it is canon in Skyrim that spells can only be purchased (for some reason) then that's that.

In a reality of suspended disbelief, spell making would probably be an incredibly difficult, problem filled and dangerous past time that only the very best of wizards could manage and even then with less than satisfactory results.

Just my opinion. Thoughts?

Don't get excited. Just because we cannot make spells in Skyrim doesn't mean that spell making has ceased to exist in the world.
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Liv Staff
 
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Post » Tue Aug 30, 2011 3:01 pm

I don't care about spell making either. Its just a way for people to make their mages go into god mode.
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Michelle Serenity Boss
 
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Post » Tue Aug 30, 2011 12:21 pm

To be fair, it was always kinda ridiculous that there was a jumping skill. I mean, you might as well have a breathing skill, or a carrying skill. Its not like this was a Deus Ex situation, where the level designers built in challenges for your acrobatics skill. All that changed (or could change) between someone with 0 points in Acrobatics and a master was that the master could be a jerk and repeatedly jump over the heads of civilians while messing around in towns.


While I agree with you, acrobatics was never really my thing..... It did allow for more RP options. An acrobatic Bosmer who can jump and slash at you at the same time. (jumping and swinging was a "perk" of having high acrobatics in OB)

Athletics makes more sense to me though, over time your character should know their body better, and get winded less easily if constantly moving/sprinting/swimming. Neither of these seemed worthy of being official skills in Skyrim, unless, as you said, it was designed into the game to be more useful.
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Brandon Wilson
 
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Post » Tue Aug 30, 2011 9:50 pm

Spell Creation offered almost limitless RP potential and customization. Without it, magic has taken a step backwards.

ok yes spell creation offered alot of RP potential. but sayin that magic has been taken a step back is a bit overdramatic seein as how magic now looks alot better, appears to be more interactive, have enemy mages that acctually fight like mages, and more strategic in use seein as no you cant just put eight effects that when combine were OP bc now you have to cast all effects seperatly. look i get that this facts may not matter to you all that much but SC has already been confirmed to be out an we have actually gained alot in its place so seriously try to make do with the system were being provided. :celebrate:
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jessica breen
 
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Post » Tue Aug 30, 2011 10:00 am

I'm glad it's gone.

First of all it allows spells to be more unique and interesting. It also means that the power of spells will correspond to the power of the user, which feels more natural. And most of all, I'm glad it's gone because it means the developers will finally have the chance to give the game some semblance of balance. I don't know about anyone else here, but in Oblivion I made a spell that damaged fatigue 100 points for 5 seconds in 50 foot radius. It took all my magic, but I only needed to cast it once to wipe out an entire city block.
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Skivs
 
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