The Warp in the East- Adventure style Morrowind RP, part 2

Post » Wed Aug 31, 2011 8:40 am

I put this RP up a short time ago, with great ambitions, but it quickly died due to several participants having problems on the homefront. So, im going to put it back up, and start anew.



The Warp in the East

Morrowind. Once a nation of great power and wealth. Led by the Tribunal gods, the Dumner people were infallible. But as the wisest of mortals know, golden ages don’t last.

The nation’s tragic downfall started when the god Vivec used his power stopped the moon Baar Dau from crashing into the city of Vivec. It was one of the many prodigious acts he performed to save the Dumner people from utter destruction, but unfortunately, he could not save himself from destruction.

After the Nerevine destroyed the Heart of Lorken and vanquished Dagoth Ur, his powers began to falter and fade. By the time the Oblivion Crisis descended upon Tamriel, his power had faded completely, and rumors of his disappearance were rampant. Some say he was taken by Deadra, and others claim the Neravine killed him, but the specifics are not important. Vivec’s power faded, and so did the magic that held Baar Dau in place.

The Temple engineers crafted a device called the Ingenium, which allowed the small moon to stay afloat in the sky… at the cost of human souls. The device worked fabulously, but like most mortals, they engineers bickered and ended up battling one another. The result was the destruction of the Ingenium, and Baar Dau immediately gained all of its built of velocity, smashing into the city of Vivec.

The city was wholly eviscerated, and the surrounding landscape was transformed into a smoldering crater. The shockwave from the impact caused Red Mountain, the massive volcano in the center of Vvardenfell to violently erupt, covering the island in lava, ash, and debris. The survivors of the duel disasters fled to the mainland, where more catastrophes were waiting.

Nords and Orcs attacked from the west, hoping to gain plunder and revenge during the Dark Elves time of weakness. Soon, the Argonians joined in and begin to conquer the province from the south, hoping to settle scores as well. With Morrowind’s moral, military, and economy on the brink of destruction, the Nordic raiders and Argonian tribesmen easily conquered the mainland, forcing the Dumner to flee to the island of Solsthiem to rebuild.

It took many years for the Dumner to assimilate themselves to the land, but soon, each surviving Great House had a holding, and the colony of Raven Rock was converted into their capitol city. King Hlaalu Helseth began to reform his once mighty nation of Dumner, but it took a very long time until things became manageable. But soon after things started looking good for the Dumner, many terrorist attacks began occurring on the island of Solsthiem.

The first occurred at Fort Frostmouth, where a group of mages were found responsible for an alchemical explosion in the Redoran barracks in the middle of night, which caused two deaths and wounded several other soldiers. The mages resisted arrest, but were apprehended through brute force, and questioned thoroughly. Unfortunately, the mages resisted the interrogation, and were executed.

The second attack took place at Raven Rock, when a small group of similar mages summoned antronachs and set lose on the city’s inhabitants. There were no deaths, and the city guard slew half of the group before capturing them. Another thorough questioning revealed that the attacks were related, and when pressed further, one of the mages informed the authorities of a smuggling ring that supplied the terrorists, who were now being called “The Rogues”, with weapons, poisons, and explosives.

King Helseth ordered his troops to raid the smuggling caverns, and captured a few Rogue prisoners that were more willing to talk than the mages. It was revealed that the smugglers and terrorists were supplied by an installation called Falasmaryon on the island of Vvardenfell, deep in the wasteland.

The King saw the Rogue base as a threat to his throne, and needed to have it eliminated. Instead of sending an army across the wasteland that would suffer at the hands of the harsh environment, he decided to hire a group of mercenaries to infiltrate and destroy the Rogue base.

So where do you come in? You’re one of the elite mercenaries hired by King Helseth to take out the Falasmaryon installation, and report back with any findings. We all meet up in Raven Rock, and take a ship to Khuul, a small coastal village on Vvardenfell.

The World of Post-Red-Year- Morrowind
Here is the map I made for the RP: http://i1210.photobucket.com/albums/cc405/Dagoth_Gojira/morrowindedit.jpg
As you can see, the Island of Vvardenfell is in pretty bad shape. After the explosion of Red Mountain, everything is covered in ash, and pools of lava cover the land, making travel very hazardous. Several more towns and villages have sprung up on Solsthiem due to the massive population shift.

What are the new places in Solsthiem?
Fort Frostmouth- Was abandoned by the Imperials once money ran out at Raven Rock, but the new Morrowind Government is now using it as the main area of training for their army, as well as supporting a small settlement. Controlled by house Redoran.

Raven Rock- The colony slowly began to wither and die after the Oblivion Crisis, but the city was assimilated into the Nation of Morrowind after the Red Year. It now serves as a capitol city, with each [existing] Great House having a holding there.

Thormoor’s Watch- A small, bustling town exists on Thormoor’s watch, a Cape on the western coast of the island. The town not only serves as an ebony mining town, but a naval outpost. Controlled by house Redoran.

Brodir- This large town is situated just North of Raven Rock. It is name is derived from Brodir’s Grove, which close to the town. The architecture of the town resembles that of Ald’Rhun and Mar Ghan, with hollowed bug-shells serving as homes and shops. The locals have recently cleared much of the nearby Hirstaang Forest and converted it into farmland. Controlled by House Hlaalu.

Ald Hler- This town in North East of Fort Frostmouth, across the Jggnir River. After house Indoril’s disbandment, the surviving members set up this settlement. The inhabitants are mainly hunters, soldiers, and craftsmen. There is a decent sized garrison in the town, though they are reluctant to help King Helseth after his defilation of their house.

Skaal Village- The village has grown since the events in Bloodmoon, but not by much. The locals are still xenophobic and violent to outsiders, and even attempted to drive the Dark Elves out of their homeland, with little success. Skaal’s casualties were heavy, and now they sit atop their mountain in bitter defeat, attacking anyone who comes near. It is unknown if the King of Morrowind wants them exterminated or not.

Thirsk- The Thirsk mead hall, unlike the Skaal, welcomed the Dumner with almost open arms, allowing a trade agreement to be signed, supplying the nation of Morrowind with Nordic weapons and animal furs. The local Nords also allowed the Dumner to build a small outpost next to the hall.

Castle Kirstang- The castle was taken over by the remaining Telvanni, who use it as their main base of operations. A small town has flourished inside and outside its walls, creating a small outpost in the northern reaches of Solsthiem. Unfortunately, due to the savage raiders of Skaal, no one has been able to access the bridge to the castle, and few dare to take the bandit infested back ground around the Moresing Mountains.

What is the status of the old places on Vvardenfell?
Khuul- This small fishing village is still under jurisdiction of the King of Morrowind

Ald Velothi- This town functions as a naval outpost for the nation of Morrowind.

Mar Ghan- Destroyed. Ruins exist where a small city once stood.

Ald’Rhun- Wiped off the map during the Oblivion Crisis.

Fort Buckmouth- The fort was abandoned during the erruption and forgotten, but a supply of imperial weapons may still persist in its armories…

Gnisis- Also destroyed, and picked clean by treasure hunters and smugglers. Almost nothing is left but foundations and scattered bits of rubble.

Vos- Vos was eviscerated by falling debris from the explosion. Its ruins still persist in the ash choked Grazelands.

Tel Vos- This city survived the explosion, but its inhabitants did not. It’s walls still stand, but very few have dared to peek into its depths.

Tel Ahrun- Abandoned and heavily looted

Tel Mora- Abandoned and heavily looted

Dagon Fel- Still persisting, but the Nords of the town have broken away from the empire and Morrowind completely, forming their own, self-sufficient community.

Ald Redaynia- This Velothi ruin is one of the few that are still standing after the explosion of Red Mountain. An alcove of Necromancers currently controls the ruin, attacking anyone who comes near.

Dumner Fortresses- Most of these are abandoned, and being overtaken by the deserts of ash, but some have very nefarious activities going on inside of them…

Where can we go in this RP?
Anywhere on the map. If you need to capture an abandoned Dumner Fortress for a strategic point, then you are allowed. If you need to take shelter in the ruins of a city, then you can. Just like the Elder Scrolls games, anywhere and everywhere, just make sure you get it permission from the hosts first.


Rules:
1. Don’t sign up unless you are committed to the RP
2. JDKilla and I are the hosts, our word is law
3. No Ubering
4. No bickering
5. Romance is allowed, but keep it non-graphic
6. No character controlling (without permission)
7. No major plot changes (without permission)
8. Submit your sheets to me, and I will post them on the thread
9. Have fun!

Sign-Up Sheet:
Name:
Gender:
Race:
Birthsign:
Appearance (Height, eye color, hair style/color, ect.):
Skills/abilities:
Traits/Quirks (NOTE: if you have a trait that affects you in a very positive way, you must have some sort of weakness to balance it):
Weapons:
Armor/Clothing:
Other gear:
History:
Personality and mental status:
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Wed Aug 31, 2011 12:12 am

Character Sheets

Ascended Sleeper
[reserved]

Macharius
[reserved]

Gavril
[reserved]
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GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Tue Aug 30, 2011 8:41 pm

I shall join. Reserve me old bean.
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Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Wed Aug 31, 2011 3:01 am

I shall join. Reserve me old bean.

can do, son
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adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am


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