What's the easiest level scaling mod to install and the most

Post » Wed Aug 31, 2011 9:48 am

I'm currently using FCOM. I followed a very handy video tutorial guide on how to install it, step-by-step, but it looks like it's a bit unstable. Keeps crashing on me during certain parts, like certain areas. Not too much of a big deal though, since I could go around the area. In case I come across a game breaker caused by FCOM (crashes at a vital part), I would wanna probably switch to a more stable and easier to install level scaling mod, one that would ensure no problems and crashes.

And BTW, the video tutorial that I was following, followed this thread. http://www.gamesas.com/index.php?/topic/1224182-relz-fcom-convergence-and-ufcom/

So maybe it's like FCOM+ or something that I'm using? Maybe that would explain the crashes.
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Rachie Stout
 
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Post » Wed Aug 31, 2011 12:30 am

I'm currently using FCOM. I followed a very handy video tutorial guide on how to install it, step-by-step, but it looks it's a bit unstable. Keeps crashing on me during certain parts, like certain areas. Not too much of a big deal though, since I could go around the area. In case I come across a game breaker caused by FCOM (crashes at a vital part), I would wanna probably switch to a more stable and easier to install level scaling mod, one that would ensure no problems and crashes.

And BTW, the video tutorial that I was following, followed this thread. http://www.gamesas.com/index.php?/topic/1224182-relz-fcom-convergence-and-ufcom/

So maybe it's like FCOM+ or something that I'm using? Maybe that would explain the crashes.


Well what sort of level overhaul would you like?? If it's something similar to FCOM but more stable, try just OOO or OOO + MMM, as FCOM is heavily based on the gameplay changes that OOO makes.
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David John Hunter
 
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Post » Wed Aug 31, 2011 6:04 am

I'd say the easiest to install would be http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=268 mod. As far as stability, all of the overhaul's I've tried have been stable.
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stephanie eastwood
 
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Post » Wed Aug 31, 2011 10:01 am

Nothing too complex. I imagine it would be more stable if it didn't add any new monsters or items, just something that gets rid of level scaling.

I couldn't even install OOO alone lol. Maybe I'll try franceso's mod.
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Jaki Birch
 
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Post » Wed Aug 31, 2011 2:04 pm

You can try http://www.tesnexus.com/downloads/file.php?id=35265 Very simple to install (all you need is Wyre Bash for the BAIN setup) and stable. :)
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keri seymour
 
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Post » Wed Aug 31, 2011 1:34 am

You can try http://www.tesnexus.com/downloads/file.php?id=35265 Very simple to install (all you need is Wyre Bash for the BAIN setup) and stable. :)


I heard about TIE, and I think the gameplay changes might be a bit too difficult for me...
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OJY
 
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Post » Wed Aug 31, 2011 2:47 pm

I'd wait a few days if you're installing frans. Big update about to come out..
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Andres Lechuga
 
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Post » Wed Aug 31, 2011 2:15 am

In my experience, OOO, OOO+MMM, Fran's, FCOM, ROM, TIE, ROM+TIE, ROM+MMM+TIE, and a few other configurations besides, are all 100% stable.

Developing a good understanding of Oblivion mods in general is key, I think. Not that I believe for a second that I do not still have much to learn, by the way! Even so, the time I have taken so far to learn about mods has proved invaluable, when it has come to choosing, organising, installing, fixing, configuring, uninstalling and just generally understanding any given mod.

Get to know the tools at your disposal, quite well, and you cannot go far wrong, in my opinion.
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Judy Lynch
 
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Post » Wed Aug 31, 2011 1:06 am

I'd wait a few days if you're installing frans. Big update about to come out..


Can do. I just need a recommendation for back up, in case if I ever DO decide to switch to a less intensive mod.
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Penny Wills
 
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Post » Wed Aug 31, 2011 2:08 am

In my experience, OOO, OOO+MMM, Fran's, FCOM, ROM, TIE, ROM+TIE, ROM+MMM+TIE, and a few other configurations besides, are all 100% stable.

Developing a good understanding of Oblivion mods in general is key, I think. Not that I believe for a second that I do not still have much to learn, by the way! Even so, the time I have taken so far to learn about mods has proved invaluable, when it has come to choosing, organising, installing, fixing, configuring, uninstalling and just generally understanding any given mod.

Get to know the tools at your disposal, quite well, and you cannot go far wrong, in my opinion.


Hmm, maybe I did something wrong? I did everything step by the step in the video, unless the guy who made those videos did something wrong himself, but he got me this far anyways. Just goes to show me that I definitely need an easier mod to install.
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m Gardner
 
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Post » Wed Aug 31, 2011 10:56 am

Might be the other mods you have running alongside. I could see a lot of things conflicting with FCOM, and incompatibility can easily bring about instability and crashes.
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RAww DInsaww
 
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Post » Wed Aug 31, 2011 4:40 am

Might be the other mods you have running alongside. I could see a lot of things conflicting with FCOM, and incompatibility can easily bring about instability and crashes.


The only other mod I have running besides FCOM is alternative start, unless you count streamline and the 4gb patch.
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Cameron Wood
 
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Post » Wed Aug 31, 2011 11:10 am

The only other mod I have running besides FCOM is alternative start, unless you count streamline and the 4gb patch.


When do you get the crashes?? Being specific about them, and posting your load order, exported from Wrye Bash, will go a long way to getting your game stable :D.
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Robyn Lena
 
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Post » Wed Aug 31, 2011 5:16 am

When do you get the crashes?? Being specific about them, and posting your load order, exported from Wrye Bash, will go a long way to getting your game stable :D.


Well, there was this one spot on the road towards Kvatch that kept crashing. It was very near Kvatch, but it did stop crashing later. Dunno why it stopped, maybe I walked around it, or waited long enough in-game time. And some where in Cyrodil, if I enter one of the gates, it'll crash. Can't remember which, might be the imperial city prison. Also, after coming out of the imperial sewers with the amulet king, if I go through the gate to the imperial market gate district, it'll crash. Though it seems fine if I come out of that gate...

My load order.

Spoiler
Active Mod Files:
Spoiler
00  Oblivion.esm [CRC: 2FF840C5]01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI] [CRC: 2D78AA91]02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI] [CRC: DFD4FB97]03  Cobl Main.esm  [Version 1.73] [CRC: 7C04DAFB]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34] [CRC: C09734F4]05  Mart's Monster Mod.esm  [Version 3.7b3p3] [CRC: 5D909483]06  FCOM_Convergence.esm  [Version 0.9.9MB3] [CRC: 8899BA8D]07  Armamentarium.esm  [Version 1.35] [CRC: BCF36F0D]08  Artifacts.esm  [Version 1.1] [CRC: 86C8B7A8]09  Unofficial Oblivion Patch.esp  [Version 3.3.7] [CRC: 6AB8F177]0A  Oblivion Citadel Door Fix.esp [CRC: 01B694D9]0B  DLCShiveringIsles.esp [CRC: 2BB84977]0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.4] [CRC: F6C1D21D]0D  Francesco's Optional Chance of Stronger Bosses.esp [CRC: 45BD7EF9]0E  Francesco's Optional Chance of Stronger Enemies.esp [CRC: E886BAB4]0F  Francesco's Optional Chance of More Enemies.esp [CRC: BEA456A9]10  Francesco's Optional Leveled Guards.esp [CRC: 36DF7A6E]++  FCOM_Francescos.esp  [Version 0.9.9] [CRC: A27190A9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9] [CRC: 4547AA1F]11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9] [CRC: 60FF114D]++  Item interchange - Extraction.esp  [Version 0.76] [CRC: A17792E6]12  Streamline 3.1.esp [CRC: 25C25D60]13  DLCHorseArmor.esp [CRC: BD0084C5]14  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6] [CRC: 00F74B09]15  DLCOrrery.esp [CRC: 351A3894]16  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4] [CRC: 9AA76E38]17  DLCVileLair.esp [CRC: 3B6E3A93]18  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7] [CRC: 5B9FF91B]19  DLCMehrunesRazor.esp [CRC: FD5BE3C6]1A  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5] [CRC: FF57D0F8]1B  DLCSpellTomes.esp [CRC: 02FA9682]++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1] [CRC: 8CC91BA1]1C  DLCThievesDen.esp [CRC: 7F76D2D3]1D  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.10] [CRC: 401934BE]++  MMM_Runeskull_Rebalance_BETA2.esp  [Version Beta] [CRC: AB46B220]1E  Cobl Glue.esp  [Version 1.73] [CRC: 9FA7EEF9]1F  Cobl Si.esp  [Version 1.63] [CRC: 8260DFCF]20  Bob's Armory Oblivion.esp [CRC: E86DDD3C]21  FCOM_BobsArmory.esp  [Version 0.9.9] [CRC: 5A017B08]22  Loth's Blunt Weapons for Npcs.esp [CRC: D82849FE]++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9] [CRC: C7E2EFAC]23  Oblivion WarCry EV.esp  [Version 1.09] [CRC: 4F32343B]24  FCOM_WarCry.esp  [Version 0.9.9MB5] [CRC: 4B541396]25  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34] [CRC: AD2A2935]**  OMOBS_SI.esp  [Version 2.0] [CRC: 6F998DD2]26  ArmamentariumArtifacts.esp  [Version 1.35] [CRC: 74D0F883]27  OOO 1.32-Cobl.esp  [Version 1.72] [CRC: 10345C67]28  FCOM_Convergence.esp  [Version 0.9.9Mb3] [CRC: 711706C0]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2] [CRC: F03C2087]29  FCOM_RealSwords.esp  [Version 0.9.9] [CRC: AD5EC654]2A  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3] [CRC: 48DD0D8A]++  FCOM_SaferRoads.esp  [Version 0.9.9] [CRC: A90C5DFC]2B  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3] [CRC: C4599A53]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3] [CRC: 17C0D829]2C  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3] [CRC: 6D39E4C7]2D  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3] [CRC: 06F72FF2]2E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3] [CRC: 54A8D198]2F  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3] [CRC: 6025C7D0]30  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3] [CRC: F5EE4316]31  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f] [CRC: 5FDE93E5]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3] [CRC: 5D26D847]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3] [CRC: 4E21A9ED]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9] [CRC: ACBB13AD]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9] [CRC: 5C5585E0]++  FCOM_HungersUnitySI.esp  [Version 0.9.9] [CRC: 17F87DA1]**  FCOM_FriendlierFactions.esp  [Version 0.9.9] [CRC: 21EC43A1]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3] [CRC: 9019F72A]++  ArmamentariumLL4OOO.esp  [Version 2.01] [CRC: 7FE9F55D]++  ArmamentariumLLMagicOOO.esp  [Version 1.35] [CRC: 9330907E]++  MMM-Cobl.esp  [Version 1.73] [CRC: 9478B271]32  Artifacts.esp  [Version 1.1] [CRC: 3D5A25D1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0] [CRC: 1FD522A4]33  DLCBattlehornCastle.esp [CRC: BEE27F25]34  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6] [CRC: AB4DE79A]35  DLCFrostcrag.esp [CRC: FBEE32B7]36  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5] [CRC: 5744D6B8]37  Knights.esp [CRC: 4CB1DF3D]38  Knights - Unofficial Patch.esp  [Version 1.1.2] [CRC: 2F15B12C]**  DLC_MOBS.esp [CRC: DEB4C4C9]39  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3] [CRC: E4955199]++  FCOM_Knights.esp  [Version 0.9.9Mb3] [CRC: A982ADDD]3A  Alternative Start by Robert Evrae.esp [CRC: DC2B0A47]++  Item interchange - Placement for FCOM.esp  [Version 0.76] [CRC: EE92EE70]++  Item interchange - Placement for Frostcrag.esp  [Version 0.76] [CRC: 1076BEF1]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3] [CRC: DB4F2048]**  FCOM_Archery.esp  [Version 0.9.9] [CRC: 779D0F82]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53] [CRC: A066EBDE]3B  Bashed Patch, 0.esp [CRC: DC701B4D]


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Imy Davies
 
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Post » Wed Aug 31, 2011 3:58 am

Whatever you use, you need to add the fantastic http://www.tesnexus.com/downloads/file.php?id=18417 and/or the incredibl http://www.tesnexus.com/downloads/file.php?id=35560(for mobs.) They add many new increible weapons and armor
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Connor Wing
 
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Post » Wed Aug 31, 2011 9:37 am

As long as they don't bog down my computer and they're compatible with my mods, then sure. Those weapons are pretty.
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Hayley Bristow
 
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Post » Wed Aug 31, 2011 8:14 am

My exact first thoughts when looking at them.
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Nikki Lawrence
 
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Post » Wed Aug 31, 2011 7:08 am

Well, there was this one spot on the road towards Kvatch that kept crashing. It was very near Kvatch, but it did stop crashing later. Dunno why it stopped, maybe I walked around it, or waited long enough in-game time.


I've never been able to confirm this as it's tricky to duplicate, but I think this is actually a vanilla bug. I've noticed that scripted weather patterns (like the Kvatch thunderstorm) can crash my game, especially if I happen to cross back and forth over the radius for the script to kick in a couple times. I've also noticed that the scripted weathers don't always go away when they're supposed to, and that sometimes causes crashes. In some cases I think All Natural makes the problem better (other times it seems to make it worse, who knows?). But like I say it's tough to duplicate, so hard to say. It just seems to crash repeatedly at one point in the game and then *poof* go away.
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joeK
 
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Post » Wed Aug 31, 2011 3:46 am

I've never been able to confirm this as it's tricky to duplicate, but I think this is actually a vanilla bug. I've noticed that scripted weather patterns (like the Kvatch thunderstorm) can crash my game, especially if I happen to cross back and forth over the radius for the script to kick in a couple times. I've also noticed that the scripted weathers don't always go away when they're supposed to, and that sometimes causes crashes. In some cases I think All Natural makes the problem better (other times it seems to make it worse, who knows?). But like I say it's tough to duplicate, so hard to say. It just seems to crash repeatedly at one point in the game and then *poof* go away.


Hmm, what about the imperial city? Any ideas about that? The game crashes when I enter certain gates.
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Sarah Edmunds
 
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