I don't really care for those sorts of achievements or any achievements, really, but especially ones that reward perks. They're little more than free handouts as it's often something you're going to do anyways without even trying.
But the melee and unarmed challenge perks are not very easy to get your hands on, you pratically need to play the game since the beginning with those weapons for being able to earn them in a reasonable timeframe that could actually help or contribute to your build (or you need to build an specific build that uses melee and unarmed).
If you wait too much, you'll need to do things like clean Quarry Junction, do Bleed Me Dry or fight Cazadors with those weapons or you will be so advanced in the game they will matter nothing to your character.
Melee challenge also have some neat things, like needing two different type of weapons for gaining all the levels and there aren't too much one hand melee weapons that destroy enemies in a blink.
For example, you can build a character focused in rifles, carbines and pistols, with a secondary combat skill focused in melee or unarmed without needing to pick the Slayer perk, for example.
Or you can create a guns character that uses shotguns for knocking opponents with And Stay Back perk, instead using melee for this.
This allows you to create different characters without needing to "exit" them, like your cowboy using assault carbines or chainsaws.
Others like Camel of the Mojave, stim or chem addiction, applying mods to your weapons and such fall more in your description.