My mystic archer looks sort of like this:
Kill stats: 90% bow, 6% illusion spells (enemies killing their friends), 2% summons (mostly distractions), 2% touch damage spells
Basic tactics for differing situations look like this:
-Normal: Long range poisoned sneak shot.
-Dispersed crowds: Snipe the farthest first and stay in the shadows. Repeat.
-Tight crowds: Mind control spells to get the crowd to thin itself to one. Snipe the survivor.
-Underwater: Block with bow and cast touch damage spells.
-If cornered: Block with bow and immobilize foe with a spell (command, calm, paralyze…), then open fire with bow.
-If charged: Stop the charge with an illusion spell, then open fire with bow.
-Panic button: Invisibility, slip away and reapproach for the snipe (combining a cheap summon with invisiblity spell makes this both easier and more fun).
Important capabilities (Nothing to do with major skills): Bow, poisons, weakness to poison, drain speed, detect life, a slow and methodical patient playstyle, mind control spells, invisibility, Cobra's Dance (from the Serpent Birthsign Stone), blocking with a bow, touch damage spells (she favors absorb health).
She is capped at level 20. Her endurance and strength are capped at 30. She dresses only for fashion and most of her choices are roleplay related.
How does she fare? Well she is a blast, has played for 700 hours with no end in sight and has never been killed, despite her tiny red bar. :foodndrink: