My PAX demo experience (SPOILERS)

Post » Wed Aug 31, 2011 6:50 pm

Hey GiantMudcrab, did you try sneaking? If you did, how was it? Also, did you commit any crimes?
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Thu Sep 01, 2011 12:36 am

i just want to know where do we start the game??????????? in a prison???
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Wed Aug 31, 2011 9:34 pm

i just want to know where do we start the game??????????? in a prison???


The demo started in the same place as the Todd Howard demo at E3

Also, @Dragonborn1 Sneaking felt the same, but maybe harder to remain unnoticed? I was in the open when i did it, also I killed some villagers and racked up a good bounty. *NOTE* also, when you commit a crime now it shows you how much that crime added to your bounty if at all in the form of a message in the corner that says something like "Your bounty in this place has gone up by 1000" or something like that.
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Thu Sep 01, 2011 5:26 am

Also, @Dragonborn1 Sneaking felt the same, but maybe harder to remain unnoticed? I was in the open when i did it, also I killed some villagers and racked up a good bounty. *NOTE* also, when you commit a crime now it shows you how much that crime added to your bounty if at all in the form of a message in the corner that says something like "Your bounty in this place has gone up by 1000" or something like that.

Nice, thanks! How did people and guards react to you? Dud they run away? Try to fight? In Oblivion, the animations are stiff when you attack someone. The way they run away. How does it look now?
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Thu Sep 01, 2011 4:47 am

Nice, thanks! How did people and guards react to you? Dud they run away? Try to fight? In Oblivion, the animations are stiff when you attack someone. The way they run away. How does it look now?


The villager I attacked and the 2 next to her attacked me. I was far enough away from other villagers to attract attention though so no guards were alerted.
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Wed Aug 31, 2011 10:35 pm

The villager I attacked and the 2 next to her attacked me. I was far enough away from other villagers to attract attention though so no guards were alerted.

Were the animations more fluid for the NPC's attacking? Did it look natural when they came after you? Also, did you talk to any NPC's?
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Thu Sep 01, 2011 1:16 am

The villager I attacked and the 2 next to her attacked me. I was far enough away from other villagers to attract attention though so no guards were alerted.


Guess after 200 years guards lost there Telekinetic powers of knowing when something is wrong with the law :evil:
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Thu Sep 01, 2011 5:36 am

How was the default running speed compared to the default in Oblivion? Did you feel it was too fast, or just right?
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Thu Sep 01, 2011 7:44 am

Am I the only one finding it normal that dual-wielding shouldn't be that effective at all?

no there has not ever been a game I have played where dual wielding felt over powered, under powered or just plain clumsy and annoying. I will still try it thought because like my last cat I suffer frond a fatal case of curiosity.
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Wed Aug 31, 2011 8:26 pm

How was the default running speed compared to the default in Oblivion? Did you feel it was too fast, or just right?


Felt good! You can tell they put thought into how the game felt
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Wed Aug 31, 2011 11:06 pm

Sorry if this has already been asked, but did you notice what the interior map looks like?
I have no idea if they mentioned anything like this since i haven't been visiting forums that much lately, just wondering if you noticed it at pax.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Wed Aug 31, 2011 7:32 pm

Thanks for posting this man I love reading about people's adventures in Skyrim, really gets me hyped for the game even more.
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Thu Sep 01, 2011 12:16 am

Guess after 200 years guards lost there Telekinetic powers of knowing when something is wrong with the law :evil:

:lol:
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Wed Aug 31, 2011 6:06 pm

were the loading screens the same as OB and how long were loading screens andhow often did they appear
User avatar
*Chloe*
 
Posts: 3538
Joined: Fri Jul 07, 2006 4:34 am

Post » Thu Sep 01, 2011 4:16 am

were the loading screens the same as OB and how long were loading screens andhow often did they appear

I wasn't at PAX, but the loading screens are very slick down. Black background with 3D objects we can rotate.
User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Wed Aug 31, 2011 7:45 pm

Thanks for posting!!....great info! :icecream:
User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Thu Sep 01, 2011 6:00 am

were the loading screens the same as OB and how long were loading screens andhow often did they appear


I can't say for sure about how long they are because the game is still in development, but they were fine in the demo. Also I'm sure there will be an install feature on console to minimize load times.
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Thu Sep 01, 2011 10:20 am

Thanks :) A good read and some cool new info :thumbsup:
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Thu Sep 01, 2011 4:13 am

  • How are Argonians?

  • Did you notice any different animations?

  • Did you swim?
    • How do they swim?
    • Do they utilize their tails?

  • What did their tails look like?
    • Could you change them in character creation?

  • What were some notable features you noticed in the character creation?

  • Did you see their feet?
    • How did they look?

User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Thu Sep 01, 2011 12:52 am

Really glad to see bows are getting to be more fun and satisfying. I was a marksman in Oblivion and it was annoying to shoot someone 50 times. Thanks for the info! :)
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Thu Sep 01, 2011 2:48 am

did it seem your stats were boosted? I sure hope so because destroying everything quickly is what we've heard from everyone. If they were not boosted, did you notice if it felt like they were going for high damage, short battles as opposed to drawn out ones.


Why is this even a concern? In Morrowind at level 1, every baddy around Seyda Neen died with like 3 hits from your major weapon.
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Thu Sep 01, 2011 7:11 am

Did you notice any players cook/craft/enchant? Was there animations for this?
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Thu Sep 01, 2011 12:07 am

How many underwater locations did you see?
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Wed Aug 31, 2011 10:22 pm

Guys, I've said everything I know in the comments already. If theres any questions that aren't already answered than I don't know the answer...

And @dragonborn1... I was in a small river...
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Previous

Return to V - Skyrim