» Wed Aug 31, 2011 9:44 pm
That's a tough one, I think. Both my wife and my little sister are what I would think of as "casual" gamers - I'm not sure either of them have ever been at all interested in a Bethesda game before, however.
For my sister, the only game she ever really plays is The Sims. I know a knee-jerk reaction a lot of people have to the term "casual" is that it really just means people who want simple and easy games, but I don't think there's really any good evidence to support this. For someone who doesn't play a lot of videogames and isn't used to the common tropes, even a game like Sims can be a little bit daunting, at first. Each time a new one comes out, my sister has to climb up the learning curve again - but it's never been a factor in her not playing a game. If she likes the game enough, she doesn't have a problem spending a bit of time learning it.
She's messed around a bit with Oblivion - but the only thing that appealed to her at all was creating characters. She wasn't at all interested in the actual game, itself. For her, all the dialogue and combat and exploration was really just a bunch of stuff she wasn't interested in. "Casual" gamers like her - I don't think there's any appealing to them with a game like this. It's just not going to be their cup of tea. I've never considered The Elder Scrolls to be a terribly "hard-core" or complex roleplaying game (it's certainly never had a terribly complicated ruleset,) and I don't think complexity in Skyrim is really going to be any sort of a factor on whether or not less dedicated gamers are going to be interested.
My wife, on the other hand - she plays a bit more videogames. She really gets into Bioware's RPGs. She loves Knights of the Old Republic, and we've had to work out playing schedules whenever a new Mass Effect game comes out. For her, however - all of the questing, combat, exploration, etc in the game is something she sees as the "work" she has to do to get back to her ship and claim her reward. Which would be interacting with her party, unlocking the next level of their dialogue path, going a bit down a romance avenue, etc. She enjoys the characters in the story, and going back to the primary ones and exploring more about them. To her, everything else is just stuff she has to get through.
I've had her play a bit of Oblivion, but she just couldn't get into it. She felt like the character creation was too existential for her - in her mind it didn't matter what character she made because the game itself never seemed to care. She felt like her character had no personality, because she was never given any feedback. And really, the whole of Oblivion consisted entirely of all the stuff she endured in Mass Effect, without any of the rewards - from her point of view, at least.
Frankly, I'm going to have to play Skyrim and see what new wrinkles it brings to the table before I consider recommending it to my wife. It could be a game she'd be interested in - but it would have to have more characters that are more than quest-givers to be able to give her anything she'd be interested.