[Relz] Stirk 1.3

Post » Fri Sep 02, 2011 8:50 pm

Download:
http://www.tesnexus.com/downloads/file.php?id=22401
http://www.moddb.com/downloads/stirk-13


Tamriel Rebuilt
~~~~~Presents~~~~~
Stirk




Stirk, an idyllic resort isle for Cyrodiil's wealthy located in the mild Abecean sea, is a corner of paradise away from the turmoil of the mainland. A town, a picturesque lighthouse, an age-old fort, and a bustling new goldmine complete the island's natural beauty. Not all is well however, for beneath Stirk's pleasant exterior an ancient evil has awoken...
  • Venture into the depths of the isle and its past to save the residents of Stirk in a two-sided main quest steeped in Tamriel's lore.
  • Help either the miners or the oppressive owner of the mine and leave a lasting impact on the town's future.
  • Partake in the daily life of the town's residents and discover that even the rich have troubles in six miscellaneous quests.
  • Be richly rewarded with three new weapons.


Screenshots:
  • http://tamriel-rebuilt.org/g/scrcaps/25/Captain%20Jaffan.jpg transports you from Anvil to Stirk and back for the bargain price of 50 Septims.
  • http://tamriel-rebuilt.org/g/scrcaps/25/Isle%20of%20Stirk.jpg is visible from the island.
  • Stirk has some of the most http://tamriel-rebuilt.org/g/scrcaps/25/Lighthouse%20Sunset.jpg around.
  • http://tamriel-rebuilt.org/g/scrcaps/25/Statue.jpg, a Tiber era admiral and the island's namesake, stands guard over the fort.
  • http://tamriel-rebuilt.org/g/scrcaps/25/Stirk.jpg
  • http://tamriel-rebuilt.org/g/scrcaps/25/Sunrise%20over%20Fort%20Stirk.jpg.
  • http://tamriel-rebuilt.org/g/scrcaps/25/Stirk%20at%20Dusk.jpg.

    See more screenshots of Stirkhttp://tamriel-rebuilt.org/forum/viewtopic.php?t=20760.


If you use OOO or any mod that removes/edits borders:
You will probably receive "you cannot go this way go back" messages when Stirk is loaded. Go to your Oblivion.ini (located in My Documents/My Games/Oblivion) and change bBorderRegionsEnabled property from either 1 to 0 or from 0 to 1.

Changes in version 1.3:
Spoiler
-Anvil pathgrid (Jaffan no longer gets lost)
-Land tear at 65,-3
-Grass bleeding through the chapel
-Houses, shacks, and the mine now have proper owners and public areas.
-The "I HAVE NO GREETING" bug (hopefully, *fingers crossed*)
-Jean's AI at the end of Ballad
-Various bleeders, floaters, and gramatical issues


Special thanks to the TES Alliance Beta Tester's Guild, especially Ysne58, for testing this version.

Enjoy!
User avatar
Chelsea Head
 
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Joined: Thu Mar 08, 2007 6:38 am

Post » Fri Sep 02, 2011 12:42 pm

Thanks for the update, much appreciated! :D
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Steph
 
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Joined: Sun Nov 19, 2006 7:44 am

Post » Fri Sep 02, 2011 9:57 pm

I'm looking forward to giving Stirk a second try. :smile:

Thanx mucho for the update, Lady N. :thumbsup:
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Dan Stevens
 
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Joined: Thu Jun 14, 2007 5:00 pm

Post » Sat Sep 03, 2011 12:38 am

It looks to be a beautiful island. Thank you for all your hard work, downloading now. :intergalactic:
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Valerie Marie
 
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Post » Sat Sep 03, 2011 12:36 am

Thank you for the update, however I have a small question regarding this:
Spoiler

If you use a mod that replaces the worldmap, Stirk's map will overwrite it.
Outlined below are the steps necesary to prevent this from happening.
NOTE: you WILL NOT be able to see Stirk on a regular worldmap.


1. Extract the files to a temporary location.
2. go to Textures/Menus/Wap/World/ and delete TR_StirkWorldMap.dds. do the same for the Menus50 and Menus80 folders.
3a. Go to your regular Oblivion folder and find Data\Textures\Menus\Wap\World. This directory should contain your custom world map, most likely named cyrodiil_resized.dds. Rightclick it and select 'Copy'. Rightclick somewhere else in this folder and select 'paste', this will bring up a file called 'Copy of cyrodiil_resized.dds'. change its name to TR_StirkWorldMap.dds.
3b. Repeat step 3 for the Menus50 and Menus80 folders.
4. Copy Stirk files to (install folder)\Oblivion\Data\
5. Open up Stirk in the Construction Set, set as Active File.
6. In the menu, go to World > World Space and select Tamriel from the list
7. Change the Usable Dimentions to 2055 and 1830. Change NW X to -59, NW Y to 47, SE X to 59, and SE Y to -58.

The handling seems simple enough, but this risk does it pose no problem with mods like Dynamic Map that allows to show Stirk on the map and other mods?
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ImmaTakeYour
 
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Post » Fri Sep 02, 2011 12:44 pm

Dynamic Map is designed to incorporate Stirk, so it should be fine. I've not used it myself, but my guess is that you load it after Stirk and make sure not to install Stirk's map. DM should handle all that coordinate changing for you. Check Dynamic Map's readme, it should have instructions.

Mod DB mirror is now up.
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Jay Baby
 
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Joined: Sat Sep 15, 2007 12:43 pm

Post » Fri Sep 02, 2011 9:06 pm

It doesn't actually matter if you install Stirk's map, or what order the mods are in. Dynamic map uses it's own custom map by way of scripting along with custom slivers of the world map to overlay the additional parts.
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Jaylene Brower
 
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Post » Fri Sep 02, 2011 1:01 pm

That's a really nifty way to do it. Arthmoor saves the day again!
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Stacy Hope
 
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Post » Sat Sep 03, 2011 1:29 am

Does this mod require any other mods? Or can I just DL and play?
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A Lo RIkIton'ton
 
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Joined: Tue Aug 21, 2007 7:22 pm

Post » Fri Sep 02, 2011 11:47 pm

Thanks for the updates. :)

FYI: Latest version still needs cleaning through TES4Edit.
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james tait
 
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Post » Sat Sep 03, 2011 3:27 am

I did enjoy testing this mod.
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Vahpie
 
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Post » Fri Sep 02, 2011 11:47 am

Does this mod require any other mods? Or can I just DL and play?

DL & Play.
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Emma-Jane Merrin
 
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