http://www.tesnexus.com/downloads/file.php?id=22401
http://www.moddb.com/downloads/stirk-13
Tamriel Rebuilt
~~~~~Presents~~~~~
Stirk
Stirk, an idyllic resort isle for Cyrodiil's wealthy located in the mild Abecean sea, is a corner of paradise away from the turmoil of the mainland. A town, a picturesque lighthouse, an age-old fort, and a bustling new goldmine complete the island's natural beauty. Not all is well however, for beneath Stirk's pleasant exterior an ancient evil has awoken...
- Venture into the depths of the isle and its past to save the residents of Stirk in a two-sided main quest steeped in Tamriel's lore.
- Help either the miners or the oppressive owner of the mine and leave a lasting impact on the town's future.
- Partake in the daily life of the town's residents and discover that even the rich have troubles in six miscellaneous quests.
- Be richly rewarded with three new weapons.
Screenshots:
- http://tamriel-rebuilt.org/g/scrcaps/25/Captain%20Jaffan.jpg transports you from Anvil to Stirk and back for the bargain price of 50 Septims.
- http://tamriel-rebuilt.org/g/scrcaps/25/Isle%20of%20Stirk.jpg is visible from the island.
- Stirk has some of the most http://tamriel-rebuilt.org/g/scrcaps/25/Lighthouse%20Sunset.jpg around.
- http://tamriel-rebuilt.org/g/scrcaps/25/Statue.jpg, a Tiber era admiral and the island's namesake, stands guard over the fort.
- http://tamriel-rebuilt.org/g/scrcaps/25/Stirk.jpg
- http://tamriel-rebuilt.org/g/scrcaps/25/Sunrise%20over%20Fort%20Stirk.jpg.
- http://tamriel-rebuilt.org/g/scrcaps/25/Stirk%20at%20Dusk.jpg.
See more screenshots of Stirkhttp://tamriel-rebuilt.org/forum/viewtopic.php?t=20760.
If you use OOO or any mod that removes/edits borders:
You will probably receive "you cannot go this way go back" messages when Stirk is loaded. Go to your Oblivion.ini (located in My Documents/My Games/Oblivion) and change bBorderRegionsEnabled property from either 1 to 0 or from 0 to 1.
Changes in version 1.3:
Spoiler
-Anvil pathgrid (Jaffan no longer gets lost)
-Land tear at 65,-3
-Grass bleeding through the chapel
-Houses, shacks, and the mine now have proper owners and public areas.
-The "I HAVE NO GREETING" bug (hopefully, *fingers crossed*)
-Jean's AI at the end of Ballad
-Various bleeders, floaters, and gramatical issues
-Land tear at 65,-3
-Grass bleeding through the chapel
-Houses, shacks, and the mine now have proper owners and public areas.
-The "I HAVE NO GREETING" bug (hopefully, *fingers crossed*)
-Jean's AI at the end of Ballad
-Various bleeders, floaters, and gramatical issues
Special thanks to the TES Alliance Beta Tester's Guild, especially Ysne58, for testing this version.
Enjoy!