Making object non-pickupable

Post » Sat Sep 03, 2011 6:40 am

Right, the main problem is:
I'm trying to make flower pots for my room (because my player is an alchemist in game) and I don't want to be able to accidently pick up the holder (i.e. Urns and Carafes) whilst I'm playing because for 1) it's inconvenient and for 2) it leaves a bunch of plants floating in mid air above my player's desk. Which is not the desired affect.

This is probably a stupid query, and one with a simple answer that a mod novice like me just can't understand. Please help me out, I just want to make my mod to work!

Oh and one other thing, why is it that when I place some custom meshes into my mod and then load the game they don't appear? Is this to do with 'load order'?

Thanks in advance for your help :)
-Nef.

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Vicki Gunn
 
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Post » Sat Sep 03, 2011 4:11 am

Look for static pots. You can't interact with them at all.
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Beulah Bell
 
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Post » Sat Sep 03, 2011 5:41 am

Look for static pots. You can't interact with them at all.


I couldn't find any :(
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Kaylee Campbell
 
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Post » Sat Sep 03, 2011 5:28 am

I couldn't find any :(


What Nif are you trying to use ? -- to make them non moveable you have to remove\change the Havok settings which are stored inside the Nif file for the item ( removing it would make the object not interactable at all - ie you could walk through it etc. -- where changing it to static it would still be interactable but not moveable (ie. could be used as a chest etc. and you could hit it but not move it) -- so what needs to be done depends on what you are wanting to use them for. I am currently waiting on a new HDD to replace the one that crashed so only have minimal programs installed on this old 120GB. HDD I'm using while waiting for the new HDD to arrive -- but if you can upload the NIF (since I currently do not have OB installed) you are wanting to use and provide a Link to download it I can install Nifskope and make the changes needed and reupload for you along with a description of what I did so you can then repeat the process on any other Nifs you wish to change. (I just need the one Nif to remember the changes needed)
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sharon
 
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Post » Sat Sep 03, 2011 3:36 pm

Try to attach this script... (it should work...) :turned:

scn [create a name of your pleasing]ScriptBegin OnLoad	[create a name of your pleasing]REF.SetRigidBodyMass 0End


Don't forget to create a REFerence editor ID: Double-Click on your Urn or Carafe and name it. Put the name also into the script: [create a name of your pleasing]REF.SetRigidBodyMass 0
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MR.BIGG
 
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Post » Sat Sep 03, 2011 12:08 pm

[deleted]

Yep, removing the collision from the NIF is the most effecient route.

In the FO3 engine, they fixed it so static objects are truely static...
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Isaac Saetern
 
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