» Wed Aug 26, 2009 6:34 am
It's certainly eliminated the need to carry many energy weapon around, my loadout before holorifle is; gatling laser for tiny critter and cazadore, YCS for sniping and heavy foes, plasma defender for back up, pulse gun for robot. With introduction of the holorifle, I don't need to carry all those weapons around, and saving weight for me to carry more ammunitions with me (energy weapons ammo is really heavy), I play on hardcoe and it's real pain when ammo for all the guns ran out in the middle of let say death claw territories. With the holorifle I never ran out of charges before i return to ammo hub (Hoverdam). So to me Holorifle is godsend, I can snipe with it, can use it as rapid fire weapon for quick, close range point blank shooting and be able to put out 3 round in vats.
I don't think it's overpower, I just think that the devs finally treat energy weapons users right. Variations has been EW problem since the day one there's only 3-4 really useful EW, EW is also costly to use especially with Max Charges. Holorifle make it easy, make it economical to use EW, it's also very durable (never breaks lol)