» Sat Sep 03, 2011 7:39 pm
Well, in theory hand to hand is something like the marshal arts of the kajiit, and its sort of the equivalent of judo, or karate. In morrowind you also had a skill called unarmored, to complement hand to hand. So thats the reasoning in theory, even though it isn't pulled off on screen. The main reason people complain about missing skills, is that it decreases the actual gameplay value, it gets rid of a specific option that actually increases replay value, as well as role playing value. Thats why people love morrowind so much, I mean, I love morrowind and everything, but it was a pretty broken game, it was the world that excelled, but the thing that drew peoples hearts apart from the world, was its freedom, people loved levitating, to kill everyone, 27 different skills, including hundreds of play styles and combinations, spears, crossbows, hand to hand, unarmored, medium armor, greaves, pauldrons. Also a big part of the morrowind experience was exploiting the world, it had so many glitches, a big part of gameplay to exploit it, which is actually pretty funny one you think about it. Anyway people want more freedom, not less, and when the devs take away some of that, thats where the most intense complaining occurs.