1) Blocking reduces incoming damage but doesnt prevent it -
with this system, even a 100 block skill warrior carrying a daedric shield would die to a rat if he had, say, 1 health left. My problem with this is that against strong enough or numerous enough enemies, or against even weak ones, at low enough health, blocking becomes pointless.
2) Blocking blocks all damage, but drains stamina.
my preferred system. Instead of reducing damage, it would instead reduce stamina, with better skill/shields reducing stamina damage taken. the idea is that you get tired from blocking to a point where you can't block anymore, which is when you take health damage.
thoughts?