Armour Slots

Post » Sun Sep 04, 2011 9:51 am

well you shiver in the cold now when you are not wearing enough armour. so maybe its completely impractically now (which it should be) to wander around not wearing a shirt. so if cuiress did cover 90% of the greeves im fine with them merging jsut because you cant wear greeves without a cuiress because of the climate. ideally id choose you being able to mix and match while also having improved variety, graphics and npc's but if i had to choose if have to go with the latter .
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Marguerite Dabrin
 
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Post » Sun Sep 04, 2011 1:08 pm

I thought everyone had moved on...
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Averielle Garcia
 
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Post » Sun Sep 04, 2011 12:35 pm

well you shiver in the cold now when you are not wearing enough armour. so maybe its completely impractically now (which it should be) to wander around not wearing a shirt. so if cuiress did cover 90% of the greeves im fine with them merging jsut because you cant wear greeves without a cuiress because of the climate. ideally id choose you being able to mix and match while also having improved variety, graphics and npc's but if i had to choose if have to go with the latter .

So you're saying all the men should wear dresses.
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Nienna garcia
 
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Post » Sun Sep 04, 2011 8:48 am

I thought everyone had moved on...

If we want this trend of combining armor pieces to stop we can't "move on". A great example of when making a stink about something was effective at getting Bethesda to listen, is a logical real-game-world fast travel system. The majority of the community here, wanted an alternative to the magical fast travel in Oblivion. In my opinion, if the carriage system in Skyrim will take you to every location (not every location in Skyrim) it can, from any place there is a carriage I will be disappointed. The thing that made Morrowind's travel system feel so real is that there is multiple travel systems which will only bring you to specific places. You would have to plan your trip and figure out how you can most effectively chain these different means of travel to make it your destination AND THEN you actually made the journey yourself EVERY TIME.

Now, I'd like to think that all the polls and discussion that was had about fast travel forced Bethesda's decision to add in a carriage system. We have do the same thing here with armor. A steady stream of threads on the subject sparking lots of debate will show them how important this is when considering combining more armor pieces in their next ES game.
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Brittany Abner
 
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Post » Sun Sep 04, 2011 3:23 am

A likely BS reason for the armour combining is that it allows for more NPC's on the screen: For as others have pointed out if this was really an issue than my PS3 would crash whenever I brought two trolls and five bandits into town and tried to gather ever npc there by hitting 'em and running... if this was really a that bad issue I am certain Bethesda would have waited 'till nextgen of consoles came out... and besides how can an extra armour slot (with the exact same amount of verticles as it would have if combined) really add that much more? (I ain't that knowledgable about this but it really doesn't make sense to me.

the fact that they could only get extra npcs by combining greaves and cuirass is really really pathetic. consoles are really holding back gaming at this point. :sadvaultboy:



I need to repeat this on this forum every day. Bethesda said no such thing, people misread and made it up that it allowed them to render more NPC's. It's an incredibly silly and ignorant conclusion. If people finally learn to read, they would know that Bethesda merged the upper and lower body because it's a hell of a lot faster to produce models that way.

So rather than having 10 different armours with separated lower and upper body, you now have 15-20 ones with the merged. Yes, the total amount of possible combinations is greatly reduced, but 95% of the combinations between different armour sets look completely ridiculous. The total amount of variation has decreased, but the amount of good-looking variation has increased. It's all about sacrificing one thing to gain another, but sadly there are a lot of vocal people here that don't have a clue about game development.
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Natasha Biss
 
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Post » Sun Sep 04, 2011 10:33 am

well you shiver in the cold now when you are not wearing enough armour. so maybe its completely impractically now (which it should be) to wander around not wearing a shirt. so if cuiress did cover 90% of the greeves im fine with them merging jsut because you cant wear greeves without a cuiress because of the climate. ideally id choose you being able to mix and match while also having improved variety, graphics and npc's but if i had to choose if have to go with the latter .


Nords have natural resistance to cold. They should be able to walk around with their shirts off. Granted the ones in Solstheim who did went crazy.. but still. A nord would live. Hopefully they have some armor variants that are very bare on the upper body so it's LIKE we are just wearing pants. Kinda a big work around though to having a shirtless character.


So you're saying all the men should wear dresses.


Worthless post. Are you even trying?
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Luis Reyma
 
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Post » Sun Sep 04, 2011 2:00 am

I need to repeat this on this forum every day. Bethesda said no such thing, people misread and made it up that it allowed them to render more NPC's. It's an incredibly silly and ignorant conclusion. If people finally learn to read, they would know that Bethesda merged the upper and lower body because it's a hell of a lot faster to produce models that way.

So rather than having 10 different armours with separated lower and upper body, you now have 15-20 ones with the merged. Yes, the total amount of possible combinations is greatly reduced, but 95% of the combinations between different armour sets look completely ridiculous. The total amount of variation has decreased, but the amount of good-looking variation has increased. It's all about sacrificing one thing to gain another, but sadly there are a lot of vocal people here that don't have a clue about game development.


You're PARTIALLY right.

"We get much better visual results combining those pieces, and it renders a lot faster too, so we can put more people on screen," That's word for word from Beth.
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Yvonne
 
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Post » Sun Sep 04, 2011 11:55 am

I need to repeat this on this forum every day. Bethesda said no such thing, people misread and made it up that it allowed them to render more NPC's. It's an incredibly silly and ignorant conclusion. If people finally learn to read, they would know that Bethesda merged the upper and lower body because it's a hell of a lot faster to produce models that way.

So rather than having 10 different armours with separated lower and upper body, you now have 15-20 ones with the merged. Yes, the total amount of possible combinations is greatly reduced, but 95% of the combinations between different armour sets look completely ridiculous. The total amount of variation has decreased, but the amount of good-looking variation has increased. It's all about sacrificing one thing to gain another, but sadly there are a lot of vocal people here that don't have a clue about game development.


matt from bethesda quoted.

"In most of the Nordic designs we created, the upper armor would completely cover the lower armor, making it unnecessary. We get much better visual results combining those pieces, and it renders a lot faster too, so we can put more people on screen, so that was an easy tradeoff for us. We can also make a lot more armors now, so the number and variation types are more than we’ve ever had."

notice that he says that they "render faster and WE CAN PUT MORE PEOPLE ON SCREEN"

edit: ninja'd,
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Joe Bonney
 
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Post » Sun Sep 04, 2011 11:51 am

Armour is for protection, not aesthetics, but whatever...
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jessica Villacis
 
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