Stop worrying over Skyrim's size

Post » Sun Sep 04, 2011 11:54 am

@Chief Wiggum

I mean its common sense they are blatantly saying it is "About the same size as Oblivion" What does that tell you? If it was bigger they'd be all like hell yeah its huge bigger than Oblivion.


I watched an interview with Pete where the interviewer was like "So Pete in terms of explorable area is it bigger than Oblivions" Pete: "Well there are alot more quests than we had in Fallout" Lol avoiding the question made me laugh.
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CHARLODDE
 
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Post » Sun Sep 04, 2011 11:00 am

Oblivion is bigger. No reason to be in denial about it. Pete just keeps saying its "about" the same size as Oblivion which is a nice PR way of saying it is smaller. But it doesn't bother me.


I agree but saying its about the same size means its not as big as Oblivion but its close.
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u gone see
 
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Post » Sun Sep 04, 2011 3:15 am

Completely inferred in my case, but Pete is always fuzzying up the truth, so it's not an unreasonable assumption.
I believe you're right. If it was only a square inch larger than Oblivion they would say "Skyrim exceeds Oblivion in terms landmass." A lot of people don't understand that the whole point of PR is to put a positive spin on everything.
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Loane
 
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Post » Sat Sep 03, 2011 11:45 pm

I agree but saying its about the same size means its not as big as Oblivion but its close.

Well yeah definitely.
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Stu Clarke
 
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Post » Sat Sep 03, 2011 10:41 pm

Soo bottom line. It is smaller but mountains make it seem bigger cause it takes longer to trek across.

No, there is more content in the same amount of space. How many dungeons and caves can they put in that trek over the mountain?
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Flutterby
 
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Post » Sun Sep 04, 2011 12:46 am

Theres another thread with this exact same discussion :P

I'll copy and paste my post though, which I hope tries to make sense of the situation for some people.

There is a fun little trick you can do in game development that makes everything bigger than it is. 16 miles, 100 miles or only one mile big. Everything will be relative to the other variables. make a sandbox game world the size of a coffee table in Maya or 3d max, but then model the characters an inch high and program "slow" movement speeds (by relative means, to your own perspective of the size) and it will seem massive all of a sudden.

I once made a fully explorable animated haunted house about the size of a doll house :P

Here check this out.

http://wow.joystiq.com/2010/05/19/video-game-world-size-compared/

Now personally, and this is only my opinion. But I felt that San Andreas "felt" a lot bigger than burnout paradise, even though the later has a MUCH bigger map.

My point is it doesn't matter how big Skyrims map is compared to Oblivions, or Red Dead or Just Cause 2. Smaller models and relativity could mean it would take so much more time to explore, or 150+ dungeons could easily end up being "not enough" and may be too spread out leaving the world empty for all we know. The best part is it doesn't change anything visually and players are usually left unaware, case in point Far Cry 2. I wouldn't have thought it had a smaller world than burnout paradise. In Burnout can get from one end to the other in a few minutes in that game, but its a bit harder in far cry 2.

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Shaylee Shaw
 
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Post » Sun Sep 04, 2011 2:16 pm

I'm really looking forward to exploring Skyrim, as I never actually got to every place in Oblivion so, it will be more rewarding to explore Skyrim as much more content and not looking at grass for half an hour, instead I may be greeted with a burnt out cottage which was described or another dungeon.:)
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Yvonne Gruening
 
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Post » Sun Sep 04, 2011 9:34 am

Oblivion is bigger. No reason to be in denial about it. Pete just keeps saying its "about" the same size as Oblivion which is a nice PR way of saying it is smaller. But it doesn't bother me.


This.
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Sun of Sammy
 
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Post » Sun Sep 04, 2011 9:28 am

Oblivion isn't "bigger" there is just more map expanse...many of it is blocked off by invisible walls, unclimbable mountain ranges or just empty land...Skyrim is about 16 miles of open land filled with caves and mountain ranges with up to 2 hours of traveling content. Not to mention the extensive tombs and dungeons and other large areas that have yet to be discussed. A SLIGHLTY smaller map but a ton of more content.
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Devin Sluis
 
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Post » Sun Sep 04, 2011 7:13 am

Oblivion is bigger. No reason to be in denial about it. Pete just keeps saying its "about" the same size as Oblivion which is a nice PR way of saying it is smaller. But it doesn't bother me.

Thats not proof that Skyrim is smaller. If you go look at the Skyrim map and count up the cells its around 16 sq miles.
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Lewis Morel
 
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Post » Sun Sep 04, 2011 1:48 pm

Oblivion wasn't bigger, they are the same size but Skyrim have much more content

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Helen Quill
 
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Post » Sun Sep 04, 2011 12:15 pm

Oblivion cities are tiny for an Elderscrolls game. They are reducing the number of cities to make each one bigger, which is a good thing.

I'm much more worried with limitations like you can't climb or levitate above a city wall or you can't look inside an house through a window because interiors and exteriors are separate.
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Dorian Cozens
 
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Post » Sun Sep 04, 2011 9:22 am

How many times do the Devs need to say Skyrim is about the size of Oblivion until its clear? and that Mountains are not explicitly areas to traverse and serve as barriers not playspaces :P there is a reason they are pathed :P
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Elisabete Gaspar
 
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Post » Sun Sep 04, 2011 11:46 am

Oblivion is bigger. No reason to be in denial about it. Pete just keeps saying its "about" the same size as Oblivion which is a nice PR way of saying it is smaller. But it doesn't bother me.


This this this

I knew from day 1 that Skyrim may be a tad smaller than Cyrodiil, but hey if it is ES, it is fine by me! ;tes:
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Jade Muggeridge
 
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Post » Sun Sep 04, 2011 3:03 am

Size is everything.

Not it's how you use it!

Age old discussion.
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Steve Bates
 
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Post » Sun Sep 04, 2011 12:53 am

C'mon, "around the same size" means "a bit smaller". If Skyrim was a bit larger than Oblivion, they wouldn't hesitate to make that clear, and it's not exactly the same size, because if it were, they wouldn't be so vague. Skyrim is smaller.

but what if they dont know? maybe they just havent counted all of the cells
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Karen anwyn Green
 
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Post » Sun Sep 04, 2011 8:35 am

Bethesda will release DLC after Skyrims initial release, so that should make Skyrim feel even 'bigger' than Oblivion :yes:
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Gwen
 
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Post » Sun Sep 04, 2011 10:17 am

How many times do the Devs need to say Skyrim is about the size of Oblivion until its clear? and that Mountains are not explicitly areas to traverse and serve as barriers not playspaces :P there is a reason they are pathed :P

I think most mountains will have caves that will put us through to the other side of it. Perfect opportunity for more content and making the world feel bigger. A few of the newest hands on previews mentioned caves going through mountains, so it sounds good. BTW, where you been?!?! Haven't seen you in a while, good to see you back :tongue:
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Sammie LM
 
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Post » Sun Sep 04, 2011 8:49 am

Suspended :P yeah good to be back, no the wait for Skyrim has not gotten easier.
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Lauren Dale
 
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Post » Sun Sep 04, 2011 8:54 am

I'm not worried about the size (even though I definitely wish Bethesda had aimed for a bigger world). I'm worried about the world being very cramped up, unnatural and having ridiculous scales.
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Marcin Tomkow
 
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Post » Sun Sep 04, 2011 10:12 am

well consider the distance from the beginning of Vids to the arrival of Riverwood, not to bad, and the town itself looks cozy and nestled by the base of the mountain. why we start so close to throat of the world is beyond me, kind of irking.
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Ron
 
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Post » Sun Sep 04, 2011 10:34 am

morrowind was smaller than oblivion as well.. but for me it felt 10 times bigger = more content

You mentioned Morrowind, and this isn't against you but a general misunderstanding that many players seem to have (it doesn't help that the title of the game was misleading). We never played the entirety of Morrowind, only Vvardenfell. Vvardenfell only represents about 1/3 of the total area of Morrowind. Minor issue, but this goes for calling Cyrodiil "Oblivion" just because that was the name of the game.

No, there is more content in the same amount of space. How many dungeons and caves can they put in that trek over the mountain?

Exactly. As you can see from the http://www.uesp.net/wiki/File:TamrielMap.jpg, Skyrim is definitely smaller than Cyrodiil. However, they are saying about the same size because - as Mr. Howard very clearly points out in the above linked interview - the mountainous terrain artificially inflates the "feeling" of size, so it will feel about as big because it takes longer to explore area via climbing or winding paths.

Of course, the scale of Vvardenfell, Cyrodiil and now Skyrim are making the world of an awful lot as compared to what we say in Daggerfall. Using the scales they are giving us and the http://www.uesp.net/wiki/File:TamrielMap.jpg, we are only looking at about 250-300 square miles at best. Also, they are saying that both Cyrodiil and Skyrim are/will be about 16 square miles, but they also said that Daggerfall (which just covered the Iliac bay region) was 62 square miles. Yet from the http://www.uesp.net/wiki/File:TamrielMap.jpgyou can easily see that the Daggerfall content is not nearly 4 times larger than Cyrodiil or Skyrim.
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Star Dunkels Macmillan
 
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