Not a Quick Question with a Quick Answer...

Post » Mon Sep 05, 2011 10:48 am

With the coming of Skyrim, I decided to resurrect a mod I was working on that involves dragon.
Sort of a teaser, if you will. I hoep to have it released by the end of this month.

It's been a long while since I used Blender and I was never really good to begin with.
(Blender 2.49b with 2.5.5 script add-ons, Python 2.6 and 2.7).

So I import a nif - ingredogreteeth.nif with the intent to scale it up to about 10X the original. I mean Dragon's teeth are BIG.
I simply selected "all", scaled it up, and exported it as a nif just like I used to when I was slightly more involved.
Switched the model path to my new mesh in the CS and loaded up the game.

Three problems then occurred:
1: The fps dropped noticebly when I added a dragon's teeth to my player.
2: When I dropped the piece from my inventory, it just floated there in front of me and I could not activate it or pick it back up.
3: My PC and the nearby NPC's starting walking around like they were stepping into invisible holes.

After qutiing the game, I looked at the original and the modified nif in Nifskope.
They are two different versions 20.0.0.4 (original) and 20.0.0.5 (modifed).
The blocks in the modified nif had been reordered and there were a couple missing compared to the original.
Most notibly missing was the block having to do with Mass and other related properties.

I tried experimenting a bit with copy and pasting blocks, but that didn't work out so well....


So, can anyone tell me which is the latest version of Blender I can use with Python 2.7 and what plugins I need to get?
Or failing that, would anyone be willing to scale up about 4 or 5 nif's for me? I also need to create one for a "Dragon Scale".
Using fish scales is just plain wrong....

TYVM
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Marie
 
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