Some things should not be easy to accomplish in Skyrim

Post » Mon Sep 05, 2011 7:56 am

So if you may do anything in any other alternative, it's not challenging? :confused:
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Mon Sep 05, 2011 11:28 am

Agreed. I hope it is somewhat like Morrowind in its atmosphere (not mechanics).
Morrowind took no prisoners. It handed your ass to you-- over and over and over.

I loved it.
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Mon Sep 05, 2011 1:26 pm

So if you may do anything in any other alternative, it's not challenging? :confused:

esentailly this while i agree that a game should be challenging some of the things you listed are in no way adding to the challenge they merely force a role you may not want to take. beleive it or not some people dont want to play a guy who sneaks around picks locks and steals things they may enjoy being the guy who smashes someones head in or incinerates his enemys should the game punish those players? :nope: thats why there are things like unlock spells and deadric artifacts that let you enjoy the game with out forcing you to play a certain way. :clap:
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Mon Sep 05, 2011 12:59 pm

I realise that it's too late to start talking about this now (I exhausted my motivation for forum discussion in the months leading up to Oblivion) but I'll say my piece.

I play the thief in ES, I find that it's the best way to experience the world as you move through it slowly, examining every square inch as you go. It takes time and patience to pilfer anything of use but it's always satisfying when you succeed. The whole point of this class is to have freedom of movement through otherwise inhospitable and secure areas. If you make the world too accessible to other classes, what is the point of playing the thief, other than to roleplay an impotent hero?

Oblivion [censored] in the face of the thief. You couldn't sell anything you stole without having affiliation with the thieves guild and there was a daedric artefact, which anyone could obtain, used to open just about any lock, a giant 'f' you for those who'd spent the time working up the skill and collecting lock picks.

Lock picking should be THE skill for opening doors. Magic is convenient up to a level but it should not expect to be opening lvl 100 mechanisms, let's keep it this way. The grace of the mage is in its utility, not in its ability to do everything better than dedicated skillsets (invisibility is too powerful).

I don't like the idea of dragons being in an ES game but that's fine. The problem is that they're at the top of the hierarchy insofar as enemies are concerned. I hope they aren't easy to kill, I don't care how cool the fight is if a level 5 character can down them, which brings me to my next point. If you make everything easy to defeat, what is the point of playing the thief?

The thief sneaks because he/she needs to avoid confrontation, not because it WANTS to. Some guards should be more powerful than the lowest level dragons, it's about gameplay not 'realism'.

If people can do anything they want whenever they want and succeed, then the game will have failed because it offers no challenge. I understand the need to cater to all these Fable lovers but don't compromise the game any more than you have.
Restricted selling: fixed.

Skeleton key: It's a single player game. How is your character getting screwed? It's not like it's MP and someone using the skeleton key beat you to some goods. Just don't use the skeleton key. What they should have done with the skeleton key is make it magically regenerate if you break it say 10 x a day. So its a semi permanent lock pick, but if you abuse it with low skill you have to wait 24 hours before it can come back.

Lock picking THE skill? I don't think so. It should be THE skill to get in quietly and unnoticed, but mages should be able to get in too (making lots of light and some sound casting that spell and drawing attention), and warriors lock bash (wake up the neighborhood and possibly destroy goods in a locked chest)

I hope it's not too easy. They never said it would be easy doing what you want being who you want. They just said you can do it. I'm sure those who specialize will be able to do these things easier.
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Sun Sep 04, 2011 11:33 pm

I kind of agree with what you say, the part I don't however is the Dragons.

By no means do I want Dragon fights to be easy, I want them to be the opposite in fact. I just would still be able to beat them at any level. I don't want it to be a fight of basic arithmetic level 20 > dragon. Level 15 < dragon. I want it to take real skill, and with such, the possibility (take notice to that point) of winning at every level. I hate games that just screw you over because of a arbitrary number.


Skill is important but sometimes enough skill does not justify beating something truly powerful. A child with an electrical mini car that can top at 15 KM/h isn't going to beat a racing car that hits 120 KM/h in 10 seconds or less, not matter how skilled the child is at driving its electrical mini car.

In the same way a level 1 Adventurer shouldn't have a chance against a dragon. Now give the adventurer 34 more levels or so and the child a few years of growth and a car that can hit maybe 90 KM/h and we can start speaking about beating an overpowering opponent through skill. And give the adventurer 15 more levels (total of 50) and the former child a car that can drive another 30 KM/h faster and we can start speaking of beating the opponent through sheer power without skill.

But then there should be perhaps a few weak dragons you can beat before hitting around level 35 but at the very least I think you should have to be level 25 to stand any sort of a chance against the weakest dragons.
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Sun Sep 04, 2011 9:55 pm

While I would be pleasantly surprised if Skyrim was challenging straight out of the box, I have already resigned myself to the fact that mods will have to correct the ease of this game.


Seeing Bethesda's recent games i unfortunately have to agree. Especially if they still have that same old "enemy HP" slider posing as difficulty slider.
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Sun Sep 04, 2011 10:40 pm

Ditto to OP
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Mon Sep 05, 2011 5:49 am

Agree with pretty much everything.
You're the first person I can honestly say that to. Congratulatuons
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Previous

Return to V - Skyrim