Would you like it if Fallout touched the supernatural?

Post » Mon Sep 05, 2011 4:38 am

What does a Fallout fan would think of this, blasphemy?

I don't understand atomic explosions or radiation. It would involve lots of reading and there are other things I want to understand before I'm ready to jump into omgwtfboomboomqaqa.

*SPOILERS* do not read if you plan to play STALKER: Shadow of Chernobyl

So understand that I am coming from an angle of ignorance and filling in what I don't know with my own inuagination. My first apocalypse type video game was STALKER: Shadow of Chernobyl. Similar atmosphere to Fallout, but more bleak imo. The story involves a monolith in Pripyat that... grants wishes. Of course, every stalker in the zone would want an audience before the monolith. The truth is that an anomaly called the Brain Scorcher was messing with the minds of everyone, and the locals around the area formed a cult called monolith. That is where talk of the wish granter originated. There is a wish granter monolith in the game and it will grant your wish because by then your brain is boiling yogurt and you deserve what you get by being near it.

*END SPOILERS*

But in my inuagination, the super ultimate nucular particles from the nucular meltdown stuff had caused something to happen that was beyond imagination and very frightening. It was a bridge through the impossible boundary between the practical world and the realm of the supernatural. Perhaps god, Allah, Vishnu, Shiva and the big bang came from this same place and the wish granter was an emissary to that realm. That was more than enough to send shivers of fear down my spine and my tiny balls to shrink into raisins because at that time in my life I believed that a 20 ft tall woman ate fruit from a magical tree because a snake told her to do it.

I'm trying very hard to articulate this idea that our meddling with particles opens tears in reality that lead into the unknown. So how would you feel if Fallout began to tread regularly into the supernatural? Like Shadow of Chernobyl, this could involve a reasonable explanation that ends in an ambiguous explanation that supports both a logical explanation and the unknown. Ooh, scary!

Your thoughts?
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Khamaji Taylor
 
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Post » Mon Sep 05, 2011 5:02 am

First, this will be regarded as total blasphemy by 99% of folks reading this..
Second, don't borrow elements from one game to another. There is a reason they are two different games and they are good in their own rights.
Third, Fallout is a grand game series because it keeps up with REALITY. There is no magic, no telekinesis, and if you forget all the Retrofuturism Fallout gives a rather realistic portrayal of an M.A.D. nuclear war.


And on a more personal account, I oppose any attempt to involve any religious stuff in Fallout, excluding a few innocent bible quotes or a God Bless America here and there.


Not to mention that your post is incredibly confusing. Maybe it's just me that I had to read it several times over to get your point, including spoiling myself a game I will probably never play.
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no_excuse
 
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Post » Mon Sep 05, 2011 3:33 pm

No I wouldn't like it either. I love Fallout for it's 50's retro-future sci-fi feel and I think that adding the supernatural to this would ruin the feel of Fallout's world.

There are plenty of supernatural games out there and some of them are fantastic, but not in Fallout thanks.
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Chantel Hopkin
 
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Post » Mon Sep 05, 2011 12:34 pm

Sorry for the blasphemy, I get it. To clarify, you wouldn't like a hint of the unknown even if it could be explained?

The wish granter is in an area saturated with godzilla quality radiation. It is unclear if your experience is real or you are hallucinating because your brain is being fried like gyoza dumplings.
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Star Dunkels Macmillan
 
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Post » Mon Sep 05, 2011 1:13 pm

We already have Supernatural Phenomenon.

1. Ghost in Fallout 2

2. Dunwich Building in Fallout 3 (lots of stuff there)

3. Point Lookout has various supernatural occurances, such as at the Ritual Site.

4. New Vegas has the "graveyard" ghosts.

I think we have plenty. Personally, I do like a little bit of the "supernatural" here and there, but if it gets to be too much, then the focus becomes less on the post-apocalypse.
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MarilĂș
 
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Post » Mon Sep 05, 2011 5:28 pm

Confusing post eh,

<_<

I like the fallout 50-era style; although there is much stuff that needs clarifying in the game I'm happy with it.

Like the good Lt. said there are quite a bit of "Super Natural" places.
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oliver klosoff
 
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Post » Mon Sep 05, 2011 1:20 pm

Sorry for the blasphemy, I get it. To clarify, you wouldn't like a hint of the unknown even if it could be explained?

The wish granter is in an area saturated with godzilla quality radiation. It is unclear if your experience is real or you are hallucinating because your brain is being fried like gyoza dumplings.

Unknown, definitely. I just abhor anything "supernatural". Stuff I like is untold stories, eerie sounds, dark places with no one there. Just like The Glow in Fallout 1.

We already have Supernatural Phenomenon.

1. Ghost in Fallout 2

2. Dunwich Building in Fallout 3 (lots of stuff there)

3. Point Lookout has various supernatural occurances, such as at the Ritual Site.

4. New Vegas has the "graveyard" ghosts.

I think we have plenty. Personally, I do like a little bit of the "supernatural" here and there, but if it gets to be too much, then the focus becomes less on the post-apocalypse.

Small stuff. I can live with them and Dunwitch being more of an easter egg, I enjoyed it greatly despite the supernatural stuff. In fact, it's one of my favorite locations in the entire series.
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naomi
 
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Post » Mon Sep 05, 2011 1:10 pm

Third, Fallout is a grand game series because it keeps up with REALITY. There is no magic, no telekinesis, and if you forget all the Retrofuturism Fallout gives a rather realistic portrayal of an M.A.D. nuclear war.

What about SCIENCE or the Master, or the other few pyschic beings.
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Pete Schmitzer
 
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Post » Mon Sep 05, 2011 6:17 pm

S.T.A.L.K.E.R. was partly based on a science fiction story called Highway Picnic, which is pretty amazing and the inspiration for the anomalies in the game. But there was nothing 'supernatural' about it.

And there are some minor supernatural elements in Fallout 3, but that's about it!
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Oyuki Manson Lavey
 
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Post » Mon Sep 05, 2011 4:44 pm

What does a Fallout fan would think of this, blasphemy?
http://i271.photobucket.com/albums/jj125/Gizmojunk/f2advert.jpg

That's how its supposed to be... but these days, and with TES as its new stepsister... Who knows.

*Preferably no; but.... FO2 has a ghost in it (likely a mistake in judgment ~like the Marcus quip about sterility and placing the chess playing scorpion in town instead of in the deep wastes).

What about SCIENCE or the Master, or the other few pyschic beings.
One could say that psychics play on the whole biofeedback / pseudo science / ESP fad, and are slightly more grounded than say... zombies and werewolves ~or vampires, or spellcasting.
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Floor Punch
 
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Post » Mon Sep 05, 2011 1:21 pm

http://i271.photobucket.com/albums/jj125/Gizmojunk/f2advert.jpg


Brilliant.

But no, I do not like the idea of super-natural elements in Fallout. The pykers are the result of FEV IIRC and I still didn't like them. Anything super-natural in Fallout needs to be purged with salt as far as I am concerned. I hated that damn ghost in Fallout 2, and all the Kibrevneh/Dunwhich shinanigans in Fallout 3.
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Jose ordaz
 
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Post » Mon Sep 05, 2011 11:24 am

It wouldn't be Fallout anymore.. what's the point?
Better make a new game with supernatural things
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Matt Fletcher
 
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Post » Mon Sep 05, 2011 4:45 am

No I wouldn't like it either. I love Fallout for it's 50's retro-future sci-fi feel and I think that adding the supernatural to this would ruin the feel of Fallout's world.

There are plenty of supernatural games out there and some of them are fantastic, but not in Fallout thanks.


this
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Natalie J Webster
 
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