The Warp in the East RP

Post » Tue Sep 06, 2011 4:30 pm

The Warp in the East

Morrowind. Once a nation of great power and wealth. Led by the Tribunal gods, the Dumner people were infallible. But as the wisest of mortals know, golden ages don’t last.

The nation’s tragic downfall started when the god Vivec used his power stopped the moon Baar Dau from crashing into the city of Vivec. It was one of the many prodigious acts he performed to save the Dumner people from utter destruction, but unfortunately, he could not save himself from destruction.

After the Nerevine destroyed the Heart of Lorken and vanquished Dagoth Ur, his powers began to falter and fade. By the time the Oblivion Crisis descended upon Tamriel, his power had faded completely, and rumors of his disappearance were rampant. Some say he was taken by Deadra, and others claim the Neravine killed him, but the specifics are not important. Vivec’s power faded, and so did the magic that held Baar Dau in place.

The Temple engineers crafted a device called the Ingenium, which allowed the small moon to stay afloat in the sky… at the cost of human souls. The device worked fabulously, but like most mortals, they engineers bickered and ended up battling one another. The result was the destruction of the Ingenium, and Baar Dau immediately gained all of its built of velocity, smashing into the city of Vivec.

The city was wholly eviscerated, and the surrounding landscape was transformed into a smoldering crater. The shockwave from the impact caused Red Mountain, the massive volcano in the center of Vvardenfell to violently erupt, covering the island in lava, ash, and debris. The survivors of the duel disasters fled to the mainland, where more catastrophes were waiting.

Nords and Orcs attacked from the west, hoping to gain plunder and revenge during the Dark Elves time of weakness. Soon, the Argonians joined in and begin to conquer the province from the south, hoping to settle scores as well. With Morrowind’s moral, military, and economy on the brink of destruction, the Nordic raiders and Argonian tribesmen easily conquered the mainland, forcing the Dumner to flee to the island of Solsthiem to rebuild.

It took many years for the Dumner to assimilate themselves to the land, but soon, each surviving Great House had a holding, and the colony of Raven Rock was converted into their capitol city. King Hlaalu Helseth began to reform his once mighty nation of Dumner, but it took a very long time until things became manageable. But soon after things started looking good for the Dumner, many terrorist attacks began occurring on the island of Solsthiem.

The first occurred at Fort Frostmouth, where a group of mages were found responsible for an alchemical explosion in the Redoran barracks in the middle of night, which caused two deaths and wounded several other soldiers. The mages resisted arrest, but were apprehended through brute force, and questioned thoroughly. Unfortunately, the mages resisted the interrogation, and were executed.

The second attack took place at Raven Rock, when a small group of similar mages summoned antronachs and set lose on the city’s inhabitants. There were no deaths, and the city guard slew half of the group before capturing them. Another thorough questioning revealed that the attacks were related, and when pressed further, one of the mages informed the authorities of a smuggling ring that supplied the terrorists, who were now being called “The Rogues”, with weapons, poisons, and explosives.

King Helseth ordered his troops to raid the smuggling caverns, and captured a few Rogue prisoners that were more willing to talk than the mages. It was revealed that the smugglers and terrorists were supplied by an installation called Falasmaryon on the island of Vvardenfell, deep in the wasteland.

The King saw the Rogue base as a threat to his throne, and needed to have it eliminated. Instead of sending an army across the wasteland that would suffer at the hands of the harsh environment, he decided to hire a group of mercenaries to infiltrate and destroy the Rogue base.

So where do you come in? You’re one of the elite mercenaries hired by King Helseth to take out the Falasmaryon installation, and report back with any findings. We all meet up in Raven Rock, and take a ship to Khuul, a small coastal village on Vvardenfell.

The World of Post-Red-Year- Morrowind
Here is the map I made for the RP: http://i1210.photobucket.com/albums/cc405/Dagoth_Gojira/morrowindedit.jpg
As you can see, the Island of Vvardenfell is in pretty bad shape. After the explosion of Red Mountain, everything is covered in ash, and pools of lava cover the land, making travel very hazardous. Several more towns and villages have sprung up on Solsthiem due to the massive population shift.

What are the new places in Solsthiem?
Fort Frostmouth- Was abandoned by the Imperials once money ran out at Raven Rock, but the new Morrowind Government is now using it as the main area of training for their army, as well as supporting a small settlement. Controlled by house Redoran.

Raven Rock- The colony slowly began to wither and die after the Oblivion Crisis, but the city was assimilated into the Nation of Morrowind after the Red Year. It now serves as a capitol city, with each [existing] Great House having a holding there.

Thormoor’s Watch- A small, bustling town exists on Thormoor’s watch, a Cape on the western coast of the island. The town not only serves as an ebony mining town, but a naval outpost. Controlled by house Redoran.

Brodir- This large town is situated just North of Raven Rock. It is name is derived from Brodir’s Grove, which close to the town. The architecture of the town resembles that of Ald’Rhun and Mar Ghan, with hollowed bug-shells serving as homes and shops. The locals have recently cleared much of the nearby Hirstaang Forest and converted it into farmland. Controlled by House Hlaalu.

Ald Hler- This town in North East of Fort Frostmouth, across the Jggnir River. After house Indoril’s disbandment, the surviving members set up this settlement. The inhabitants are mainly hunters, soldiers, and craftsmen. There is a decent sized garrison in the town, though they are reluctant to help King Helseth after his defilation of their house.

Skaal Village- The village has grown since the events in Bloodmoon, but not by much. The locals are still xenophobic and violent to outsiders, and even attempted to drive the Dark Elves out of their homeland, with little success. Skaal’s casualties were heavy, and now they sit atop their mountain in bitter defeat, attacking anyone who comes near. It is unknown if the King of Morrowind wants them exterminated or not.

Thirsk- The Thirsk mead hall, unlike the Skaal, welcomed the Dumner with almost open arms, allowing a trade agreement to be signed, supplying the nation of Morrowind with Nordic weapons and animal furs. The local Nords also allowed the Dumner to build a small outpost next to the hall.

Castle Kirstang- The castle was taken over by the remaining Telvanni, who use it as their main base of operations. A small town has flourished inside and outside its walls, creating a small outpost in the northern reaches of Solsthiem. Unfortunately, due to the savage raiders of Skaal, no one has been able to access the bridge to the castle, and few dare to take the bandit infested back ground around the Moresing Mountains.

What is the status of the old places on Vvardenfell?
Khuul- This small fishing village is still under jurisdiction of the King of Morrowind

Ald Velothi- This town functions as a naval outpost for the nation of Morrowind.

Mar Ghan- Destroyed. Ruins exist where a small city once stood.

Ald’Rhun- Wiped off the map during the Oblivion Crisis.

Fort Buckmouth- The fort was abandoned during the erruption and forgotten, but a supply of imperial weapons may still persist in its armories…

Gnisis- Also destroyed, and picked clean by treasure hunters and smugglers. Almost nothing is left but foundations and scattered bits of rubble.

Vos- Vos was eviscerated by falling debris from the explosion. Its ruins still persist in the ash choked Grazelands.

Tel Vos- This city survived the explosion, but its inhabitants did not. It’s walls still stand, but very few have dared to peek into its depths.

Tel Ahrun- Abandoned and heavily looted

Tel Mora- Abandoned and heavily looted

Dagon Fel- Still persisting, but the Nords of the town have broken away from the empire and Morrowind completely, forming their own, self-sufficient community.

Ald Redaynia- This Velothi ruin is one of the few that are still standing after the explosion of Red Mountain. An alcove of Necromancers currently controls the ruin, attacking anyone who comes near.

Dumner Fortresses- Most of these are abandoned, and being overtaken by the deserts of ash, but some have very nefarious activities going on inside of them…

Where can we go in this RP?
Anywhere on the map. If you need to capture an abandoned Dumner Fortress for a strategic point, then you are allowed. If you need to take shelter in the ruins of a city, then you can. Just like the Elder Scrolls games, anywhere and everywhere, just make sure you get it permission from the hosts first.


Rules:
1. Don’t sign up unless you are committed to the RP
2. I am the host, my word is law
3. No Ubering
4. No bickering
5. Romance is allowed, but keep it non-graphic
6. No character controlling (without permission)
7. No major plot changes (without permission)
8. Submit your sheets to me, and I will post them on the thread
9. Have fun!

Sign-Up Sheet:
Name:
Gender:
Race:
Birthsign:
Appearance (Height, eye color, hair style/color, ect.):
Skills/abilities:
Traits/Quirks (NOTE: if you have a trait that affects you in a very positive way, you must have some sort of weakness to balance it):
Weapons:
Armor/Clothing:
Other gear:
History:
Personality and mental status:
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Tue Sep 06, 2011 1:14 pm

Character Sheets

Ascended Sleeper
Spoiler

Name: Varthlokkur (Varth for short)

Gender: Male

Race: Dark Elf

Age: 97

Apparent Age: 36

Birthsign: The Thief

Appearance (Height, eye color, hair style/color, ect.): Standing at six foot two, Varth is an imposing figure. He has dark brown hair on top of his head, which holds a hawk-like face. His crimson eyes have been trained to constantly move and observe.

Skills/abilities: Blade, Light Armor, Conjuration, Illusion, Destruction, Sneak, Alchemy

Traits/Quirks (NOTE: if you have a trait that affects you in a very positive way, you must have some sort of weakness to balance it): Varth is naturally talented in the arts of stealth and swordplay, but he loses energy faster than most people.

Weapons: Varth carries a Silver Longsword, and an Elven Shortsword for close quarters combat, though he mainly relies on magic during combat, and is known to summon various weapons and creatures to aid him.

Armor/Clothing: Underneath his black robes and cloak, Varth wears raiment of light leather and chain armor, which allows him to move freely and gracefully while still offering some protection. He often wears a large, black hooded cloak draqed over his body to hide his features. His normal, civilian outfit is a simple dark shirt and green linen pants, and his pair of leather boots.

Other gear: A few books, potions/alchemical equipment, vials of corrosive and flammable substances, poison, money, food, and utility equipment.

History: Varth grew up in an orphanage with no parents, and at a young age, he decided to venture out into the world. He joined the Tribunal Temple very early on, yearning for spirituality and knowledge. After many years, he raised high into the ranks due to his cunning and intellect, and use of magic. He became a librarian at Vivic’s Hall of Wisdom, and eventually took the place of head scribe, who was in charge of finding books from all over Morrowind, cataloging them, and placing them in the library. In addition to this post, Varthlokkur was often assigned to kill under the name of the Temple due to his natural skills as an assassin. He burned out many ashlander cults, Neravine impersonators, dissident priests, and other civilians.
But, as he got to an even higher rank, Varth discovered the truth behind the Tribunal’s power. He felt betrayed and lied too, and all of the assassinations he performed for the Temple were against innocent citizens. Varth quickly pack up his belongings and fled Morrowind in a rage, but his exit was not as crafty as preferred.
He ended up killing two Temple personnel to escape, and was branded a heretic. Varth ran from the Temple assassins for many years, and in said time, he joined the Thieves Guild and a few mercenary groups. Varth was finally able to stop running when the Neravine completed his quest and killed Dagoth Ur, and the number of assassins who hunted him finally trickled down to only one or two.
Varth settled in Skyrim, joining back up with the Thieves Guild and The Dark Brotherhood until the Red Year, when he decided to venture back to his homeland to see what had happened. There, he joined house Hlaalu and helped rebuild his dying nation, despite his harsh feelings towards it.

Personality and mental status: Varthlokkur is a very clever individual, showing intuition and a strong willpower, which fortifies his natural leadership abilities. He is a misanthrope, and quite self-centered, caring only for himself and his allies.

Faction Affiliation (if any): [ex]Tribunal Temple, The Thieves Guild, Great House Hlaalu, The Dark Brotherhood


Gavril
Spoiler

Name: Daikanos
Gender: Male
Age: born 3E381, 62 years old.
Apparent age: mid twenties
Race: Dunmer
Birthsign: The warrior

Appearance: He has the usual ash-colored skin of the Dunmer but his is slightly darker. His eyes are a dark red colors like the others of his race. He has long, straight hair that reaches halfway his back. It is of a dark red color, like his eyes, but it has been recently died white to fool anyone who suspects his true identity. He is tall for a dunmer and can even rival some Nords. He stand at around 6ft5 and has a strong, muscular build. He has several scars across his body, the most notable is a scar above his right eyebrow. It goes from his outer eyebrow to his right ear, he covers most of it with his hair.

Skills/abilities: through years of harsh training in the hardest conditions Daikanos has become a master of bladed weapons as well as the use of destruction, alteration. He also feels comfortable wearing light and medium armor, which feels like his second skin to him. He is also faster than his build would make you think and he has great endurance making him continue were others would have stopped. He is a warrior trough and trough.

Traits/Quirks: He is very adept at surviving in harsh conditions and he has a strong will and has a high intelligence.

Weapons: He carries an elven claymore with a feather enchantment that allows him to wield it in one hand [with some difficulty] if necessary. He also carries several daggers. One in each boot, two strapped to his lower back and one on his right hip.

Armor/Clothing: he carries finely crafted crimson Armor. It is a medium armor with a distinctive red color. When not wearing his armor he wears simple commoner clothes.

Other gear: His backpack filled with food and water, a blanket and a purse of Drakes.

Short History: he was selected by the Royal guard of King Llethan to join their ranks at a young age. It is a hard training that only few survive. He was one of the few. He worked himself up to one of the best warriors, ruthless, decisive and strong. And after five years he had finished his training. He became a simple Royal Guard first, serving under King Llethan as his personal body guard. After two years King Llethan died of old age or poison, which one is unknown, but King Helseth took over the throne and he vowed loyalty to him. After years of showing his capabilities he worked himself up to one of the possible replacements of the old Captain of the Royal Guard.

Through political maneuvers from his opponent he fell out of the grace of the King and when he eventually failed to recognize a threat the King was done with him. The Royal Guard does not kindly accept failure and as such he was set up for execution, because he was a disgrace to his order. He managed to escape before they could imprison him and that's when it was made clear he was their best member. He killed two Royal Guards and wounded several others while getting away.

From that day on he travelled around morrowind, Skyrim and Cyrodill doing anything for money. He acts as an executioner for villages, cities, and places who have none, he tracks down and retrieves items and people for whatever the reason is as long as he gets paid and any other job a mercenary would do. He has travelled back to Morrowind for a new contract to clear out a base of terrorists. He only hopes King Helseth won't recognize him.

Personality and mental status: although his high skill in destruction his mind is still stable. He is ruthless to his enemies and feels no qualms about ending lives, but if possible he refuses to kill innocent people. He is quick of mind and decisive. When he has made up his mind he will stick with his idea. He finds it hard to admit he is wrong and will generally start grumbling when someone points out he is wrong and proves it. he believes the Dunmer are the best race and all the others are just lesser. He is destructive and kills first and asks later. Although he has learned to control his destructiveness and aggression.


Athell
Spoiler

Name: Andros Dravasi
Gender: Male

Race: Dunmer

Age: 46

Apparent Age: 40ish

Birthsign: The Apprentice

Appearance: Andros is 6ft tall standing shoulder to shoulder with most. He has the typical dunmer ashen skin and dark red eyes. He keeps his long hair tied back in a loose tail behind him. He has a large scar that runs down his chest to half way down his abs, it looks like a thin crescent moon.

Skills/abilities: Spear, Destruction, Light Armour, Alteration and a basic grasp of Illusion.

Traits/Quirks: Andros likes to use his spear as an intermediate for casting spells, often sending shock spell down its length, this doesn’t affect the spell at all other than allowing him to aim it better and looking damn cool.

Weapons: Andros has a silver spear which he uses as his main weapon, a curved steel dagger that he keeps with him at all times and his magic abilities.

Armor/Clothing: His boots are made from comfortable netch leather as are his greaves. The rest of his armour is basic chitin. He has no shield.

Other gear: Some bread and cheese, 25 gold coins. Andros also wears a small gold band with a deep blue stone set into it, he decided long ago that it could be enchanted but he lacked the skill to do so and has been looking for someone trustworthy to perform the act for him.

History: Born in the Imperial Province he was considered an outlander by his own kind in Morrowind, he found it very difficult to deal with their bigoted nature while he was there. It was during this time that Andros studied with the Mages guild in Vivec whilst still in his early twenties however he quickly decided that this was not the path for him. After this he left Morrowind and travelled aimlessly for a decade or so, searching for something to define his life. Eventually while he was in a small village in Skyrim he heard of a small group of Necromancers that had been causing the locals trouble, he offered his help to deal with them. He selected two of the strongest looking villagers to help him, they guided him up to the cave the necromancers were hiding in, as soon as they entered one of the villagers was killed by a fiery blast, the other was seriously burnt, Andros however was unhurt due to his Dunmeri ability to resist fire. He had no difficulty in despatching the small group who were relatively weak compared to some of the Worm King’s followers. Andros however deeply regretted the loss of the villager and vowed that he would never endanger others where possible and would always plan his attacks carefully to reduce the suffering of his enemies and risk to his companions. He has continued to act as a mercenary since this event, gradually earning the respect of his peers.

Personality and mental status: So far Andros remains sane, despite the horrors he has seen. He is compassionate for a killer and prefers not to cause undue suffering.

Faction Affiliation (if any): Ex-mages guild member.


Trannigan
Spoiler

Name: Sun-Scale

Gender: Male

Race: Argonian

Age: in his 30's

Apparent Age: Hard to say with a reptilian man. It's obvious he has been in advlthood for a while though.

Birthsign: The Thief

Appearance He is average in body weight and height when compared to other Argonians. Where he differs though is his scale color. His scales are a bright yellow color, like that of a lemon. His "hair style" is off-white spikes along the back of his head.

Skills/abilities: Bow, Alchemy, Sneaking, Illusion, Mysticism, Mercantile

Traits/Quirks: He is quicker and more agile than most because of his birth sign, but he is also weaker than most of his species.

Weapons: A silver bow and 50 steel arrows.

Armor/Clothing: He wears all leather armor and his main outfit consists of a huntsman's vest, tan slacks, and pigskin shoes.

Other gear: Journeyman Morter and Pestal, some food, a few cairn bolete caps and 40 gold.

History: He has spent most of his advlt life as a hermit in the harsh wilderness of Vvardenfell. He was originally from Blackmarsh, but as a teen he was captured along with some friends by some Dunmer slavers. As luck would have it, before they reached their destination Sun-Scale and his friends managed to escape, and they each went their separate ways to make it harder for the slavers to track them. Sun-Scale decided to stay in the foreign land in order to help any future slaves he might come across but mainly keeps to himself to avoid capture again.

Personality and mental status: His mental status is hard for non-Argonians to know. He is a quiet person but by no means is he unfriendly to others unless he is around dark elves. Because of what happened to him, and with the bad blood between his race and theirs he is extremely distrustful in the race; the amount of Dunmer that he likes could be counted on one hand. As far as the other races go, he feels indifference to each of them. He usually judges people individually instead of making assumptions about a whole race except Dunmer for obvious reasons. He even goes out of his way to help any one in need that he comes across although he only has average fighting skills; unless of course he is hopelessly outmatched. Sun-Scale will also put on a polite persona even around individuals that he does not like, unless they are by themselves and he knows the opportunity has presented itself to strike.


Polish Gamer
Spoiler

Name: Aurek Bear-claw

Gender: Male

Race: Nord

Age: 34

Apparent Age: Early thirties

Birthsign: The Warrior

Appearance: Imposing and broad-shouldered, Aurek stands at 6’3 inches tall and weighs in at 210 lbs. By all accounts he is massive, the epitome of a Nordic warrior. His golden blond hair is braided in the Nordic wind braid style, with braids on either side of his face and one on the back of his head. His eyes are icy blue, either seeming jovial or terrifying depending on his mood. Aurek has a full golden beard with two braids hanging from it. His face is scarred on his right cheek, and his left eyebrow is lined in two places. Aurek has swirling blue Nordic tattoos on the left side of his face. His nose has been broken several times and re-aligned just as much, but his chiseled good looks are still visable. His entire body is heavily muscled and scarred all over.

Skills/abilities: Athletics, Armorer, Block, Blunt, Heavy Armor, Medium Armor, Restoration

Traits/Quirks (NOTE: if you have a trait that affects you in a very positive way, you must have some sort of weakness to balance it): Aurek can take massive amounts of damage without tiring, however in result he is incapacitated for quite a while afterwards.

Weapons: Aurek uses a silver war axe as his primary weapon, but he also carries a dwarven warhammer for facing large groups of heavily armored opponents.

Armor/Clothing: Aurek wears an iron cuirass and iron bracers, but his grieves and boots are chainmail. The chainmail grieves extend down into the boots, and he wears tan pants underneath. His cuirass does not have sleeves, and he doesn’t wear anything underneath it. Aurek wears a maroon cloak over his armor.

Other gear: Aurek has a master repair hammer hanging from his belt.

History: Aurek was born just outside a small town in Skyrim. His father used to be a raider, however he reformed his ways when he met Aurek’s mother. Instead he worked with a local mercenary group contracted by the Legion to deal with marauders and the like. His father knew little, but he taught his son what he did know: fighting. When Aurek learned to walk, his father started teaching him the tools of the trade. As he grew older he started to train Aurek how to use an axe and a hammer. At first it was for chopping wood and repairing things, but once he was old enough it was for combat. His mom decided if her son was going to be a warrior, he was going to learn how to patch himself up. She started tutoring him in the use of restoration magic, however he much preferred the fighting he did with his father.

Once he was 16 his father started teaching him the finer points of fighting in heavy armor, however Aurek also started teaching himself how to use the fur armor of hunters in the area, as he enjoyed the freedom of movement it gave him. His mother had forbidden him from going out with his father up until this point, but she soon gave Aurek permission. He started working with his father and gained an abundance of valuable experience, and he got his first taste of fighting for hire.

Aurek soon started out-showing his father, much to his father’s satisfaction. He became the most promising warrior in the area, quickly surpassing the other mercenaries in the group. It was clear that Aurek was a natural fighter. It was on his 18th birthday that Aurek received his face tattoo, marking him as a Nordic warrior. Shortly after that, Aurek’s father fell in battle. Aurek was devastated, but he continued fighting to provide for his family.

A few years later, Aurek’s mother fell ill and died. No longer tied to his home, Aurek signed on with an Imperial funded privateer vessel focused on attacking pirate ships. He stayed on until the pay ran out, and then came ashore at Anvil in Cyrodiil. There he joined the local Fighter’s Guild chapter. He completed many contracts for the Guild, as well as several freelance missions on his own. Eventually he decided to try his hand in the Arena. Fighting under the name The Nordic Nightmare, he gained some degree of fame as a skilled combatant. However when it came time to challenge the champion, Aurek left the arena, for the current champion was also a good friend that Aurek would not raise his hand against.

Upon hearing of a Fighter’s Guild in Morrowind, Aurek decided to journey to Vvardenfell in search of more battles. Once there, he completed even more Guild contracts and many more freelance contracts. Aurek identified greatly with the Redoran warriors, and he soon joined House Redoran. He completed the work they gave him, specifically ones that involved fighting. Aurek goes wherever the fight is, and that throws him into all sorts of different situations, however as long as he is fighting, he is happy.

Personality and mental status: Aurek is a very jovial fellow, and he approaches most things with vigor and gusto. No stranger to battle, he finds great joy in a good fight. Aurek often fights with a smile on his face, however his enemies see it as baring his teeth, which is just as good. He has the mentality of a warrior, and his friendships are forged in the heat of battle. Aurek has a wealth of stories from different battles and adventures, and he is particularly fond of telling them while he’s drunk. His voice matches his personality well, and his booming laugh can be heard for miles. Aurek has a strong sense of honor and morality. He respects anyone that proves themselves worthy of his respect. He has no reservations about any particular race or gender, judging each individual on their own merits. He does not scare easily. Aurek does not fear death, for he believes that dying in battle is the greatest honor he could achieve. While Aurek does not posses a silver tongue, he does have a great amount of charisma to him that tends to draw others to his company. People can’t help but like the big man. Like a lot of his kind, Aurek has a bit of a drinking problem. He doesn’t drink while he’s on the job, although it would not take much to tempt him.

Faction Affiliation (if any): Fighters Guild, Arena, House Redoran


I Neverar Asked for This
Spoiler

Name: Dalius Verne

Gender: Male

Race: Imperial

Age: 34

Birthsign: The Shadow

Appearance: Dalius is a short Imperial sizing only to 5'8", his body is relatively muscular. His skin complexion is quite light and his body hair is as well, his hair color is brown and his head seems to be neatly shaved. Dalius' jaw resembles a square which is nothing like his shoulders in which look very small and minuscule to his muscle ratio. His face looks almost untouched and chiseled accompanied with dark blue eyes.

Skills/abilities: Acrobatics, Blade, Mercantile, Security, Sneak, Speechcraft.

Traits/Quirks: Dalius is freakishly limber, he can move quickly out of situations with his ability to maneuver his body past objects with ease (Wall climbing, Parkour etc.). His race also gives him the gift of fantastic personality, they say even the Imperial beggars can smooth talk their way into your home. However his body cannot sustain a large amount of damage or else his movement will slow down, he is extremely prone to damage.

Weapons: He wears two white Chitin Daggers on each side of his waist and also a Iron Shortsword which is strapped to his back in a case.

Armor/Clothing: Dalius wears a leather body armor on his chest which is strapped with small pouches and a couple of potions, his legs are wrapped in a common cloth leggings which are stained yellow-ish. He wears netch leather shoes with brown laces.

History: Dalius was born in the Imperial Checkpoint between Black Marsh (Argonia) and Cyrodiil, his father worked for the Imperial Legion at a low rank (Spearman) barely making enough income to support the family. His mother was a layman of the Imperial cult under the influence of Dibella giving healing to the wounded in the makeshift chapel within the fort. His early life was rough being in the chapel all the time with his mother doing small jobs for her from the age of 6-13, from there he went straight into recruitment with the Imperial Legion working his way with a blade as well as being a farm hand with the crops only a few minutes away from the fort. Until it became certain that he had aged to become a full fledged advlt (Sixteen) he was immediately put into the guard at the checkpoint, with the small supplies he was made to wear large armor designed for Orcs and Nords making him look almost silly and inferior. But his exceptional skill of Athletics became apparent when he was chasing down an Elk on the outer part of the Fort.

Some of the guards began to realize his skills and would place bets on if the Elk would escape or not until a higher position took notice of the gambling on Dalius, it was then the Knight-Commander took Dalius in to observe Dalius' skills. It was then he became a Scout for the Fort searching out the more dangerous criminals and smugglers before they could make it through the border. But soon Dalius was found by a group of smugglers however luckily he wasn't wearing any Imperial Legion attire or else he would of been killed on the spot. They Kidnapped him and put him under surveillance in a small abandoned prison/watch tower not far from the border inhabited by the Smugglers. For a few days Dalius had overheard them talking of selling him into slavery, that and the many smuggling lines and product coming into the country. Three nights later he was able to scrounge around and find something that could be made into a makeshift lock pick. Quickly it jammed the door however the door was not completely still on it's hinges and Dalius was able to kick it down. Within moments the Smugglers were awake and begun to chase Dalius, but not for his exceptional speed they were unable to capture him. Dalius had soon made it back to the fort and alerted the guard of the Smuggler's plans, his parents were in disbelief that he made it home and were surprised that he got out of there alive. The information soon reached the Knight-Commander and action against the smugglers was taken. Before Dalius turned Twenty he was sent to the Imperial City to become a more trusted member of the Imperial Legion an Agent.

For fourteen years he served under the Imperial Legion as an Agent working undercover in a small county in southern Hammerfell, sending information too the Imperial Legion. After a long service he was uncovered by a small bunch of Orc mercenaries that had been running with a large criminal gang that influenced around the area. From there he was forced to flee for his life back to the Imperial City where he was dismissed for his duty and congratulated on his extended service.

Personality and mental status: Dalius is a swift and noble character, however his upbringing shows himself of a more gritty personality, his current allegiance is sworn to the Imperial Legion and he would never go against his own. He refers to those against the Legion as scum and will consider them either hostile or horribly disliked. He is racist towards Beast races including Orcs and even Wood elves, those that are related to that of tribal are considered "Unclean". His greed can get the better of him however it would never cross his faction and if the Imperial Legion needs it, to him it is theirs. He is friendly mainly towards all Human races (Breton, Imperial, Redguard, Nord) and finds them easy to get along with this as well as High Elves, he finds nobility in them. As for Dunmer he is quite neutral towards them and sees them as still loyal citizens to the Imperial Legion.

Faction: The Imperial Legion


Capitanrex
Spoiler

Name: Gorgrim the Bloody One

Gender: Male

Race: Orc

Age: 60

Apparent Age: 40

Birthsign: Warrior

Appearance: Gorgrim is about 6 foot 2, he has large brown eyes. He is bald and is heavily built.

Skills/abilities: Blunt, Heavy Armour, Hand to Hand, Block

Traits/Quirks: Gorgrim has learned to resist pain but he can lose control when fighting going into a bloody rage where both friend and foe must watch out.

Weapons: Gorgrim favours a large steel two handed axe, but he also uses an iron mace.

Armor/Clothing: Gorgrim is outfitted in orcish armour; he also has a green cloak.

Other gear: Gorgrim has some coins as well as a large troll tooth he keeps as good luck.

History: Gorgrim was born in the summer in Orisinium, a city located in High Rock. But it is not counted as a part of High Rock. His parents weren’t anyone important, his mother being a barmaid and his father a soldier. When he turned twenty his father took him to the barracks where he was conscripted. He was an excellent soldier and was a part of many raids against bandits and traitors. At the age of thirty-five he was promoted to captain. He was ruthless captain and struck fear into the citizens of Orisinium. So a group of soldiers framed him with the murder of a wealthy noble. All the evidence was against Gorgrim, and he was to be executed. But fate intervened and as Gorgrim was being transported a band of renegade soldiers jumped the company of soldiers guarding Gorgrim. So Gorgrim escaped and fled. He eventually found himself in Cyrodiil.

In Cyrodiil he joined the Arena and carved a bloody name for himself, he was known as the Bloody One. He was a remorseless killer showing no mercy to his victim. He would have become grand champion if it wasn’t for the Red Year.

When news reached Cyrodiil of the destruction of Vvardenfell and near destruction of the Dunmer, many mercenaries set out to make a name for themselves exploring the ruins. Gorgrim traveled to Solsthiem and worked around the area, he eventually got hired by King Helseth for a top secret mission. He was successful and was pressed into the service of House Hlaalu for life.

Personality and mental status: Gorgrim is good to his friends and likes to sometimes make jokes but in battle he goes into a rage. Sometimes he can go too far and has on some occasions killed his allies.

Faction Affiliation (if any): Great House Hlaalu


Venix_445
Spoiler

Name: Lara

Gender: Female

Age: 23

Race: Imperial
Birthsign: The Steed

Appearance: Lara Stands about 5ft 8, she has long dark brown hair with a few kinks in it she dark green eye’s, she has a toned figure and is somewhat good looking.

Skills/abilities: Marksman, Blade, Alchemy, Light Armor, Athletics, Acrobatics, Illusion, Sneak and Lockpick

Traits/Quirks: Animal Friend, Lara is in touch with the wilderness and the animals that inhabit it this does not mean animals won’t attack her however but to most she generates a form of friendly vibe

Weapons: Elven short sword, Elven Dagger and an Elven bow

Armor/Clothing: Lara wears the pelt of a snow wolf crafted by the smith at the Thirsk. It covers her chest and but then runs at an angle across her stomach leaving the right side of her stomach exposed. The suit is also armless she does however have bracers on her lower arms.

Other gear: Cloak (only worn when needed), some gold and a lockpick

History: Lara’s parents where soldiers at Fort Frostmouth when the Imperial forces left the fort her’s stayed behind, her parents had enough of the lifestyle and decided to settle on Solsthiem. Being raised her parents taught her to hunt and how to fight. That to a most extent is Lara’s life up till now, she has been bored for a long time which is why she is answering the call for mercenaries, she wants to test her skills and meet new people.

Personality and mental status: Lara is quit a happy person, but due to being somewhat young she can be na?ve and due to not having much contact with other people her people skills are somewhat lacking.


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[reserved]
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Tue Sep 06, 2011 10:59 pm

Spoiler

Name: Varthlokkur (Varth for short)

Gender: Male

Race: Dark Elf

Age: 97

Apparent Age: 36

Birthsign: The Thief

Appearance (Height, eye color, hair style/color, ect.): Standing at six foot two, Varth is an imposing figure. He has dark brown hair on top of his head, which holds a hawk-like face. His crimson eyes have been trained to constantly move and observe.

Skills/abilities: Blade, Light Armor, Conjuration, Illusion, Destruction, Sneak, Alchemy

Traits/Quirks (NOTE: if you have a trait that affects you in a very positive way, you must have some sort of weakness to balance it): Varth is naturally talented in the arts of stealth and swordplay, but he loses energy faster than most people.

Weapons: Varth carries a Silver Longsword, and an Elven Shortsword for close quarters combat, though he mainly relies on magic during combat, and is known to summon various weapons and creatures to aid him.

Armor/Clothing: Underneath his black robes and cloak, Varth wears raiment of light leather and chain armor, which allows him to move freely and gracefully while still offering some protection. He often wears a large, black hooded cloak draqed over his body to hide his features. His normal, civilian outfit is a simple dark shirt and green linen pants, and his pair of leather boots.

Other gear: A few books, potions/alchemical equipment, vials of corrosive and flammable substances, poison, money, food, and utility equipment.

History: Varth grew up in an orphanage with no parents, and at a young age, he decided to venture out into the world. He joined the Tribunal Temple very early on, yearning for spirituality and knowledge. After many years, he raised high into the ranks due to his cunning and intellect, and use of magic. He became a librarian at Vivic’s Hall of Wisdom, and eventually took the place of head scribe, who was in charge of finding books from all over Morrowind, cataloging them, and placing them in the library. In addition to this post, Varthlokkur was often assigned to kill under the name of the Temple due to his natural skills as an assassin. He burned out many ashlander cults, Neravine impersonators, dissident priests, and other civilians.
But, as he got to an even higher rank, Varth discovered the truth behind the Tribunal’s power. He felt betrayed and lied too, and all of the assassinations he performed for the Temple were against innocent citizens. Varth quickly pack up his belongings and fled Morrowind in a rage, but his exit was not as crafty as preferred.
He ended up killing two Temple personnel to escape, and was branded a heretic. Varth ran from the Temple assassins for many years, and in said time, he joined the Thieves Guild and a few mercenary groups. Varth was finally able to stop running when the Neravine completed his quest and killed Dagoth Ur, and the number of assassins who hunted him finally trickled down to only one or two.
Varth settled in Skyrim, joining back up with the Thieves Guild and The Dark Brotherhood until the Red Year, when he decided to venture back to his homeland to see what had happened. There, he joined house Hlaalu and helped rebuild his dying nation, despite his harsh feelings towards it.

Personality and mental status: Varthlokkur is a very clever individual, showing intuition and a strong willpower, which fortifies his natural leadership abilities. He is a misanthrope, and quite self-centered, caring only for himself and his allies.

Faction Affiliation (if any): [ex]Tribunal Temple, The Thieves Guild, Great House Hlaalu, The Dark Brotherhood




Varthlokkur, Raven Rock City


A gentle breeze tugged and pulled at Varthlokkur’s cloak as he strode across the cobbled square. A few flakes of snow drifted lazily past him, and local commoners traversed from place to place in the bustling square, running their mundane errands. A [censored] on the opposite side of the square began to beckon him, hoping for a potential customer. Varth glanced up, so the profligate could see under his large, draqed hood.

The prosttute’s facial expression changed from flirtatious to terrified as she spotted Varth’s intimidating glare, and she quickly scampered off. The Dumner smiled, he always gained joy from frightening profligates. Behind where the woman stood was a sign that read The Drunken Nord Tavern.

This was it, the tavern he was supposed to meet his comrades in. He approached the door of the building, and pushed the heavy oak door inwards, and entered. His nostrils were greeted by the scent of beer and cider, and the distant smell of vomit off in the corner. His ears were met by the sounds of grumbled conversation and laughter, as well as a bard playing a lute. His crimson eyes spotted a portly Breton bartender polishing glasses behind a counter.

Varthlokkur approached the man, and set his hands on the counter. “I am here for Helseth’s contract.” His voice was gravely and course.

The portly man looked up, interest flooding his sleepy eyes. “Ah, you’re one’a them mercenaries, eh? Well, follow me.” The chubby Breton led him back behind the common room, through a narrow hallway, and into a private taproom, that was clear of jovial laughter and the smell of alcoholic beverages. The Bartender turned back to Varth “I gotta go back n’ tend to the customers, g’day to ya.” And with that, he hobbled out of the room.

Varth surveyed the room. It was smaller than the common room, but lavishly decorated, and the Dark Elf assumed it was used for private parties. He seemed to be early, for he was the only person in the room other than a Dumner man outfitted in bonemold armor. For a moment, he thought he was drawn into a trap, but he quickly calmed his nerves. His enemies were not subtle enough to trap him like this.

“Welcome” greeted the Dumner warrior. His voice was even more course than Varth’s, and it had a crude edge to it. “I’m General Boden, Helseth’s chief military advisor. Ill brief everybody on their objective when they arrive, and I’ll let you all work out the specifics.”

Varth nodded, and took a seat in the far corner of the room, giving him a clear view of the door. It was always good to be early, but the being the first one to events usually meant waiting a long time for them to begin. He sat back and wondered where the other mercenaries were coming from, and wondered about their journeys to the city of Raven Rock.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Wed Sep 07, 2011 2:10 am

Spoiler
Name: Andros Dravasi
Gender: Male

Race: Dunmer

Age: 46

Apparent Age: 40ish

Birthsign: The Apprentice

Appearance: Andros is 6ft tall standing shoulder to shoulder with most. He has the typical dunmer ashen skin and dark red eyes. He keeps his long hair tied back in a loose tail behind him. He has a large scar that runs down his chest to half way down his abs, it looks like a thin crescent moon.

Skills/abilities: Spear, Destruction, Light Armour, Alteration and a basic grasp of Illusion.

Traits/Quirks: Andros likes to use his spear as an intermediate for casting spells, often sending shock spell down its length, this doesn’t affect the spell at all other than allowing him to aim it better and looking damn cool.

Weapons: Andros has a silver spear which he uses as his main weapon, a curved steel dagger that he keeps with him at all times and his magic abilities.

Armor/Clothing: His boots are made from comfortable netch leather as are his greaves. The rest of his armour is basic chitin. He has no shield.

Other gear: Some bread and cheese, 25 gold coins. Andros also wears a small gold band with a deep blue stone set into it, he decided long ago that it could be enchanted but he lacked the skill to do so and has been looking for someone trustworthy to perform the act for him.

History: Born in the Imperial Province he was considered an outlander by his own kind in Morrowind, he found it very difficult to deal with their bigoted nature while he was there. It was during this time that Andros studied with the Mages guild in Vivec whilst still in his early twenties however he quickly decided that this was not the path for him. After this he left Morrowind and travelled aimlessly for a decade or so, searching for something to define his life. Eventually while he was in a small village in Skyrim he heard of a small group of Necromancers that had been causing the locals trouble, he offered his help to deal with them. He selected two of the strongest looking villagers to help him, they guided him up to the cave the necromancers were hiding in, as soon as they entered one of the villagers was killed by a fiery blast, the other was seriously burnt, Andros however was unhurt due to his Dunmeri ability to resist fire. He had no difficulty in despatching the small group who were relatively weak compared to some of the Worm King’s followers. Andros however deeply regretted the loss of the villager and vowed that he would never endanger others where possible and would always plan his attacks carefully to reduce the suffering of his enemies and risk to his companions. He has continued to act as a mercenary since this event, gradually earning the respect of his peers.

Personality and mental status: So far Andros remains sane, despite the horrors he has seen. He is compassionate for a killer and prefers not to cause undue suffering.

Faction Affiliation (if any): Ex-mages guild member.


Andros Dravasi, Chedinhall

Andros strolled around the city of Chedinhall, he had lived here for a while now and it served as a good base of operations. He wandered slowly through the city until he saw a notice pinned to a wall, it was from Morrowind something about needing a team of Mercenaries. King Helseth needs a team of Mercs does he? Sounds interesting and potentially very valuable but if I want to get there I’ll have to set off today. He quickly set off back to his house, walking much quicker now he had a purpose and direction.

He searched around his small house looking for the items he was going to need on his journey. He automatically went to the rack he used to store his spears, during his time as a mercenary he had collected many fine weapons but he still preferred his first spear the simple silver one he had bought in Vivec before the Ministry of Truth destroyed it, when he studied as a student of the mages guild there. It had never let him down and he in return treated it well. Slinging it over his shoulder he continued looking for the rest of his equipment, he found a small bedroll underneath his bed along with a purse of coins lifting in one hand he checked its weight, Should be enough to keep me going until I arrive in Raven Rock. He grabbed a loaf of bread and a block of cheese from the kitchen and left his house, towards the land of his heart Resdayn.

Setting out on the road again felt great to Andros, it had been almost a month since he had been employed and he was worried he was starting to lose his edge. It took him until noon to reach the edges of the Valus Mountains they dominated the horizon as he gazed at their magnificence he was reminded of a riddle he heard in his childhood.

What has roots as nobody sees,
Is taller than trees,
Up, up it goes
And yet never grows?


He chuckled to himself, remembering how long it had taken some of the other Initiates in the guild to answer that one. He sat down against a large pine tree, allowing himself a small rest and a bite to eat before setting off again. It feels good to be back on the road again. Who else will Helseth hire for this I’m presuming that notice will be spread around Tamriel, that means we’ll get a mix of Mercs, this has the potential to be very interesting. . Andros set off for a small game path he knew that travelled between two peaks, it would allow him to get over the mountains without having to climb anything too difficult and, most importantly, it would get him past the mountains quickly. He reached a corner in the pass just as the sun was setting bathing the Starry Heart of Nirn in its dying embers. A large rock offered suitable protection for the night, It’s not much, but I’ve slept in worse places .

Andros slept deeply despite the cold and only woke as the sun started to rise in the east. I’m going to have to make good time today if I want to make it on time. I can’t afford to lose the money from this one. The path snaked through the mountains, the temperature changed slowly until Andros found him walking in fresh snow. At its height the path was three inches deep in snow and Andros could feel the cold starting to seep through his netch leather boots, his armor offered little protection from the cold. He pressed on down the hill, dropping out of the snow line as it slowly got warmer again, slowly the signs of life started to appear and he stopped to pick the seeds of a Milk Thistle to chew on, the taste was pleasant enough and he found the Light effect gained by eating them very enjoyable. As the day started to end he got his first glimpse of an animal on his journey, a small herd of deer were crossing the path just in front of him, he considered killing one of them for a meal I could never eat all of it, it would be a waste to kill it.

Andros didn’t sleep much that night, instead he stayed up staring at the stars. He knew a little about the stars, he was capable of identifying the constellations but for the most part he was ignorant about them, their nature didn’t interest him in the slightest so he lay back and appreciated the twinned beauty of Oblivion and Aetherius. As he lay there he contemplated the nature of the mission Helseth was hiring them for, [i] He has the whole of the Royal Guard at his disposal as well as the Dunmer army, why does he need us? [i].
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Tue Sep 06, 2011 7:22 pm

Spoiler

Name: Daikanos
Gender: Male
Age: born 3E381, 62 years old.
Apparent age: mid twenties
Race: Dunmer
Birthsign: The warrior

Appearance: He has the usual ash-colored skin of the Dunmer but his is slightly darker. His eyes are a dark red colors like the others of his race. He has long, straight hair that reaches halfway his back. It is of a dark red color, like his eyes, but it has been recently died white to fool anyone who suspects his true identity. He is tall for a dunmer and can even rival some Nords. He stand at around 6ft5 and has a strong, muscular build. He has several scars across his body, the most notable is a scar above his right eyebrow. It goes from his outer eyebrow to his right ear, he covers most of it with his hair.

Skills/abilities: through years of harsh training in the hardest conditions Daikanos has become a master of bladed weapons as well as the use of destruction, alteration. He also feels comfortable wearing light and medium armor, which feels like his second skin to him. He is also faster than his build would make you think and he has great endurance making him continue were others would have stopped. He is a warrior trough and trough.

Traits/Quirks: He is very adept at surviving in harsh conditions and he has a strong will and has a high intelligence.

Weapons: He carries an elven claymore with a feather enchantment that allows him to wield it in one hand [with some difficulty] if necessary. He also carries several daggers. One in each boot, two strapped to his lower back and one on his right hip.

Armor/Clothing: he carries finely crafted crimson Armor. It is a medium armor with a distinctive red color. When not wearing his armor he wears simple commoner clothes.

Other gear: His backpack filled with food and water, a blanket and a purse of Drakes.

Short History: he was selected by the Royal guard of King Llethan to join their ranks at a young age. It is a hard training that only few survive. He was one of the few. He worked himself up to one of the best warriors, ruthless, decisive and strong. And after five years he had finished his training. He became a simple Royal Guard first, serving under King Llethan as his personal body guard. After two years King Llethan died of old age or poison, which one is unknown, but King Helseth took over the throne and he vowed loyalty to him. After years of showing his capabilities he worked himself up to one of the possible replacements of the old Captain of the Royal Guard.

Through political maneuvers from his opponent he fell out of the grace of the King and when he eventually failed to recognize a threat the King was done with him. The Royal Guard does not kindly accept failure and as such he was set up for execution, because he was a disgrace to his order. He managed to escape before they could imprison him and that's when it was made clear he was their best member. He killed two Royal Guards and wounded several others while getting away.

From that day on he travelled around morrowind, Skyrim and Cyrodill doing anything for money. He acts as an executioner for villages, cities, and places who have none, he tracks down and retrieves items and people for whatever the reason is as long as he gets paid and any other job a mercenary would do. He has travelled back to Morrowind for a new contract to clear out a base of terrorists. He only hopes King Helseth won't recognize him.

Personality and mental status: although his high skill in destruction his mind is still stable. He is ruthless to his enemies and feels no qualms about ending lives, but if possible he refuses to kill innocent people. He is quick of mind and decisive. When he has made up his mind he will stick with his idea. He finds it hard to admit he is wrong and will generally start grumbling when someone points out he is wrong and proves it. he believes the Dunmer are the best race and all the others are just lesser. He is destructive and kills first and asks later. Although he has learned to control his destructiveness and aggression.



Daikanos, Raven Rock

The large gates of the city of Raven Rock were getting closer to him. A gentle breeze played with his grey cloak and pulled at a short tress of his hair, that was hidden under his hood. It reminded Daikanos at the Blizzard he got caught in earlier this week, while traversing the Isinfier Plains. The thought about these days made him freeze again.

Guards were patrolling on the walls, all armed with bows, while two other guards stood next to the gates. Questioning all who searched entrance. Daikanos pushed back his hood and showed his long white hair. He turned his attention to the guards. They were dressed in warm clothes with simple, but well made chainmail. One of them with long, uncombed, blond hair stepped forward and stopped him.

“I’m here for the contract of King Helseth.” Daikanos explained even before the guard could open his mouth. “could you explain the way to the Drunken Nord tavern ?”

“you have to follow the main street, about halfway were you’ll get on a small square. The Drunken Nord tavern can be found on that square.” The Dunmer guard answered. “have a good day, sera.”

Daikanos thanked them and nodded before continuing his way. The streets were filled with live. Small shops stalled out their wares and the proprietors praised them in hopes to lure the strollers to their shops. Daikanos got clamped several times but he did his best to ignore them and jsut kept on walking. Taking in the environment.

“it feels good to be back in a city.” He murmered.

He saw a [censored] running away after trying to lure a hooded man to take a look at her fine wares. His crimson eyes followed the man as he entered the only establishment on what he now noticed was the square the guard was talking about. The sign outside the establishment read the Drunken Nord. The wind swiped up some snow and a lazy snowflake drifted passed him and was soon followed by some more. He walked over to the establishment and entered. He quickly closed the door behind him shutting out the cold.

Daikanos was greeted by the scent of ale and mead and a small touch of vomit that seemed to be coming from a corner in the back. There were several people sitting at the bar. Probably regulars drinking the day away. He though with disgust. He walked over to the bartender who just got back from a door located in the back of the room. The chubby Breton looked up from his bar to Daikanos.

“What can I do for y’ah?” he asked.

“I’m here for Helseth contract. It said to meet up at the Drunken Nord.” Daikanos explained his presence.

“ah, yes. One’a them mercenaries? I’ll take y’ah there.” He said. Daikanos followed the chubby Breton to the back of the room, into a narrow hallway and into a private taproom. The place was much cleaner then the common room and was clearly kept for special occasions.

“I’ll go back n’ tend to the customers, g’ day to you.” He said.

“to the drunks.” Daikanos whispered. The chubby breton apparently failed to hear him and turned around. “Wait!” Daikanos went after him. “can you bring me water ?” he asked.

the Breton nodded and closed the door behind him. Daikanos looked around. He noticed two persons were there before him, both Dunmer. One wearing bonemold armor. He almost forgot to breath when looking at the Dunmers face.

“I recognize him from somewhere.” He whispered and with a shock he realized the man was once one of the Royal Guard of King Helseth.

The other Dunmer was wearing black robes and a cloak. He had a hawk like face and dark brown hair. Daikanos walked over to him while he waited on his drink. He bowed towards him.

“good day, sera.” He said. “I take it you’re here for Helseth’s contract?”
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jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Tue Sep 06, 2011 6:25 pm

Sun-Scale, Solsthiem Wilderness.

Sun-Scale trudged slowly through the thick brush of his homeland. He was instinctively was being drawn to the darker parts of the jungle, a sense of pride welling up in his chest. "I never thought I would actually see this place again." He exclaimed happily, as his feet picked up pace. Barging through the bushes he finally laid his eyes upon his destination. A huge Hist tree stood before him swaying with the breeze. It had long, vibrant vines that draqed all the way down from it's canopy to the forest floor and as Sun-Scale stepped closer to the hist the vines seemed to gently brush up against him.Sun-Scale sat down with his back against the tree, smiling happily and he rested his head against the bark and shut his eyes. He felt a vine slowly slide along one of his hands then loop itself tightly around his wrist.His eyes shot wide open at this and he yanked his arm sharply away from the vine, yet the vine's grip was too tight to break free of. Sun-Scale tried to use his other hand but another vine quickly shot down and binded both of his hands together.

"Noooo!" He screamed out while waking up from his nightmare, causing the fur armor-clad Dunmer who was over him to jump. The Dunmer had been trying to shackle his wrists up but he had only managed to cuff one of them so far. Sun-Scale quickly pushed his free hand against the dark elf's stomach, releasing a calming spell in the process. The spell took effect and managed to break the elf's focus and as the elf sat there with a confused look Sun-Scale took his shackled hand and raked his claws hard across the Dunmer's eyes. The elf fell over in agony then and Sun-Scale quickly got to his feet, searching for his bow and arrows. Before Sun-Scale could get to either one the elf was back to his feet and charging while holding one bloody eye socket. Sun-Scale rather clumsily dodged the elf's punch but managed to get under the elf and flip him onto his back. He then picked up a nearby stone and proceeded to strike his enemy in the head until all movement ceased.

Once the elf was either dead or knocked into a coma fell to his knees and clutched a hand to his scaley chest. His heart was pounding wildly and his head was spinning from the adrenaline.Even though he had made camp deep within a cave he still had the misfortune of having a threat stumble onto him. Sun-Scale got back to his feet and kicked the body hard in the ribs for the attempted capture then checked the body for anything valuable. On the body itself he didn't find anything of interest. The longsword the elf had was not wanted because Sun-Scale had never wielded anything bigger than a dagger in his life, and he much preferred to use his bow than use throwing knives, which the elf had a few of in his holster.

Sun-Scale then grabbed the large supply pack that the Dunmer had with him and spilled the contents onto the ground. He rummaged through the pile and found a loaf of bread which he kept for himself. Breaking off a hunk of the bread, he munched on it slowly while sorting through the rest of the objects. He pocketed the twenty extra coins that the elf had and stopped chewing when he found a folded up piece of paper that proved to be very interesting. The paper was an invitation from King Helseth himself inviting all expert mercenaries who were willing to aide him in a certain task. Sun-Scale himself was by no means a skilled mercenary, but he was someone in need of some money, plus Sun-Scale knew that Helseth was a dark elf that actually disapproved of slavery, even going so far as to abolish it in Morrowind.

Sun-Scale folded up the paper and placed it into his own pack, making the decision to try to join up with the mercenaries that would be there. He quickly changed into his leather armor and grabbed his arrows and bow. The paper said that the headquarters was in Raven Rock, and while Sun Scale was only a few miles away from the settlement it would take a few hours to get there on foot. He kicked some dirt onto the fire that he had burning for warmth the night before then went out on his journey.
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Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Tue Sep 06, 2011 6:43 pm

Varthlokkur, The Drunken Nord Tavern


“Good day, Sera. I take it you’re here for Helseth’s contract?” asked the man who had just entered the private tap room. He was tall, taller than Varth, with flowing, white hair and the crimson eyes of a Dumner. He had a grey cloak wrapped around a suite of finely crafted red armor, and an elegant claymore was strapped to his back.

“Yes, I am. My name is Varthlokkur, but I usually just go by Varth” replied the Dumner assassin, glad to have someone outgoing to talk to and make friends with. He hadn’t made a friend in a while. “Who might you be?”
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Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Tue Sep 06, 2011 10:28 am

Spoiler
Name: Gorgrim the Bloody One
Gender: Male
Race: Orc
Age: 60
Apparent Age: 40
Birthsign: Warrior
Appearance: Gorgrim is about 6 foot 2, he has large brown eyes. He is bald and is heavily built.
Skills/abilities: Blunt, Heavy Armour, Hand to Hand, Block
Traits/Quirks: Gorgrim has learned to resist pain but he can lose control when fighting going into a bloody rage where both friend and foe must watch out.
Weapons: Gorgrim favours a large steel two handed axe, but he also uses an iron mace.
Armor/Clothing: Gorgrim is outfitted in orcish armour; he also has a green cloak.
Other gear: Gorgrim has some coins as well as a large troll tooth he keeps as good luck.
History: Gorgrim was born in the summer in Orisinium, a city located in High Rock. But it is not counted as a part of High Rock. His parents weren’t anyone important, his mother being a barmaid and his father a soldier. When he turned twenty his father took him to the barracks where he was conscripted. He was an excellent soldier and was a part of many raids against bandits and traitors. At the age of thirty-five he was promoted to captain. He was ruthless captain and struck fear into the citizens of Orisinium. So a group of soldiers framed him with the murder of a wealthy noble. All the evidence was against Gorgrim, and he was to be executed. But fate intervened and as Gorgrim was being transported a band of renegade soldiers jumped the company of soldiers guarding Gorgrim. So Gorgrim escaped and fled.
He eventually found himself in Cyrodiil. In Cyrodiil he joined the Arena and carved a bloody name for himself, he was known as the Bloody One. He was a remorseless killer showing no mercy to his victim. He would have become grand champion if it wasn’t for the Red Year.
When news reached Cyrodiil of the destruction of Vvardenfell and near destruction of the Dunmer, many mercenaries set out to make a name for themselves exploring the ruins. Gorgrim traveled to Solsthiem and worked around the area, he eventually got hired by King Helseth for a top secret mission. He was successful and was pressed into the service of House Hlaalu for life.
Personality and mental status: Gorgrim is good to his friends and likes to sometimes make jokes but in battle he goes into a rage. Sometimes he can go too far and has on some occasions killed his allies.
Faction Affiliation (if any): Great House Hlaalu


Gorgrim the Bloody One, Drunken Nord Tavern
Gorgrim sat quietly in the corner of the tavern wrapped up in his green cloak. He intently watched all were entered, the majority were here for the ale. But the other people was what the orc was interested in. A dunmer wrapped in a cloak entered the tavern and proceeded over to the bartender, who showed him to a room. Soon afterwards another dunmer, this one in finely detailed red armour and with a large claymore entered. He too was showed to the same room.
That's got to be them thought the orc.
He rose from his seat and strode over to the room, he was about to enter when the bartender yelled out.

"Oi you. That room is off limits"

Gorgrim turned around and faced the bartender, the bartender's face went white. Gorgrim nodded and entered the room, the two dunmer were there. A third one in bonemold armour was there to.
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Jessica Stokes
 
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Post » Tue Sep 06, 2011 11:12 am

Lara casually walked through the forest leading to raven rock looking through the trees to see if there was anything interesting. The light breeze made some of the fur on her suit of snow wolf armor ruffle about a bit. The elven shortsword bounced around on her back a little as she walked. She enjoyed the crunching sound the snow made under her boots. Lara was beginning to get excited, this was her first time to Raven Rock.

As she approached the town she could see the buildings and surrounding walls, It was magnificent to her. She could see people being stopped before they went in so she followed what was happening when she approached the dunmer guard she smiled

“HI!” The guard gave her a strange look and spoke in his coarse voice

“Can I help you… Miss?” Lara reached for the paper she had

“You? You’re here to answer the merc call?” The guard now looked even more quizzical, She looked behind her, as she thought the guard was giving funny looks to someone behind her

“Yep” she smiled again. The guard waved her through. She was amazed at the town, a lot of people looked at her and thought she was strange. She entered The Drunken Nord Tavern, the smells and sounds where not that much different from Thirsk’s hall. She approached the bar to where a chubby Breton greeted her

“I’m here for this” Lara showed him the paper, The Breton then proceeded to give her a strange look as the guard had

“Why is everyone doing that?” she questioned

“Uh What?” The bartender quickly replied

“Looking at me funny when I say I’m here for this” she indicated to the to the paper again

“Well you… it’s oh never mind this way” The bartender led her to another room where there was three Dunmer, one wearing a cloak, the other in crimson armor and the third in a set of fine bonemold and an Orc.

“Hi, so I take it we’re all here for King Helseth then?”
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^~LIL B0NE5~^
 
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Post » Tue Sep 06, 2011 6:57 pm

Gorgrim the Bloody One, Drunken Nord Tavern
A couple of minutes past when the door opened, Gorgrim turned around to see a Imperial women. She wasn't bad looking but then again Gorgrim never had a thing with humans, they were fun to fight though.

“Hi, so I take it we’re all here for King Helseth then?”

"It seems so" said Gorgrim, "Who are you anyway? You don't seem to be much of a... mercenary".
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RObert loVes MOmmy
 
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Post » Tue Sep 06, 2011 10:10 pm

Spoiler
Name: Dalius Verne

Gender: Male

Race: Imperial

Age: 34

Birthsign: The Shadow

Appearance: Dalius is a short Imperial sizing only to 5'8", his body is relatively muscular. His skin complexion is quite light and his body hair is as well, his hair color is brown and his head seems to be neatly shaved. Dalius' jaw resembles a square which is nothing like his shoulders in which look very small and minuscule to his muscle ratio. His face looks almost untouched and chiseled accompanied with dark blue eyes.

Skills/abilities: Acrobatics, Blade, Mercantile, Security, Sneak, Speechcraft.

Traits/Quirks: Dalius is freakishly limber, he can move quickly out of situations with his ability to maneuver his body past objects with ease (Wall climbing, Parkour etc.). His race also gives him the gift of fantastic personality, they say even the Imperial beggars can smooth talk their way into your home. However his body cannot sustain a large amount of damage or else his movement will slow down, he is extremely prone to damage.

Weapons: He wears two white Chitin Daggers on each side of his waist and also a Iron Shortsword which is strapped to his back in a case.

Armor/Clothing: Dalius wears a leather body armor on his chest which is strapped with small pouches and a couple of potions, his legs are wrapped in a common cloth leggings which are stained yellow-ish. He wears netch leather shoes with brown laces.

History: Dalius was born in the Imperial Checkpoint between Black Marsh (Argonia) and Cyrodiil, his father worked for the Imperial Legion at a low rank (Spearman) barely making enough income to support the family. His mother was a layman of the Imperial cult under the influence of Dibella giving healing to the wounded in the makeshift chapel within the fort. His early life was rough being in the chapel all the time with his mother doing small jobs for her from the age of 6-13, from there he went straight into recruitment with the Imperial Legion working his way with a blade as well as being a farm hand with the crops only a few minutes away from the fort. Until it became certain that he had aged to become a full fledged advlt (Sixteen) he was immediately put into the guard at the checkpoint, with the small supplies he was made to wear large armor designed for Orcs and Nords making him look almost silly and inferior. But his exceptional skill of Athletics became apparent when he was chasing down an Elk on the outer part of the Fort.

Some of the guards began to realize his skills and would place bets on if the Elk would escape or not until a higher position took notice of the gambling on Dalius, it was then the Knight-Commander took Dalius in to observe Dalius' skills. It was then he became a Scout for the Fort searching out the more dangerous criminals and smugglers before they could make it through the border. But soon Dalius was found by a group of smugglers however luckily he wasn't wearing any Imperial Legion attire or else he would of been killed on the spot. They Kidnapped him and put him under surveillance in a small abandoned prison/watch tower not far from the border inhabited by the Smugglers. For a few days Dalius had overheard them talking of selling him into slavery, that and the many smuggling lines and product coming into the country. Three nights later he was able to scrounge around and find something that could be made into a makeshift lock pick. Quickly it jammed the door however the door was not completely still on it's hinges and Dalius was able to kick it down. Within moments the Smugglers were awake and begun to chase Dalius, but not for his exceptional speed they were unable to capture him. Dalius had soon made it back to the fort and alerted the guard of the Smuggler's plans, his parents were in disbelief that he made it home and were surprised that he got out of there alive. The information soon reached the Knight-Commander and action against the smugglers was taken. Before Dalius turned Twenty he was sent to the Imperial City to become a more trusted member of the Imperial Legion an Agent.

For fourteen years he served under the Imperial Legion as an Agent working undercover in a small county in southern Hammerfell, sending information too the Imperial Legion. After a long service he was uncovered by a small bunch of Orc mercenaries that had been running with a large criminal gang that influenced around the area. From there he was forced to flee for his life back to the Imperial City where he was dismissed for his duty and congratulated on his extended service.

Personality and mental status: Dalius is a swift and noble character, however his upbringing shows himself of a more gritty personality, his current allegiance is sworn to the Imperial Legion and he would never go against his own. He refers to those against the Legion as scum and will consider them either hostile or horribly disliked. He is racist towards Beast races including Orcs and even Wood elves, those that are related to that of tribal are considered "Unclean". His greed can get the better of him however it would never cross his faction and if the Imperial Legion needs it, to him it is theirs. He is friendly mainly towards all Human races (Breton, Imperial, Redguard, Nord) and finds them easy to get along with this as well as High Elves, he finds nobility in them. As for Dunmer he is quite neutral towards them and sees them as still loyal citizens to the Imperial Legion.

Faction: The Imperial Legion



Dalius Verne, Outside of "Drunken Nord Tavern".


Cold.

Dalius slid his back onto the side of the Tavern, leaning against the wall. A large jug of Shein was wrapped in Dalius' right hand, a large smirk placed against his face. He would watch as few men and women moved around the streets in a fast or "speed-walking" fashion, he snorted as he looked to his left hand, placed in it was a letter with the seal of Morrowind broken. He grins as he looks to it before slidding it into the pocket of his pants, he was also glad that he dressed warmly, a large wolf's pelt covered his upper back and shoulders.

He took another swig of his drink and threw it to the ground, the ceramic jug smashed upon impact on the frozen stone floor. His shows slid for a moment as he climbed two steps and on into the Tavern, stumbling as he moved it was obvious that he had been drinking. He paused for a moment once entering.

"Remember to keep your head down and don't blow your cover, you remember what happened last time you got incredibly drunk and slurred out your -entire- operation." Murmured a voice inside his head.

"Shut.. The [censored] up." He slurred under his breath, talking back to his brain.

He took another few large steps before taking out the letter again, opening it and then looking around in hope of direction. His eyes darted around the room in hopes of finding a familiar face or even another Imperial, grunting he wobbled his way over to a table before planting himself down.
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Bereket Fekadu
 
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