Trap Problems

Post » Tue Sep 06, 2011 8:22 pm

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I can't get this Trap to work, and wondered if anyone had any suggestions. The Trap is as exact a copy as I could make of the TG11 Ultimate Heist "Falling Exit" from Ocato's chambers via the fireplace "Loose Hearthgrate." (my absolute favorite Trap in the entire game).

The only changes I've made from the original: Of course cutting out quest references in the script. Other than that the only change is the landing - the fall lands you in water instead of concrete. (or would if it worked).


The issues: The ChorrolLoadDoorMiddle02 not functioning whatsoever, even when "Auto" is clicked.

The biggest issue is that the PlayerControls become disabled as soon as the Player enters the IDSkyliteTube01. I tried to script "OnActivate EnablePlayerControls - that worked only once, but the Chorrol Load Door didn't - so at this time those are the only two issues I know of.

I made this Trap with the actual materials (copied and pasted) of the original "TG11 Falling Exit" and spent tons of time crawling all over the original to learn how it worked - my PlayerControls never became disabled even when I tried to activate the original with a script, so I can't understand what is causing that (unless it is my script ...urk!).


Anyway, here is my trap and script, if anyone can help me fix this - I'd really appreciate it tons!


http://s434.photobucket.com/albums/qq67/Maxical1/Falling%20Exit%20Trap/



In case you need to reference the original Trap and Script, I have it in a seperate album here:


http://s434.photobucket.com/albums/qq67/Maxical1/Falling%20Exit%20Trap/BethesdasTrap%20I%20Copied%20And%20How%20It%20Works/


Thank you so much in advance for any help you can give me


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