Capes, Cloaks, and the like?

Post » Tue Sep 06, 2011 5:48 pm

The size of the world is irrelevant, it's the complexity and number of things to be kept track of that counts. In Skyrim, that is a lot of things. Console hardware limitations are almost certainly the cause.

Gotta remember that Micro and Macro detail, my sons and daughters. :sadvaultboy:
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Steeeph
 
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Post » Tue Sep 06, 2011 6:13 pm

The size of the world is irrelevant, it's the complexity and number of things to be kept track of that counts. In Skyrim, that is a lot of things. Console hardware limitations are almost certainly the cause.


[censored], blame their engine or laziness not consoles.

If batman was able to offer better physics on PC then surely Bethesda can.
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Peter P Canning
 
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Post » Tue Sep 06, 2011 10:47 pm

I want this:

http://www.imagengratis.org/?v=cloaks.png
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Sammi Jones
 
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Post » Tue Sep 06, 2011 2:54 pm

It seems to me that if they are going to remove grieves in order to increase how many NPCs can be on screen at one time that they would steer away from cloaks.

I never knew about that but if that's true you're probably right. Cloaks would be great for thieves/assassins/nightblades.

grieves

Slightly off topic: why are some people spelling out greaves as grieves? Is it because of the spell checker? I think grieves is the kind for grieving over a loss. The spellchecker just propably doesn't know about the word greaves.
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Jeneene Hunte
 
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Post » Tue Sep 06, 2011 3:52 pm

No, I don't think so. Consoles can handle open-world cloth physics just fine, an example would be Red Dead Redemption. I think that it's really just budget cutting and not enough time.

The difference between ES and every other sandbox people are so keen to compare to it is the attention to micro detail. All that random household crap has it's own properties and won't fade away own it's own like in other sandboxes. All npcs have handcrafted schedules and AI, compared to the faceless masses of other games that are rarely programed to do anything but wander a path or run away if they aren't some form of a enemy. That sort of backround information taxes hardware more than you'd think. For example the rogue-like dwarf fortress has ACII "graphics" but still brings high end machines to their knees because it keeps track of everything.
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Unstoppable Judge
 
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Post » Wed Sep 07, 2011 4:16 am

There's probably quite a large difference between animating one cape for one enemy creature and updating the physics engine to allow for dozens of types of cloth thingumabobs.

Yes in AC they only have one outfit on the main character, in Skyrim you can wear a lot of outfits of different designs even different body types. This makes it much harder, in AC they can even cheat and include cape in character animation, think this was done on liches in Oblivion, the robe has bones who is animated as part of the character.
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Timara White
 
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Post » Wed Sep 07, 2011 1:36 am

So in Alaska kids work full time jobs but can complete their schooling while only studying two days a week? That explains a certain Alaskan politician.

Obviously you work very hard, but I think at your age, going to school 8 hours a day and working on the weekends would be better. This isn't Victorian Age England. Who knows though, maybe you're a prodigy and a HS degree is only a formality, and you're just saving money for college while meeting standards for graduation.

Anyways, it is a little upsetting that a game coming out in 2011 doesn't have cloth physics, or even pre-animated cloaks. This is something that people have been modding into TES games since day one.


I have to have the job. I live with my dad who only makes $9 an hour. That's nothing up here, the cost of living is more here than most other states. With having to put my sister through college and the various debts he's in, my dad just barely gets the bills paid.

So if I want something, clothes, Skyrim, car insurance, gas, money for dates, internet, cable, I have to pay for it.

By home-school, I mean a correspondent school. The government gives each student, whether home-schooled or not, a certain amount of money a year to pay for their schooling. My school uses this to enroll us in courses. It isn't any worse than other public schools.

We have the same graduation requirements, take the same classes, take the same tests, and we have the option to get it done ahead of time. If you don't complete a course by a certain time, they don't give you the credit. If you don't have enough credits by the end of the year, they keep you back a grade. If they think your not going to get anything done, they'll expel you. We get a diploma with the same accreditation as "full-time" schools.

So please, if your going to be a ass, at least be an informed ass.

Edit: And I devote my whole weekend to schoolwork. 7am to 10pm on saturday and sunday is nothing but schoolwork. I work at BJ Custom Aircraft as a part cleaner/general helper. Its a privately owned business and my boss is lenient. If I need to take a week off to catch up on school, hes okay with it.





Back to the main topic.

If the do implement it, it has to be done perfect. If they decide to put it in, and it doesn't move right when you jump, people will rage about it.
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R.I.p MOmmy
 
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Post » Wed Sep 07, 2011 3:51 am

I would want even if they were only like runescapes only better graphic-wise
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CArla HOlbert
 
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Post » Tue Sep 06, 2011 4:02 pm

I'm pretty sure this will be implemented by one of the first five or so mods made for Skyrim.

Because one of those mods will inevitably be a vampire mod ("Countess Nocturna de Sangre's REAL vampire character models and couture.") Look for it on TES Nexus - it'll be the one below the disturbing hentai lolicon mods!
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Sarah Knight
 
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Post » Tue Sep 06, 2011 4:02 pm

Capes would be rubbish without physics and the creation engine (aka overhauled gamebryo) has really bad physics. If they can do it like in assassins creed then sure but otherwise no way...


Physics in Creation Engine are governed by Havoc, which supports cloth simulation. Soooo... Yah.
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Alba Casas
 
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Post » Tue Sep 06, 2011 2:41 pm

wow alot of so called "game programmers" here
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teeny
 
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Post » Tue Sep 06, 2011 10:19 pm

The difference between ES and every other sandbox people are so keen to compare to it is the attention to micro detail. All that random household crap has it's own properties and won't fade away own it's own like in other sandboxes. All npcs have handcrafted schedules and AI, compared to the faceless masses of other games that are rarely programed to do anything but wander a path or run away if they aren't some form of a enemy. That sort of backround information taxes hardware more than you'd think. For example the rogue-like dwarf fortress has ACII "graphics" but still brings high end machines to their knees because it keeps track of everything.

yes, but what do oblivion npcs actually DO that is different to a nameless red dead NPC?
fudge all! they too aimless wander around a village, pretending to do things.
sure, its a nice ideal to have all the npcs with 'handcrafted schedules', but when it comes down to it, it doesnt really change ANYTHING, and id certainly change having all npcs with schedules for something that directly affects my game experience, like having a bad ass cape >:D
i think bethesda needs to ditch some ideals and make some large-ish game decisions that will really affect the game in a good way.
too late for skyrim obviously, but you know..
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asako
 
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Post » Tue Sep 06, 2011 11:27 pm

One word.

Xbox360.

:(


Hey hey hey now, Red Dead Redemption had cloth physics, and last I checked I played that on my 360. Thing is Bethesda needs to just spend extra time on their physics and it will all be okay.
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Lew.p
 
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Post » Tue Sep 06, 2011 2:46 pm

i don't understand how the game can the the storm cloaks but no cloaks. its like "we are the storm cloaks" "so where are your cloaks?" "ummmm....."
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Solène We
 
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