[REL] TGD03 The Lizard's Head

Post » Thu Sep 08, 2011 3:04 pm

Excerpt from The Traveller's Guide to Dining:

The Lizard's Head - (Rating: 1 Gold)

The Lizard's Head, in the waistworks of the Telvanni canton in Vivec, is frequented mostly by travelling Telvanni, though one will occasionally run
across an outland visitor. If your tastes tend toward the exotic, you will find the menu quite interesting. The House Special is excellent, though the
crunchy fried fish scales are an acquired taste. The proprietress, Manara Othan, is quite fond of mushrooms, so they are in many of the dishes,
including the ash yam pie. A nice selection of wines, as well as local and imported liquors, is available. As a side note, rumors abound that the inn
is haunted.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9260
http://www.tesnexus.com/downloads/file.php?id=39748 v1.1 Now Available
http://www.fliggerty.com/phpBB3/viewtopic.php?f=99&t=4495

Features:
- The ability to buy meals and drinks
- Extensive dialogue for six characters and minor dialogue for seven characters, which may vary based on race, gender, faction, disposition, current events, and quest state (make sure you revisit all topics occasionally)
- New books and various new objects added to enhance the environment
- A small quest for a poor soul
- An Octavo01 book template in the Extras folder for modder use for figuring out how to map images when creating new book covers

Oddities:
- Meals are implemented as blue pots (since I have no modelling skill). The justification is that they're in convenient containers for carrying around. :)
- Meals are alchemy objects so that they can give effects when eaten. Unfortunately, this means that they make bubbling sounds. :P

Warning:
- Removing any of the enhanced original characters from The Lizard's Head cell (by using something like Command Humanoid) may result in incorrect behavior because their controlling scripts are in the environment, not attached to the NPCs.

Known Problems in v1.0:
- If you finish the quest near the end of a month, the timer that handles the 7 day waiting period for the book won't work properly. If you're told that the book will be ready in more than 7 days, open the console and use the following command as a workaround:
set tgd03_MGBookFinished to 1
This problem is fixed in version 1.1.

Feedback Please! This is my 5th mod. Help me make my mods better. Tell me what works and what doesn't. Comments, advice, and constructive criticism are always welcome. Please send me a message if you find a problem.

Happy gaming!
User avatar
Joe Bonney
 
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Post » Thu Sep 08, 2011 1:08 am

This looks interesting. I'll try to play through it as soon as I can, and give a detailed report. At least, more detailed than simply: "THIS MOD TEH ROXXORS/SUXXXORZ!!!11!!" :P
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Charlotte X
 
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Joined: Thu Dec 07, 2006 2:53 am

Post » Thu Sep 08, 2011 11:54 am

I am glad for more things in the city. Maybe you can slowly add even MORE quests.
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Ricky Meehan
 
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Joined: Wed Jun 27, 2007 5:42 pm

Post » Thu Sep 08, 2011 6:27 am

have you ever looked at http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=293590&id=8262 it has some meals on plates set up as containers. and is a resource.
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Amanda Leis
 
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Joined: Sun Dec 24, 2006 1:57 am

Post » Thu Sep 08, 2011 4:23 am

have you ever looked at http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=293590&id=8262 it has some meals on plates set up as containers. and is a resource.


Thanks for pointing that out. I had seen it before, but had forgotten about it. I'll check it out.
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CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Thu Sep 08, 2011 6:32 am

Version 1.1 is now available on TES Nexus.
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Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm


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