1. Go to the 'Activator' section in the TES Construction Set and create a duplicate version of any object starting with the name Trigzone, and rename it into MyModTrigZonePlayerAutosave01 (*).
2. Attach this script to your newly created Trigzone object:
scn MyModTrigZonePlayerAutosaveSCRIPTshort triggeredBegin onTrigger player if triggered == 0 Autosave set triggered to 1 endifEndBegin onResetset triggered to 0End
And done!
You can place this Trigzone at places out of the way of big upcoming fights and individual creatures (triggering an Autosave during a [large] battle could crash Oblivion), and as soon as your character triggers this Trigzone (by walking through it) the game will be saved
Don't place this Trigzone in front of doors which loads the player from an exterior cell to an interior cell or the other way around, in order to avoid triggering two Autosaves at once: this could screw up your saved game and/or making Oblivion CTD (crash to desktop).
(*) The 'MyMod' part of the Trigzones and Scripts name must be replaced with the name of your Mod to avoid conflicts with other peoples Mods
dutch666
@ anyone: feel absolutly free to add the above to the http://cs.elderscrolls.com/constwiki/index.php/Main_Page: I can't do it, cuz me English still svcks big time <_<