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Post » Fri Sep 09, 2011 3:05 am

"Less populated than Cyrodiil"

Are they talking about in lore or the actual game world? I hope there aren't less NPC's than in Oblivion.


Pretty sure they mean lore wise
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Brentleah Jeffs
 
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Post » Fri Sep 09, 2011 1:57 am

so you get more built throught the game if you use blunts/swords/heavy armor? thats new to me.......
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ijohnnny
 
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Post » Fri Sep 09, 2011 7:42 am

thanks! :D
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Daddy Cool!
 
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Post » Thu Sep 08, 2011 5:57 pm

Make an original article for Pete's sake...

For Pete Hines' sake?


:P
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abi
 
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Post » Thu Sep 08, 2011 9:56 pm

Oh wow, they actually didn't use the same 3 screenshots for once.
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Adam Porter
 
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Post » Thu Sep 08, 2011 11:08 pm

Pretty much. And there was a quite a few bits of misinformation in there as well.

We already know how scaling works in dungeons. You can't enter every dungeon at level 5 and screw yourself making a low level world. Dungeons have level ranges like in Fallout 3. For instance, if you enter a dungeon with a range of 20-25 at level 5 it will lock to 20. Enter at 40 it lock at 25. Enter at 23 it locks and 23 and so fourth.


Was it confirmed anywhere that it really works like this? I only read a small fraction of all the previews, interviews and articles about Skyrim available, but so far the only official information from Bethesda about level scaling I've read is that it's 'more like Fallout'. Which could mean anything. What you write is what everyone seems to think how it might work, but it was confirmed nowhere that it really works like this afaik.

The more I think about it, the more I'm worried about it. Especially after I read that article from a french gaming website where they say enemies scale +/- 2 levels to the player. And where Pete Hines was quoted saying that you need level scaling in an open world game so there is no restriction where the player can go. If there would be places where enemies would always have a minimum level of, say, 25 then there would be a restriction.

My fears are that it will be like this: There are high and low level encounter zones. If the player enters a high level encounter zone the enemies spawning will be 2 levels above him, making it challenging to beat them, but certainly not impossible or even very hard. In a low level encounter zone enemies will be 2 levels below him, making it easier to defeat them, but not too easy. The enemy levels in these zones are locked afterwards so if the player comes back they will still have the same level.

In Bethesda's weird minds this system should allow the player to explore the whole world while giving him a challenge in some places and making him feel powerful in other places. If he returns at a higher level to a location he has visited before he will get a sense of achievement since the enemies in that location will still be the ones he met when he first visited the location. The system will never let him be too powerful so combat is boring, neither will it let him be too weak, so defeating enemies is extremely hard or even impossible.

Of course this is nonsense, but I could very well imagine that it works that way. That would be horrible. I hope someone can confirm that I'm wrong. Is there anywhere a detailed explanation by Bethesda where they say that there will be numerous encounter zones where you can meet enemies far above your level if you are low level (for example a level 1 character running into level 25 enemies)?
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SUck MYdIck
 
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Post » Fri Sep 09, 2011 12:47 am

"Less populated than Cyrodiil"


EVEN LESS?

That's definitely wrong. Besides, if there are less NPC's, why the heck they've mixed the cuirass and the greaves for? Didn't they said they did it that way in order to be able to put more NPC's on screen??
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Lisha Boo
 
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Post » Thu Sep 08, 2011 5:59 pm

Pretty much. And there was a quite a few bits of misinformation in there as well.

We already know how scaling works in dungeons. You can't enter every dungeon at level 5 and screw yourself making a low level world. Dungeons have level ranges like in Fallout 3. For instance, if you enter a dungeon with a range of 20-25 at level 5 it will lock to 20. Enter at 40 it lock at 25. Enter at 23 it locks and 23 and so fourth.


Just so I understand this level scaling. Is that true?

Of the 150 Dungeons around Skyrim, (say) 50 are level 40+, 25 are level 30+ etc. or within the ranges you mentioned.

So I can go into a dungeon at level 2 and get my ass handed to me by a level 35 Ice wraith?



I really hope this is the case :D made dungeon exploring so much better in MW.
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Tanya Parra
 
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Post » Fri Sep 09, 2011 9:17 am

Can someone confirm that armor and weapons no longer degrade!? If this is true, I think it's a HUGE disappointment! I was never a fan of repairing myself all that much, but it seems kinda silly that your gear would remain in mint condition forever. I really hope this is not true...
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Naomi Lastname
 
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Post » Thu Sep 08, 2011 7:27 pm

so you can pick between face paint AND tattoos in character creation?
whats the point of choosing making 2 separate categories for those 2 things if you cant change face-paint once you make your character?
might as well be 'choose between face-paint (that goes under your skin and cant be removed) or tattoos (that goes under your skin and cant be removed)' :rofl: :rofl: :rofl: :rofl:
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stevie trent
 
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Post » Fri Sep 09, 2011 3:41 am

Can someone confirm that armor and weapons no longer degrade!? If this is true, I think it's a HUGE disappointment! I was never a fan of repairing myself all that much, but it seems kinda silly that your gear would remain in mint condition forever. I really hope this is not true...

i think pete confirmed it in a tweet a while ago
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Tiffany Castillo
 
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Post » Fri Sep 09, 2011 8:50 am

Thanks for posting the linky.
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Rachie Stout
 
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Post » Fri Sep 09, 2011 5:38 am

Article writer hoping for the perk for Mysterious Stranger to make a return... sure - the person who helped you from time to time when you used VATS.

VATS isn't in this game. Or locational damage would be. :P
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Emmie Cate
 
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Post » Thu Sep 08, 2011 6:41 pm

It was a nice condensed article. Thanks for the post, I love reading about different people's views on Skyrim :)
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Heather beauchamp
 
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Post » Fri Sep 09, 2011 5:45 am

"The New Repair: Sick of hammering away on dented armor? No worries. In Skyrim, weapons and armor will not degrade and become weaker over time. You'll still be able to create and improve weapons in a multitude of ways, you just won't have to worry about maintaining them."

I've been pretty okay with the new system but something about the way they worded this makes me rage a little.
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Lalla Vu
 
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Post » Fri Sep 09, 2011 4:35 am

Absolutely! I'm not some really devoted fan who complains about every little change and reduction, but to remove armor degradation is rediculous. This is the first time I've heard of it, and is first time I'm really disappointed about a game feature. And being a console player (don't hate!) it looks like I'm stuck with it.
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Angela Woods
 
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Post » Fri Sep 09, 2011 7:52 am

The interviewer compared Skyrim to way too many other games, Fallout, World of Warcraft, Mortal Kombat, also he tried to make EVERYTHING sound like it was the most amazing feature, for example if he wrote that you could get cars in Skyrim he would say "And luckily for all you GTA fans, you can finally steal cars in Skyrim and drive them around!". Also like a lot of other people said, it was either all old stuff, wrong stuff, or stuff i couldn't believe was true because the wrong stuff.

EDIT: before i get yelled at, i understand why he compared it to fallout, but either way, Skyrim is its own game and Oblivion had perks, just ones you couldn't choose that you got automatically on leveling up skills.
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Eve Booker
 
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Post » Thu Sep 08, 2011 5:41 pm

Was it confirmed anywhere that it really works like this? I only read a small fraction of all the previews, interviews and articles about Skyrim available, but so far the only official information from Bethesda about level scaling I've read is that it's 'more like Fallout'. Which could mean anything. What you write is what everyone seems to think how it might work, but it was confirmed nowhere that it really works like this afaik.

The more I think about it, the more I'm worried about it. Especially after I read that article from a french gaming website where they say enemies scale +/- 2 levels to the player. And where Pete Hines was quoted saying that you need level scaling in an open world game so there is no restriction where the player can go. If there would be places where enemies would always have a minimum level of, say, 25 then there would be a restriction.

My fears are that it will be like this: There are high and low level encounter zones. If the player enters a high level encounter zone the enemies spawning will be 2 levels above him, making it challenging to beat them, but certainly not impossible or even very hard. In a low level encounter zone enemies will be 2 levels below him, making it easier to defeat them, but not too easy. The enemy levels in these zones are locked afterwards so if the player comes back they will still have the same level.

In Bethesda's weird minds this system should allow the player to explore the whole world while giving him a challenge in some places and making him feel powerful in other places. If he returns at a higher level to a location he has visited before he will get a sense of achievement since the enemies in that location will still be the ones he met when he first visited the location. The system will never let him be too powerful so combat is boring, neither will it let him be too weak, so defeating enemies is extremely hard or even impossible.

Of course this is nonsense, but I could very well imagine that it works that way. That would be horrible. I hope someone can confirm that I'm wrong. Is there anywhere a detailed explanation by Bethesda where they say that there will be numerous encounter zones where you can meet enemies far above your level if you are low level (for example a level 1 character running into level 25 enemies)?

Let me try and find a detailed source for you. It may take me a bit though!

Sadly, I could see what you say being true... Hopefully I can find where I originally read it.

Just so I understand this level scaling. Is that true?

Of the 150 Dungeons around Skyrim, (say) 50 are level 40+, 25 are level 30+ etc. or within the ranges you mentioned.

So I can go into a dungeon at level 2 and get my ass handed to me by a level 35 Ice wraith?



I really hope this is the case :D made dungeon exploring so much better in MW.

I am at least 90% sure that is how it is supposed to be. Like I said above, I'll find the source.

If anyone else knows it, feel free to post it to save me some time :P

EDIT* Alright, I haven't found a deep explanation of how it exactly works for Skyrim, but they have said it works a lot like Fallout 3, so here is an explanation of Fallout 3's scaling http://fallout3.wordpress.com/2008/07/29/the-definitive-story-on-level-scaling/ I imagine since they learned from their mistakes with Oblivion's scaling as Emil said, Skyrim's can only be a further improvement from Fallout 3. Though that is obviously speculation on my part.

From what we can see in that explanation Fallout 3's scaling is as some of us have been saying our understanding of Skyrim's is. The only problem I see is Skyrim does not use an XP system like Fo3, so how will they gauge what level you will most likely be by the end of the main quest? It seems our only real worry as far as scaling goes will be the main quest being scaled a lot so anyone can experience it. However, I would challenge that by referring to the demos we've seen where even Todd's level 30ish beefed up Todd-Mode character had a bit of trouble with dragons. Once again, that is speculation. For all we know the Dragons are scaled to always be challenging no matter the level. Though I would imagine if that was the case they would still match the encounter zone. So, if you enter a level 50 encounter zone you just might get destroyed by a level 50 Dragon.

I just wish they would make a big post about it so we don't have this grey area of uncertainty. :(

Edit2: Oops, fixed the link. :sweat:
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Sierra Ritsuka
 
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Post » Thu Sep 08, 2011 10:03 pm

I really hope everyone is wrong about not having to repair armour/weapons - we should be forced to repair/sharpen our items...
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Curveballs On Phoenix
 
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