Are traps more lethal?

Post » Fri Sep 09, 2011 11:44 am

In Oblivion,the floor could come raising up and smoosh you against the ceiling,and you wouldn't take much damage. You could survive falling on spikes,being impaled,falling in lava(if you got out fast enough),being shot at with needles/spikes,giant cleavers swinging from hallways,trapped in a poisonous gas chamber,having a spike filled moving wall ram you at full speed and you could still survive.

Now wether they kill you in 1-hit or not could be debatable,some people like me would want instant death to make it more real,but Im sure many people would get mad or annoyed from constantly dieing,so hopefully they increase the damage they do by MUCH more.
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Jessie
 
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Post » Fri Sep 09, 2011 5:57 pm

I always died from Oblivion traps, or at least nearly died.

Did you play on the easiest difficulty or something?
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Mandy Muir
 
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Post » Fri Sep 09, 2011 3:41 pm

I always died from Oblivion traps, or at least nearly died.

Did you play on the easiest difficulty or something?

How did you possible do that? I played with OOO Lethal traps and still didn't die, even at level 1 as a mage in a robe.
Edit: No Easy Mode.
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Emzy Baby!
 
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Post » Fri Sep 09, 2011 4:02 pm

I would like traps to be more lethal so i can secretly kill more things :spotted owl:
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Miguel
 
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Post » Fri Sep 09, 2011 5:34 pm

I don't want them just more Lethal, I want them more Creative too. Fallout 3 and New Vegas have some incredibly good trap design though, of course a Toilet Cistern electrified by Microfusion Cells sure would be out of place in Skyrim.
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jaideep singh
 
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Post » Fri Sep 09, 2011 11:31 am

I don't want them just more Lethal, I want them more Creative too. Fallout 3 and New Vegas have some incredibly good trap design though, of course a Toilet Cistern electrified by Microfusion Cells sure would be out of place in Skyrim.



ha never fell for that cause I could not imagine drinking from a toilet :sick:
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Jeff Tingler
 
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Post » Fri Sep 09, 2011 5:30 pm

I hope they are more dangerous.
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Richard Dixon
 
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Post » Fri Sep 09, 2011 1:25 pm

Oblivion traps were a joke. Only a few traps in the game posed a threat. I hope Skyrim traps pose a serious risk to adventurers.
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Connie Thomas
 
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Post » Fri Sep 09, 2011 12:09 pm

ha never fell for that cause I could not imagine drinking from a toilet :sick:

You should, sometimes if you drink from a toilet it lowers your dehydration AND Hunger ratings :celebration:
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Nicole Mark
 
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Post » Fri Sep 09, 2011 5:49 pm

I always died from Oblivion traps, or at least nearly died.

Did you play on the easiest difficulty or something?

^this
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Marine x
 
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Post » Fri Sep 09, 2011 7:29 pm

I hope there is a good range of traps that do differing damage. Being crushed or falling in lava should be pretty lethal were as spikes, gas and other smaller attacks shouldn't be lethal.
Making traps to lethal IMO could spoil certain elements of dungeon diving. Getting hurt in a trap which forces you to use resources and maybe get into tight situations and die in more epic fashion, later in the dungeon, is more fun than getting ko randomly. Getting insta killed by traps just means you load up and avoid it with 'no' damage, spoiling the build up of the dungeon.
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Rich O'Brien
 
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Post » Fri Sep 09, 2011 10:31 am

I believe they did state there would be more of em, but I'm not sure of the lethality if mentioned or not. Although we can use our dunmer friend's getting killed by the traps as a sign that they are deadly enough.
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Matthew Barrows
 
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Post » Fri Sep 09, 2011 3:35 pm

I think it should be so that the more obvious a trap is the more dangerous it is, even to the point of instantly killing you. The Ayleid slabs and spiketraps are grossly obvious - all you need to do is slow down a little and you will notice them - and should kill you instantly. Poison traps and poison emitters are not that obvious, but due to the nature of poison, you still have a chance of healing yourself, but these to should be more dangerous.

Dropping flails on a pressure plate or highly visible string, shouldn't be dangerous wrt damage, but it should raise an alarm instead which could prove very dangerous.

I now play a Breton Mage at 75% difficulty (no trap mods, currently lvl 45), and I've played so much I only speed play this character. Although he takes a good amount of damage from certain traps, I just tend to ignore them and walk into them - hail magicka regen making life oh so easy :(
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Jah Allen
 
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Post » Fri Sep 09, 2011 11:15 am

I don't want them just more Lethal, I want them more Creative too. Fallout 3 and New Vegas have some incredibly good trap design though, of course a Toilet Cistern electrified by Microfusion Cells sure would be out of place in Skyrim.


Shabby little outhouse with a scamp wading inside the tank. Grawr
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Jeff Tingler
 
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Post » Fri Sep 09, 2011 6:46 am

Now there'll be spider closets that suddenly open!
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Susan
 
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Post » Fri Sep 09, 2011 5:48 am

Flail traps will break upon my shield. As will dart traps. Idk about flamethrower traps. Should be in there.
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ILy- Forver
 
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Post » Fri Sep 09, 2011 5:01 pm

I hope so :( A trap should kill you almost every single time.
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Ian White
 
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Post » Fri Sep 09, 2011 6:16 am

Treasure chests filled with toxic gas or a jack-in-the box wielding an axe.
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claire ley
 
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Post » Fri Sep 09, 2011 4:24 pm

I hope so :( A trap should kill you almost every single time.


They should kill YOU every single time. I'm into heavy armor.
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Tanya
 
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Post » Fri Sep 09, 2011 9:07 am

Agreed. I dont want to take 1 step into a dungeon and automatically feel safe and feel like i own the place...
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Chris Johnston
 
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Post » Fri Sep 09, 2011 3:52 am

How did you possible do that? I played with OOO Lethal traps and still didn't die, even at level 1 as a mage in a robe.
Edit: No Easy Mode.


I don't know what you are talkin bout. Most of the traps were deadly. Spikes weren't insta-kill, but floor-smashers, and weighted ball'n'chains usually were, and occasionally bladed pendulums.
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SEXY QUEEN
 
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Post » Fri Sep 09, 2011 3:46 pm

I always died from Oblivion traps, or at least nearly died.

Did you play on the easiest difficulty or something?

Nope,I always played with the slider in the middle. Were you wearing light armor? That might have something to do with it,I always wore Heavy Armor.
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Eire Charlotta
 
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