TES 5: Graphics engine features specification

Post » Wed Aug 26, 2009 10:53 am

I believe ZeniMax bought a license for NaturalMotion's Euphoria middleware a couple of years back. It creates animations on-the-fly so characters deal with situations realistically. It's used by Rockstar in GTA and that Redemption thing.
I can't see them not incorporating it in their engine. Of course, you never know.

There were also some people suggesting they'd use Umbra Software's Occlusion Booster, which basically calculates what objects are in line of sight and generates only those, instead of loading content per cell. Apparently Gstaff picked it up and brought it to the attention of Todd.
There's even less of a guarantee they incorporated this in their new engine, but it's a possibility. Let's hope they either bought a license or came up with something comparable themselves.

This is very interesting. If it's true about Zenimax licensing NaturalMotion's Euphoria I might have to revise my predictions. Do you have any links to this?
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Laura
 
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Post » Wed Aug 26, 2009 9:25 am

The whole idea is to have some fun making educated guesses about the graphics technology that will be used for TES:V. When screenshots start being released, we then get to see how good the predictions were.

I'm using the percentages to illustrate the strength of my belief. This is the complete opposite of being precise - it is an acknowledgement of the lack of precision.


In that case, fair enough. That's some damn precise beliefs. :thumbsup:

I'm going to keep it vague, though. I'm thinking:

- more advanced dynamic animation;
- more dynamic environments and environmental effects (cloud behaviour, things getting wet in rain, etc);
- a new system for foliage/undergrowth rendering.
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Steve Smith
 
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Post » Wed Aug 26, 2009 8:04 am

That's a very interesting question. I suspect that they will handle this in the same way as Oblivion, because I'm guessing that some of the underlying technology is going to be the same, and that it would be quite difficult to implement.


It will depend if the houses are minimaps or faull detailed houses in the main map of the game.
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Amy Siebenhaar
 
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