My playstyle is basically Shoot them in the face with energy weapons (Alien from Zeta, and a custom made Laser Sniper) with a bit of sneaking put in. I tend to like stealth armor. I eventually want all skills at 100, but I focus on Energy, Science, Lockpick, Barter/Repair, Sneak. Then follow them up with the rest.
So what I'm going to have is:
Str - 5
Per - 5
End - 5
Cha - 6
Int - 9
Agi - 6
Luck - 4
(And yes, I'm running straight to Rivet City for the Int bobblehead)
Tags: Energy, Lockpick, Science.
Perks
2 - Black Widow
3 - Thief or Small guns (undecided yet)
4 - Educated
5 - Comprehension
6 - Fortune Finder
7 - Toughness
8 - Scrounger
9 - Commando
10 - Finesse
11 - Gunslinger? (Not sure it's worth it. Maybe Iron Fist instead?)
12 - Sniper (Make sure to do Grayditch to get the +1 percep feat)
13 - Silent Running
14 - Cyborg
15 - Master Trader
16 - Better Criticals
17 - Chemist (I plan on making an addict this time around. Psycho prolly)
18 - Paralyzing Palm if Unarmed to 70, otherwise no idea.
19 -
20 - Explorer
21 - Grim Reapers Sprint
22 - Quantum Chemist
23 -
24 -
25 -
26 -
27 -
28 -
29 -
30 - Almost Perfect
As you can see, lots of blanks. Do the perks even matter at those levels? I can always throw in the Robco Certified Perks I have that add on for another char, but could use it here easily enough.
Now as for add-ons, I've beaten Zeta, Pitt and Anchorage before (pitt and anchorage numerous times) Never beaten Lookout, or Steel.
Is the most efficient/leveling efficient order to run to Anchorage, then Pitt, then Zeta, with only brief forays into the Capital Wasteland (for things like Lucky Shades, the 8 ball, and the Ant Sight perk?) Or is there a better order, like Anchorage, run around and collect skill bobbleheads, then the rest?
(Yes, I know Fortune Finder is relatively pointless, but I don't see better perks to put there, and I like having a ton of caps. I have both the MERC addon, and the Owned! add-on, so I have a ton of ways to spend caps.)