Help a super-noob with cleaning.

Post » Tue Sep 13, 2011 5:31 pm

Hey guys... I'm working on a pretty simple (but rather large) house mod in the mountains west of Pelagiad. It has no custom content, only statics, doors and miscellaneous objects from the vanilla master files and I've used no fancy scripting or anything else like that- only hand placing everything and a fair bit of rescaling here and there. The problem is that I really can't figure out how to clean the mod at all. One particular issue I'm having is that whilst looking for certain statics to use I'd go somewhere like Ebonheart and click some of the elements they used so that I could find out what it was called. I am fairly sure I only double clicked these objects to make the attributes box pop up, but apparently I've clumsily changed something (or what?). So now I've got Ebonheart marked as having been changed. How do I repair this?

Also, can someone tell me which parts of the list in the "details" that are signs of problems? I read somewhere that everything below a certain point shouldn't be there at all, and that you could just load it into a cleaning utility and start deleting stuff off this list, but is that really wise? Isn't that basically just a "map" of where the mod places things in the world?

I'm usually not one to be lost in the woods like this, I've learned to use lots of editors (Build, Hammer, UnrealEd, etc.) pretty well just by googling, but it seems I can't find just the right answer for this in the amount of time I have available for MW modding, and compared to standalone maps for shooters I feel that something that has to mesh seamlessly with such a grand and complicated thing like the MW world should have as few excuses for the computer to crap out on it as possible, so any help would be greatly appreciated. Thanks in advance.
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Cat Haines
 
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Post » Wed Sep 14, 2011 12:58 am

I always use TESAME to clean my mods. Load your .esp and delete the GMSTs, Ebonheart, et cetera. Statics and other items that you didn't create/edit should be deleted as well.

Not really sure what you referring to with the "details" part. By cleaning your mods you're deleting everything that was saved in your .esp that you don't want to alter. You're cutting the fat off. Backup your .esp file, clean one copy, then test it to make sure you didn't delete your house or anything.
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NeverStopThe
 
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Joined: Tue Mar 27, 2007 11:25 pm

Post » Tue Sep 13, 2011 12:18 pm

simple recipe:
1. tes3cmd.exe clean --replace --hide-backups "mymodname.esp"
2. TESTool (properly set) Execute button
more details on http://abot-morrowind.tk/index.php?option=content&task=view&id=53&catid=45&Itemid=10
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Sarah Evason
 
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