Morrowind...

Post » Mon Aug 31, 2009 10:21 am

I'm so exited about Skyrim that I decided to learn everything about the series and I'm going to start with morrowind, since I tried Arena and Dagerfall and it didn't work out so well...
And I'll mention that, I did play Morrowind and Oblivion but I was kind of ignoring everything, now I want to get into it.

The first thing I want to do is create a good character.
I always play as a Dark Elf, that probably will become a vampire, and a werewolf. I want him to be able to do everything but be better in magic.
And this is what I came up with.

Race: Dark Elf
Star Sign: The Atronach
Majors: Long Blade, Light Armor, Conjuration, Alteration, Restoration
Minors: Spear, Athletics, Mercantile, Alchemy, Acrobatics
Attributes: Personality and Luck.

And here are the rules I followed when creating.
1. Specialization's are equal, exept for magic wich got 4 skill's.(3x3x4)
2. There is atleast one skill from every atribute.
I put alot of thought into this, so what do you guys think, are there any flaws??

And I have a couple of question's.
1. Should I play the main story line first and then the expansions or the other way around??
I don't want the game to become boring.
2. When should I become a Vamp. or a Werewolf??

And sorry for the Long post...
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Quick Draw
 
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Post » Mon Aug 31, 2009 6:57 pm



I put alot of thought into this, so what do you guys think, are there any flaws??

And I have a couple of question's.
1. Should I play the main story line first and then the expansions or the other way around??
I don't want the game to become boring.
2. When should I become a Vamp. or a Werewolf??

And sorry for the Long post...


I put alot of thought into this, so what do you guys think, are there any flaws??


there is no right or wrong build... I have logged over 1000 hours in MW/OB and have rarely concerned myself with build, birthsigns etc... Immersion is priority. Ask how you can immerse yourself. The build will take care of itself.

1) not important. Do what you want. Free your mind.

2) whenever you want.

Thinking of TES in such a linear fashion is probably why you put them down in the first place.. just explore the world and let your character happen.
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megan gleeson
 
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Post » Mon Aug 31, 2009 5:29 pm

I might add to what Do'tirath said by saying this: in the earlier stages of your Morrowind career you will have to rely on certain skills that you have high scores in, but after a while the build doesn't really matter cuz you get better at everything. I would recommend a long or short blade and that is your main source of defense but other than that (and not choosing athletics cuz it is a weird one to level up) just pick what sounds cool. I've done several characters with different choice stats and you probably will too.

ST
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Killer McCracken
 
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Post » Mon Aug 31, 2009 8:02 pm

This what I started this weekend (just posted a similar thread in the Morrowind Forum).

Besides that, I play as a dark elf, too, but with different skills.

Regarding your questions:

The main quest should be done after you have reached a level were you feel comfortable with. That can be level 10 or level 25. In the beginning it is pretty hard to complete the main quest since you will conquer strong enemies. I personally prefer doing all the guild quest to gain both experience and stuff.

Being a vampire in Morrowind can be hard, too. Leave it for later, as well as being a werewolf.

All in all a have to agree that it isn't that important how and when you start and finish certain quests. But you might get yourself disappointed when you learn that you started a quest for which you do not have the power yet to master it.
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gemma
 
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Post » Mon Aug 31, 2009 3:38 pm

The really unusual thing about MW is that you really don't need to "powergame" (even though there's very little to stop you from doing so). You'll get better as the game goes on, no matter how you play, and most of the world around you won't. Eventually, you'll be the toughest thing on Vvardenfell, whether you concentrate on it or just play the game and let it happen. A Healer or Merchant character can become just as powerful as a Fighter or Mage, it just takes a lot longer to get there. The less combat-oriented characters just have to take exploration and dangerous quests a step slower and more cautiously.

I find it more enjoyable to just pick a bunch of "useful" skills and attributes that create an "interesting character" to start, along with a quick background "story" to give myself an idea as to why they're there and what they want out of life, then play and let the character deveolp however feels natural. Of course, with your stats being "the pits" at the start, the skills you pick as Majors will be the only ones that you can rely on at first, but you can either practice or pay for training to build up the weak ones. Personally, I consider it a bad idea to buy training in your Major skills, because (A) it's more expensive, and (B) you can raise those easily enough by using them. You don't need to take your preferred skills as Minors to avoid levelling, as in OB, because overall, raising your level isn't really a bad thing in MW. Not that raising your level is a goal in itself (aside from the few extra hitpoints), but the Skill and Attribute increases that accompany it are what boost your capabilities.
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Sammygirl500
 
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Post » Mon Aug 31, 2009 6:23 pm

This what I started this weekend (just posted a similar thread in the Morrowind Forum).

Besides that, I play as a dark elf, too, but with different skills.

Regarding your questions:

The main quest should be done after you have reached a level were you feel comfortable with. That can be level 10 or level 25. In the beginning it is pretty hard to complete the main quest since you will conquer strong enemies. I personally prefer doing all the guild quest to gain both experience and stuff.

Being a vampire in Morrowind can be hard, too. Leave it for later, as well as being a werewolf.

All in all a have to agree that it isn't that important how and when you start and finish certain quests. But you might get yourself disappointed when you learn that you started a quest for which you do not have the power yet to master it.

I agree with this. Pick your fights carefully early on in the game. Some quests simply can't be done at earlier levels if you want to stay alive. Once you feel confident in your character's abilities, then you can take on some of the more tricky stuff.
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Sanctum
 
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Post » Mon Aug 31, 2009 5:19 pm

You can even start the MQ at level 3 or 4, which is probably adequate for the first three or four missions, unless you're playing a non-combat character (I've had at least one character do them at L1 without too much trouble). Once you start visiting Ashlanders and dabbling with 6th House stuff, Level 4 is probably nowhere near tough enough.
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Kate Murrell
 
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Post » Mon Aug 31, 2009 9:49 am

I would do the Main Quest before Tribunal (as Tribunal is set after Morrowind) but Bloodmoon can be done at any time and still make sense.
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evelina c
 
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