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Post » Wed Sep 14, 2011 4:34 am

"Perfection", its subjective, and always moving.

-Xarnac


Where's your anthology?

:nerd:
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Tiffany Carter
 
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Post » Tue Sep 13, 2011 5:51 pm

This video is the very definition of unnecessary.
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Timara White
 
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Post » Wed Sep 14, 2011 5:12 am

so artists should not listen to critiques of their work and strive to make it better?


How does it make it better?

Art is a totally subjective field, whether we're talking about music, theatre, film or game design. Critics are only giving their opinion of the work. And they only do it after its done. Any decent team of artists is good enough to self-critique their own work in order to mold their vision into a final product. But there's really no point in actually listening to professional critics, because they don't help create. Their job is to take things that are already created and pick them apart (probably because they have psychological issues about not being able to create anything themselves, but that's a different can of worms).
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Hella Beast
 
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Post » Tue Sep 13, 2011 8:51 pm

How does it make it better?

Art is a totally subjective field, whether we're talking about music, theatre, film or game design. Critics are only giving their opinion of the work. And they only do it after its done. Any decent team of artists is good enough to self-critique their own work in order to mold their vision into a final product. But there's really no point in actually listening to professional critics, because they don't help create. Their job is to take things that are already created and pick them apart (probably because they have psychological issues about not being able to create anything themselves, but that's a different can of worms).


"All art is quite useless."

- Oscar Wilde
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Jonathan Braz
 
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Post » Tue Sep 13, 2011 11:04 pm

"All art is quite useless."

- Oscar Wilde


I believe he also said, "The ability to quote is a serviceable substitute for wit."

Seems oddly appropriate.
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Emma Parkinson
 
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Post » Tue Sep 13, 2011 10:19 pm

Fortis Ignavus :foodndrink:
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Wane Peters
 
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Post » Tue Sep 13, 2011 9:31 pm

I believe he also said, "The ability to quote is a serviceable substitute for wit."

Seems oddly appropriate.


"I hate quotations. Tell me what you know."

- Ralph Waldo Emerson

Well, that settles it.
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Imy Davies
 
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Post » Tue Sep 13, 2011 8:45 pm

How does it make it better?

Art is a totally subjective field, whether we're talking about music, theatre, film or game design. Critics are only giving their opinion of the work. And they only do it after its done. Any decent team of artists is good enough to self-critique their own work in order to mold their vision into a final product. But there's really no point in actually listening to professional critics, because they don't help create. Their job is to take things that are already created and pick them apart (probably because they have psychological issues about not being able to create anything themselves, but that's a different can of worms).

nonetheless if there werent people to critique and mod and complain about the elder scrolls games we've seen already, devs would have less direction for future games. i agree that many of the things hes pointing out are impossible and therefore redundant in an environment like these forums, but at least someone is still acknowledging that it would be awesome if combat was more realistic and different arrows would project differently and rocks were smooth and dragons would pick up enemies so they could take them back to their nests and eat them.
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Chantelle Walker
 
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Post » Tue Sep 13, 2011 10:41 pm

I believe he also said, "The ability to quote is a serviceable substitute for wit."

Seems oddly appropriate.

Oh, the Irony. :violin:
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Brandon Wilson
 
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Post » Wed Sep 14, 2011 4:05 am

nonetheless if there werent people to critique and mod and complain about the elder scrolls games we've seen already, devs would have less direction for future games. i agree that many of the things hes pointing out are impossible and therefore redundant in an environment like these forums, but at least someone is still acknowledging that it would be awesome if combat was more realistic and different arrows would project differently and rocks were smooth and dragons would pick up enemies so they could take them back to their nests and eat them.


Creating a mod is different than critiquing elements of the game. Let's make that very clear distinction.

And as for "less direction for future games", when is the last time you heard about a piece of art that was changed because of the critics?
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Allison Sizemore
 
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Post » Wed Sep 14, 2011 6:14 am

The guy is a little too critical in most of his points.

Rocks: Rocks come in all shapes and sizes. Some are smooth some have very square and sharp edges on them exactly like the Bethesda ones. Ones that are really old or were underwater in rivers for a long time are more likely to be rounded, but to me it's perfectly cool to see sharp edged rocks. I don't want them all rounded for the fact that they will take away from the other details on the screen like how many polygons the trees get, etc. Plus sharp crude rocks look more harsh to me, and lend to the rugged Skyrim flavor I like.

Wolf teeth: Dude Please continue, my good sir., they are supposed to be sharp, and this is a fantasy game, so lets make those teeth look a little more menacing. Wasting polygons on rounded dog like teeth would be a poor design choice. Bethesda 2 this guy 0.

Wolf transition from run to jump... isn't perfect but something you can hardly see unless you slow it down like he is.

Wolf blood: I'll have to agree the blood spawning is quite a bit off.

Blood on the camera lens: Ok now this guy is pissing me off. If it were to be "realistic" then we would see annoying "eye blinks" every few seconds where the screen dims or something goes over it briefly just like in RL. The blood on the lens gives you a visual cue that you got hurt without having to look at your health bar. It subconsciously works, that is why they put that in there. I think its fine.

Blocking: Looked fine to me. If you calculated mass of incoming attack * speed and had to adjust the animations accordingly it would be a ridiculous waste of time for something most people wouldn't notice, nor appreciate. I would have to say when the mammoth hits the player or a giant hit the player the PC should go flying back, but that would make it really tough for warriors to face large beasts and have any sort of success if they did what this guy wanted.

Carrots are a sad failure of design... LOL. I'm glad I'm not as picky as this guy because I wouldn't have any fun.

Guy sharpening axe.... ok so it isn't perfect, but at least the world doesn't stop and maybe he's so good he doesn't need to look at his axe while he talks, lol. I mean ok so the guy has a valid point that guy shouldn't stare at you the whole time, but to me I'd take this over Oblivion/fallout head zooming any day.

Guy moving log: Sorry buddy its not a cut scene. They showed it in quakecon. If you look closely it's far from perfect and if it was a pre rendered cut scene it would be perfect. I could do something like that with oblivion tech easily.

That's all I could stand to watch. I can pick up on all these little flaws too, but with all the content they have provided and all the fun that it is going to be, you can't obsess over every little detail that isn't perfect. It's a simulation not the real thing, and I think Bethesda has done a great job. Plus this video is easily 6 months old, it was GOLD at least a month before E3 so they were ready to go I bet. I mean they put that footage together early in the year and then edited it all together before the e3 presentation, and you can bet it was reviewed and tweaked for a month internally before they showed it.... so all this footage was probably played in April and the final game has had time for a lot more polish, so some of the things this guy is critiquing will be improved.
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Jessica White
 
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Post » Wed Sep 14, 2011 6:06 am

This man's complaints are intelligent, coherent, and usually valid. Here on the forums you won't see much of that.

You won't see much of that period anymore on these forums be it for or against the game sadly.
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^_^
 
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Post » Wed Sep 14, 2011 1:49 am

I believe he also said, "The ability to quote is a serviceable substitute for wit."

Seems oddly appropriate.

I like to say something along these lines when people say "Sarcasm is the lowest form of wit".
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Chloe Botham
 
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Post » Tue Sep 13, 2011 10:38 pm

Creating a mod is different than critiquing elements of the game. Let's make that very clear distinction.

And as for "less direction for future games", when is the last time you heard about a piece of art that was changed because of the critics?

mods, critiques, theyre the same in that it is another's (other than the developers') view on how the game could be better. given that some mods are creative outlets, im talking about the overhauls, the patches, all of those things. todd said archery in skyrim was inspired by a mod in oblivion. if a critic said archery would be better this way, opposed to whoever made the mod, would their point not be valid. the majority of everyone, not just the majority of critics will have nothing to do with the development of skyrim or future games, but if a critic really had something to say, should bethesda ignore their opinion JUST because theyre writing it down or voicing it in a video instead of making a mod for how they would rather play the game?
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glot
 
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Post » Wed Sep 14, 2011 1:05 am

Not everything in the game is going to be perfect.Guy makes a few good points but i think in my opinion most of the stuff he points out can be ignored in my book.
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NAtIVe GOddess
 
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Post » Tue Sep 13, 2011 9:18 pm

i mean i just posted this a couple minutes ago, but people this critical will eventually push developers to create games that are, for lack of a better word, perfect.
Be sure, the developers are already pushed by themselfs.
Also this guy doesn't do a good job of anolysing/critizising. He's wasting way too much time on really unimportant stuff and stuff, which is dependant on the current technology and can't be changed very much. Also he doesn't seem to have a good feeling for "what is how complicated to do". And then he's totally overlooking some important things (like the flaws of the inventory).

Everybody can play the video, look at stuff and then say, what could be done better/different. It's not like he'd do something special and it's totally not like he'd give a full anolysis .. there are still thousand other things, which could have been mentioned.
So in the end it's just one review out of many (including what people write on the forums here), and he's not even doing a good job. In fact he's doing a rather bad job.

I'm not hating on that guy, but it really bugs me, if people act like this video would be intelligent or special or a great anolyzis or whatever.
It's not ... it's simply a bad made video by a random guy, who's extremely slow at articulating his thoughts.
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Carlitos Avila
 
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Post » Tue Sep 13, 2011 11:19 pm

I pity the fool. He did have some good points. I remember him speaking of the Wolves teeth, which i don't understand at all. I don't recall he ever mentioned the tail on the Khajits, or the blue skin of the Dark elves, which is as far from reality as it gets. It's fantasy, and this guy is nit.. digging for "problems".

Im norwegian, and if i were any better at english, i would sure as hell write something longer than this. :(
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Dalley hussain
 
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