That was someone else who wanted to be an intelligent warrior, it's obviously contradictory, like training in the gym all day when theoretical exams are coming up. It would be fun to play a wizard who can punch people out though.
An intelligent warrior is contridictary? So strong people are stupid? And intelligent people never fight? I am sure the many generals over the years from Alexander to Napolean would have something to say about that.
The point i was making is that the previous attribute system (and i still stand by if we are removing we are comparing to previous games, otherwise it would be ommitting) was actually very limiting. You couldn't make so many builds because the attribute system didn't cater for them. You couldn't make a very weak Wizard, the lowest you could go was around Strength 30. What if you wanted to roleplay someone weaker? You had to ignore the numbers! Because there was no use in the attributes beyond magika, stamina and health they ended up being a hinderance, not a bonus.
If you ever wanted to truely roleplay a charcter in any of the other ES games you had to ignore the nmbers and place your own constraints on the charcter. If you wanted to play a weak charcter for example, you had to decide that you wan't going to lift things over a certain weight. If you wanted to play stupid charcter you had to choose to not pick obviously better choices in dialogues. Nothing has changed with regards to that.
I still don't get why anybody really felt their attributes told them anything about their charcter that their skills didn't do a better job of. By the end of the game all attributes were around 80-100 anyway. We all became the strongest, smartest and quickest people in the world. And yet we here all about how attributes made us all different. Not in any playthrough i saw.