Fallout 4, and what skyrim means for YOU.

Post » Wed Sep 14, 2011 12:09 pm

Now, i love both games almost equity (I lean towards TES, but i have a unhealthy love of fantasy...)
but wilst playing fallout 3 (i had never played the DLCs, and wanted to kill some of the time between now and November), and i couldn't help but keep thinking about how skyrim-esk features will carry on when they make fallout 4. To list a few...

Most notably, dual wielding pistols (alien blaster and firelance come to mind...)
Flight physics (can i haz virtabird?)
Bigger, more epic random encounters,
the large amount of clothing choices,
Radiant AI, and all it entails,
Post apocalyptic bar fights...
the shear amount of graphical enhancement (even if it will be squandered on dead trees and rubble :sadvaultboy: )
and the list goes on and on...

and of coarse, fallouts over the top perks (lvl 30: dual wild 2 handed weapons seams increasingly likely)

They might wait for the next gen consoles (by then ill probably be about most of the way done with Skyrim, ready to try playing "other games" again anyway... so thats all ok with me.)
Discus, my fellow fans.
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james tait
 
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Post » Wed Sep 14, 2011 1:14 pm

I like it, but they had flight physics in Fallout 3, so it isn't really new.
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ANaIs GRelot
 
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Post » Wed Sep 14, 2011 10:12 am

reading that put a large smile on my face...BOT..... dragon shout implants
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^~LIL B0NE5~^
 
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Post » Wed Sep 14, 2011 12:09 pm

I'm not sure this is the right place for this topic, but mainly the new detail and animation the creation engine offers.
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Juliet
 
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Post » Wed Sep 14, 2011 11:56 pm

Fallout 4 will most likely be next gen. If the next TES or Fallout takes the pitfall a game of a new generation takes is another question.

No there won't be dual wielding pistols.

Tech and experience is what will carry over to Fallout 4 than anything.

Skyrim uses a Skill Tree, not Perks so they'll have to get accustomed to that system again.

AI will probably be smarter and difficulty of the game will start to be more dependent on AI skill than statistics like high health and ridiculous damage threshold/Dam resistance.

Random generation with scripting and a game controlled set up will probably be more present.

Putting back in Fallout mechanics, FO 3 being the most RPG mechanic deprived BGS game ever, where Obsidian left off with New Vegas and the writing are two major points to be seen.

And direction. Fallout 3 dungeon design or New Vegas's realistic environmental design where each town and city have realistic inhabitants and food, supply, money source. And each random ghoul isn't random and has a purpose.

Or a combo.
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Ellie English
 
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Post » Wed Sep 14, 2011 7:41 pm

I'm not sure this is the right place for this topic, but mainly the new detail and animation the creation engine offers.


its about skyrims engine/whatever BGS learn from making skyrim, and how that will afect fallout 4. Id consider it relevant. :disguise:
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Vickey Martinez
 
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Post » Wed Sep 14, 2011 3:58 pm

its about skyrims engine/whatever BGS learn from making skyrim, and how that will afect fallout 4. Id consider it relevant. :disguise:


Well technically it'd be better suited for the Fallout series discussion forum but oh well. If a mod feels it should be moved they will. Response to you above OP.
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Beth Belcher
 
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Post » Wed Sep 14, 2011 1:52 pm

Fallout 4 will most likely be next gen. If the next TES or Fallout takes the pitfall a game of a new generation takes is another question.

No there won't be dual wielding pistols.

Tech and experience is what will carry over to Fallout 4 than anything.

Skyrim uses a Skill Tree, not Perks so they'll have to get accustomed to that system again.

AI will probably be smarter and difficulty of the game will start to be more dependent on AI skill than statistics like high health and ridiculous damage threshold/Dam resistance.

Random generation with scripting and a game controlled set up will probably be more present.

Putting back in Fallout mechanics, FO 3 being the most RPG mechanic deprived BGS game ever, where Obsidian left off with New Vegas and the writing are two major points to be seen.

And direction. Fallout 3 dungeon design or New Vegas's realistic environmental design where each town and city have realistic inhabitants and food, supply, money source. And each random ghoul isn't random and has a purpose.

Or a combo.

What makes you think there won't be dual pistols? I'd imagine they'd use much of the Creation engine as a base for whatever new engine they make for F4, assuming they do so. The absurdity would fit in with the setting.
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Dean Ashcroft
 
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Post » Wed Sep 14, 2011 9:35 pm

I'm just happy that Fallout 4 is the test dummy on the new consoles so it gets the shaft instead of TES. That way TES 6 can come out after they learned the ropes on the new hardware and be awesome instead of half nerfed like Oblivion was. Hopefully they can develop streaming interiors at that point so there is never a load screen.
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Spencey!
 
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Post » Wed Sep 14, 2011 5:04 pm

What makes you think there won't be dual pistols? I'd imagine they'd use much of the Creation engine as a base for whatever new engine they make for F4, assuming they do so. The absurdity would fit in with the setting.


Fallout doesn't do things for the sake of being absurd. Well Fallout 2 does. But Chris Avellone is a six deprived maniac -snicker-

Dual wielding pistols doesn't have to be absurd and it isn't really. Still it's not a step even BGS would take I feel. There's nothing to add from it. Whereas dual wielding swords are only in Skyrim off the base idea of the individual hand carrying a weapon or spell based off Bioshock(Which Todd Howard admitted on the GameTrailers Bonus Panel video #1)

The Creation Engine itself has nothing to do with the ability to dual wield anything.
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asako
 
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Post » Wed Sep 14, 2011 2:43 pm

who knows!
I wouldn't be surprised if some Skyrim elements carried on to the next Bethesda game, this trend is obvious comparing FO3 to Skyrim. They may want to take things in a different direction and do something other than perks or modify the concept.
Until we know more than rumors about the next-gen i think it's safe to expect another good game regardless of the technology. I'm excited by the creativity and innovation Bethesda is pushing for, better tech helps but in the end I anticipate/hope for something fun, new, challenging and sprinkled with some of that good ol' stuff that defines the series.
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Bitter End
 
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Post » Wed Sep 14, 2011 9:19 pm

Fallout 4 will most likely be next gen. If the next TES or Fallout takes the pitfall a game of a new generation takes is another question.

No there won't be dual wielding pistols.

Tech and experience is what will carry over to Fallout 4 than anything.

Skyrim uses a Skill Tree, not Perks so they'll have to get accustomed to that system again.

AI will probably be smarter and difficulty of the game will start to be more dependent on AI skill than statistics like high health and ridiculous damage threshold/Dam resistance.

Random generation with scripting and a game controlled set up will probably be more present.

Putting back in Fallout mechanics, FO 3 being the most RPG mechanic deprived BGS game ever, where Obsidian left off with New Vegas and the writing are two major points to be seen.

And direction. Fallout 3 dungeon design or New Vegas's realistic environmental design where each town and city have realistic inhabitants and food, supply, money source. And each random ghoul isn't random and has a purpose.

Or a combo.


Im with ya on most of your post... but why wouldn't dual wielding cary on into fallout 4? seams like its a great feature to not include, and its already in the creation engine...
and you need to remember New Vegas was obsidian, not BGS. Theres a lot that i hope Bethesda can take from NV (and improve apon), but in the end i think thell do what they do best: go there own way, and be awesome in that "Bethesda-y" way.

EDIT: im alwase late to responding... :sadvaultboy:
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BlackaneseB
 
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Post » Wed Sep 14, 2011 7:32 pm

Im with ya on most of your post... but why wouldn't dual wielding cary on into fallout 4? seams like its a great feature to not include, and its already in the creation engine...
and you need to remember New Vegas was obsidian, not BGS. Theres a lot that i hope Bethesda can take from NV (and improve apon), but in the end i think thell do what they do best: go there own way, and be awesome in that "Bethesda-y" way.


Look at my reply post to Xeivous above bud. Bit lazy to requote it.
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Spaceman
 
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Post » Wed Sep 14, 2011 8:38 pm

Fallout doesn't do things for the sake of being absurd.


Im sorry, i cant hear that statement over the sound of my 8-shot nuclear shotgun, as i fight these aliens with a cowboy and a sameri warrior.
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Sheila Esmailka
 
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Post » Wed Sep 14, 2011 10:32 pm

Im sorry, i cant hear that statement over the sound of my 8-shot nuclear shotgun, as i fight these aliens with a cowboy and a sameri warrior.


I'm referring to Fallout 1 for one. The baseline of the series and the arguably best example. And my absurd comment was towards the general set of game mechanics pushing Fallout 4: Don't Know If It Has A Subtitle which dual wielding/dual wielded pistols would be apart of. Also that absurdity in Fallout 1 unlike 2 was found by the handful not mouthful.
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patricia kris
 
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Post » Wed Sep 14, 2011 3:50 pm

I'm referring to Fallout 1 for one. The baseline of the series and the arguably best example. And my absurd comment was towards the general set of game mechanics pushing Fallout 4: Don't Know If It Has A Subtitle which dual wielding/dual wielded pistols would be apart of. Also that absurdity in Fallout 1 unlike 2 was found by the handful not mouthful.


I see what you mean, i was just poking fun as to how fallout 3 (how Bethesda dose fallout [which is so different from fallout 1&2] ) was quite absurd, and enjoyably so. 8x fatman was by far the most overpowered and absurd thing iv ever seen in a video game (as far as i remember).

Oh, and fallout 4 has not been formally announced, its just taken for granted it will be hear sometime after skyrim comes out. I never got far into fallout 2, and regret never beating it, but i never even attempted to play fallout 1. Pardon my ignorance on the subjects.
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Brandon Wilson
 
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Post » Wed Sep 14, 2011 4:00 pm

I'm just happy that Fallout 4 is the test dummy on the new consoles so it gets the shaft instead of TES. That way TES 6 can come out after they learned the ropes on the new hardware and be awesome instead of half nerfed like Oblivion was. Hopefully they can develop streaming interiors at that point so there is never a load screen.

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Rachie Stout
 
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Post » Wed Sep 14, 2011 12:00 pm

Now, i love both games almost equity (I lean towards TES, but i have a unhealthy love of fantasy...)
but wilst playing fallout 3 (i had never played the DLCs, and wanted to kill some of the time between now and November), and i couldn't help but keep thinking about how skyrim-esk features will carry on when they make fallout 4. To list a few...

Most notably, dual wielding pistols (alien blaster and firelance come to mind...)
Flight physics (can i haz virtabird?)
Bigger, more epic random encounters,
the large amount of clothing choices,
Radiant AI, and all it entails,
Post apocalyptic bar fights...
the shear amount of graphical enhancement (even if it will be squandered on dead trees and rubble :sadvaultboy: )
and the list goes on and on...

and of coarse, fallouts over the top perks (lvl 30: dual wild 2 handed weapons seams increasingly likely)

They might wait for the next gen consoles (by then ill probably be about most of the way done with Skyrim, ready to try playing "other games" again anyway... so thats all ok with me.)
Discus, my fellow fans.

Hopefully Fallout 4/TESVI doesn't come until the next generation of consoles.
Being that consoles are the primary source of revenue for Bethesda and that they are holding back the potential BGS has of making an amazing game on the higher generation of hardware, it seems asinine to release more on them.

When the next xbox, ps3 and maybe other competitor console comes around 2013~2014 hopefully Bethesda will make a game truly amazing (not that their current projects are any short of).
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Gracie Dugdale
 
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