The Xbox 360 Screen Tearing must be Resolved before it Ships

Post » Wed Sep 14, 2011 8:01 am

Not playin on Xbox so I could care less MUAHAHAHAAHAHAHAHA

It's comments like these that make me want to become an English teacher so that the next generation can be better than the one I'm part of.

Though I know that if I was to be an English teacher I would rage at everyone.
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Charlotte Buckley
 
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Post » Wed Sep 14, 2011 2:15 pm

Do not care.


Then don't post in the damn thread. This also applies to every other moron that posted the same thing. just because it doesn't affect you, doesn't mean that it won't potentially affect a portion of the community.

This fanbase can be atrocious, sometimes.
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Roisan Sweeney
 
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Post » Wed Sep 14, 2011 9:07 am

I diden't see Screen Tearing and i don't care.
On all my 360 game's i have never seen Screen Tearing, and why whould it bother me.
I've seen it on my PC when playing games but i don't care about it because i want the gameplay.
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GabiiE Liiziiouz
 
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Post » Wed Sep 14, 2011 12:55 pm

S'da compression from youtube man... get your cap on straight :dry:


It still shows up in the 1GB uncompressed videos.
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Javier Borjas
 
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Post » Wed Sep 14, 2011 9:21 pm

Seriously, Why have amazing Graphics to get immersed in only to be pulled out by Horrid Screen Tearing..Cmon Bethesda, Your better than this :banghead: :violin: :swear:


Don't worry. I'm sure Microsoft will likely choose what is better for you :) Aren't they nice?
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Dark Mogul
 
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Post » Wed Sep 14, 2011 11:59 pm

Not a single journalist, or forum member that played the PAX demo, mentioned the screen tearing. Relax. I've never once noticed tearing in any game I've ever played.
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roxxii lenaghan
 
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Post » Wed Sep 14, 2011 7:14 pm

Not a single journalist, or forum member that played the PAX demo, mentioned the screen tearing. Relax. I've never once noticed tearing in any game I've ever played.

Nor have I. It seems to a problem that's only noticeable upon close anolysis.

Besides, I'm sure it will be lessened in the final version of the game, if not completely remedied.
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Rebecca Clare Smith
 
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Post » Wed Sep 14, 2011 9:21 am

I actually was watching the video again and did actually see it. To me it looks like it's related to a different external cell being threaded in resulting in some frame rate drop and subsequent "Bounce Back", and I don't think there's anything they can reasonably do to fix it.

Still, it's extremely minor, not even in the top five graphical complains I personally have against the game. Thankfully, if I want a graphics fix, I can rub off to Crysis still and then actually go play a game with Substance.
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JAY
 
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Post » Wed Sep 14, 2011 6:46 pm

I actually was watching the video again and did actually see it. To me it looks like it's related to a different external cell being threaded in resulting in some frame rate drop and subsequent "Bounce Back", and I don't think there's anything they can reasonably do to fix it.

Vsync.
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Leah
 
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Post » Wed Sep 14, 2011 1:09 pm

FPS varies considerably from film to film and game to game to adhere to the above question, animations are probably the most simple form of film in terms of this so it's not a great example.

24fps could look totally wrong in a film or game even if it looks right for tom and jerry.

Wrong. Very wrong. All movie film is 24 frames per second. TV-wise: NTSC video footage (the standard for North America) is also 24 frames per second. PAL video footage (European standard) is 25 frames per second.

Game FPS of course does very, but the important thing is that it stay as consistent as possible. If games could be played at 24 fps and not deviate from that by even a single frame, ever, then it would look and be smooth like movie footage and no one would care. Most games shoot for 30 FPS or 60 FPS. The CHANGE in FPS is what makes games look bad. If you are playing at 59 fps and it suddenly drops to 30 fps, it will catch your eye - also, since game input is often tied to FPS, the response time of your control inputs will be suddenly off or different.

Now that that's out of the way:
I'm amazed at so many people calling on Bethesda to fix screen tearing when it appears many people didn't take the time to learn what exactly it is and what causes it. As other posters have tried to say and point out with links, screen tearing is NOT CAUSED BY THE GAME. Any game with screen tearing is the result of a disconnect between the FPS of the game and the refresh rate of your monitor or TV (yes, TVs have refresh rates). If FPS are too high or too low relative to your refresh rate, tearing occurs.

The ONLY THING game developers can do to reduce this is try and design the game to have as consistent a framerate as possible. This means making sure not too many enemies or too many SFX or spells are on screen at once, etc. Poorly optimized games with a lot of dipping FPS areas can cause a lot of screen tearing, but if the developers have optimized for as reliable an FPS at all times as they can imagine, there isn't anything else they can do. The fact is, the same game can tear or NOT tear for different gamers depending on the TV they are using.

Screen tearing can only be avoided completely by having V-Sync turned on (which the 360 has by default), AND the FPS of the console or PC must stay above the refresh rate of the TV or monitor in question and NEVER dip below it. PCs can manage this depending on their specs, but consoles can't push over 60 FPS on an open world game like Skyrim constantly without regards to how many NPCs, monsters, spells, are on screen.

And please, spend 5 minutes on Google researching screen tearing before demanding a fix for something the developers have little to no control over.
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SEXY QUEEN
 
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