I see this is a common problem, and everybody knows that maybe 1.9 could be the last patch. So... do we have to spam about it? Do we have to reminds all new users how buggy crysis 2 was (maybe few weeks before crysis 3...)? Seriously, any software house spends a lot of money in advertisemant: what's the point if the software don't work? Are you selling... what? Do you have THE RIGHT to fight piracy when you first deceive your customers?
This is the LAST (not latest, but the last) Crytek game I bought. I'll remember to spam "how buggy crysis 2 was" when crysis 3 will come out.
Oh, and by the way, here is my log. I hope the community can be more useful than Crytek Patching Service.
"BackupNameAttachment=" Build(0) 13 Sep 11 (23 28 52)" -- used by backup system
Log Started at 09/13/11 23:28:52
Running 32 bit version
Executable: D:\Games\Crysis 2\bin32\Crysis2.exe
FileVersion: 1.9.0.0
ProductVersion: 1.9.0.0
Using STLport C++ Standard Library implementation
Added MOD directory
Executable Command Line: "D:\Games\Crysis 2\bin32\Crysis2.exe"
Total number of logical processors: 2
Number of available logical processors: 2
Total number of system cores: 2
Number of cores available to process: 2
Processor 0:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E8200 @ 2.66GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2664.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM)2 Duo CPU E8200 @ 2.66GHz
Family: 6, Model: 7, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2664.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: Italian
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 23:28:53 09/13/11, system running for 141 minutes
4096MB physical memory installed, 2905MB available, 4095MB virtual memory installed, 29 percent of memory in use
PageFile usage: 93MB, Working Set: 74MB, Peak PageFile usage: 93MB,
Current display mode is 1360x768x32, (Unknown graphics card)
Japanese keyboard and 5+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Jun 16 2011 19:55:30
Font initialization
Physics initialization
Sound initialization
1. Altoparlanti (Dispositivo High Definition Audio)
2. Audio digitale (S/PDIF) (Dispositivo High Definition Audio)
Renderer initialization
used GeomInstancingThreshold is 8
Network initialization
[net] using iocp socket io management
network hostname: ExcaliburIV
ip:192.168.1.65
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user 'Gabriele Notte'
username Gabriele Notte signedIn 1 userIndex -1
ActivateProfile profileName default
[Game Version]: RELEASE PURE CLIENT
[Lobby] Creating socket on port 64100
[Lobby] Created socket on port 64100
[Error]
[Error]
[Error]
[Error]
[Error]
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error]
[Error]
[Error]
CCGameBrowser::StartSearchingForServers 0
[Lobby] EndTask 18 (18) error 51
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[net 21:31:39.715] connection requested to:
[net 21:31:39.715] resolved as: 109.169.20.7:64000
[net 21:31:39.716] There is no GameSpy service available
[Error]
Game rules class: TeamInstantAction
============================ PrepareLevel Wars/cw2_cxp_liberty_statue ============================
[Error]
Initializing default materials...
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/shells/killcam/12gshot.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/kvolt/k-volt_ironsight.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error]
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/hammer/hammer_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/jackal/jackal_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/revolver/revolver.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping
[Error]
Registering TPS Extensions...
[Error]
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/fy71/fy71_fp.chr': faces are too small or have stretched mapping
[Error]
[Error]
======== cw2_cxp_liberty_statue is loaded in 24.7 sec ========
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[Error]
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65490(Snopy16) GameRules 2954F310
ClAddPoints: Local player has scored 100 points
ClAddPoints: Local player has scored 100 points
[GameRules] OnEntityEvent ENTITY_EVENT_DONE 65502(TheJokester) GameRules 2954F310
ClAddPoints: Local player has scored 100 points
ClAddPoints: Local player has scored 100 points
ClAddPoints: Local player has scored 40 points
ClAddPoints: Local player has scored 100 points
[net 21:36:13.896] Disconnect 109.169.20.7:64000; profid=0; cause=11; msg='Nub destroyed'
UnLoadLevel End: 0.4 sec
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'Objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: gamecrysis2\animations.pak
Closing PAK file: gamecrysis2\gamedata.pak
Closing PAK file: gamecrysis2\music.pak
Closing PAK file: gamecrysis2\objects.pak
Closing PAK file: gamecrysis2\objectsls.pak
Closing PAK file: gamecrysis2\scripts.pak
Closing PAK file: gamecrysis2\sounds.pak
Closing PAK file: gamecrysis2\textures.pak
Closing PAK file: gamecrysis2\videos.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shadercache.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: engine\shadersbin.pak
Closing PAK file: gamecrysis2\localized\italian.pak
Closing PAK file: patch\patch1.pak