» Mon Aug 31, 2009 1:29 pm
FEV is an unpredictable agent, otherwise the scientists would have gotten what they wanted the first time, and it wouldn't have been the mutants (though it would have been close). The last batch seems to have settled on the wasteland mutant as the median target. Fawkes could have been an original occupant, as noted by others he is different, so his lifespan and development would be different.
Getting the humans into the vault, that's a toughy. I actually have that location, I went in by sneaking, which slowed me down, but by the time I hit the outer door I was taking so many rads I was only able to take a couple steps at a time. Once I got there, I wasn't able to open the door and had to back track.
This is likely to stop someone from avoiding little lamp light and breaking the main quest, but it does raise that question. Maybe the mutants have radsuits handy, or lead lined barrels. Heck, you'd probably get fewer rads if you were stuffed into one of those disposal barrels, even if it was still dirty.
Tips for those who wish to try:
1) take a lot of radx and rad away, if you think you have enough, go get more. When you start wondering if there is any more rad away anywhere else in the game, get some more and you should have enough. Remember, if you don't have enough to get in and out again, it'll all be a waste.
2) get rid of non-essentials, go down to one or two weapons, the stealth armor and any helmets to give you max rad resistance
3) Use the pipboy for taking meds, it give you a chance to check your status before proceding (it also allows you to check the world map)
4) there is a glitch with the stealth armor, you can equip as many types of head wear as you wish; so wear the stealth armor, and as many different types of armored helmets, since most give you a +3 to rad resistance. I opted for stealth because there were 3 overlords there, plu3 another 3 or 4 mutants; if you go early enough (before level 15?) it may be possible to engage the mutants, drawing them out of the irradiated area and into your range.
5) Save, save, save: save at the barricades, save when you can see the door (or the bottom of the path), at the bottom of the path, near the top of the path, outside the barricade. You will likely be popping so much rad away, it'll take a moment for the alerts to catch up and tell you that you have discovered vault 87; but, if you check the world map when taking meds, the vault icon will appear before the alert tells you. Alternately, you can allow the alerts from the med popping (actually, your changing rad count) to finish before exiting the pipboy, then you will be alerted as soon as the site is discovered. Also, make the first save unique from the second, which can be overwritten as you progress. That way, if you didn't bring enough rad away, your character woun't be stuck near vault 87, you just reload and get some more rad away.