Console Mod Creation Kit?

Post » Sun Sep 18, 2011 6:57 am

ok, i remember joining this forum way back and the first thread i saw was that bethesda was thinking of making a mod creation kit for the consoles. But the only way for that to happen would be if microsoft allowed it. Does any one have any updated information on this?? Please comment if you know if theres gonna be a mod kit for consoles or you have any better information on this topic. Thank you
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dav
 
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Post » Sun Sep 18, 2011 9:54 am

It will not happen.
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Jade Barnes-Mackey
 
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Post » Sun Sep 18, 2011 12:15 pm

The CK is not some novelty level editor, it is a bonafide SDK tool that the developers themselves use. A console would keel over and beg for a quick death if you tried to do anything but testing on it; all that work is done on PCs purpose-built for devving on.

The game itself is optimized for performance. The game dev tools... not so much.
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Dona BlackHeart
 
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Post » Sun Sep 18, 2011 12:53 am

It will not happen.



damn, that woulda made the console version a whole lot better
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Soraya Davy
 
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Post » Sun Sep 18, 2011 6:53 am

It will not happen.

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Karen anwyn Green
 
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Post » Sun Sep 18, 2011 6:18 am

The entire story of mods on consoles is summarized in "if microsoft and/or sony allow it to happen". And they don't. One wrong glitch in a mod and the console can be hacked (see: Xbox). Some wrong content and they're facing lawsuits. The only way I think it would ever be possible to see mods in skyrim is if bethesda selects some mods, playtests them for consoles, and then ships them in the GOTY version.
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City Swagga
 
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Post » Sun Sep 18, 2011 12:49 pm

well i think it may be possible. Todd even said he knows it works!! it's not gonna be a kit just for console, but I belive one can use the CK on pc an make small mods like armor/swords etc. and use a USB-dongle or somthing to transfer the data to your 360/ps3 and place it in your savegame folder (or on game dataservise, on ps3?) like on many other games and run it from there. But there will not be big mods on console because of too little RAM in consoles to deal with it. just my thoughts about it.
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Sabrina Schwarz
 
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Post » Sun Sep 18, 2011 4:57 am

Dude, it's not happening.
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Damian Parsons
 
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Post » Sun Sep 18, 2011 11:07 am

It will not happen.


/thread
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Mel E
 
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Post » Sun Sep 18, 2011 7:08 am

There won't be mods for consoles, much less a custom CK. It won't happen by a tremendous amount of reasons.
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Da Missz
 
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Post » Sun Sep 18, 2011 12:25 pm

Sad :violin:
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yessenia hermosillo
 
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Post » Sat Sep 17, 2011 10:34 pm

Unless they decide to dumb it down to the level of a glorified map editor; but then everyone would be up in arms about that.
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priscillaaa
 
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Post » Sun Sep 18, 2011 6:27 am

(snip)


I don't recommend you talking about that. Last time I heard, any kind of console modification is not allowed on these forums.
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Reven Lord
 
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Post » Sat Sep 17, 2011 11:26 pm

It's just not possible given the amount of RAM each console is working with, between 256-512..


Like many have already said the CK is resource heavy... I wasn't comfortable running it on 4GB of ram in the past.
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Carlitos Avila
 
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Post » Sat Sep 17, 2011 10:13 pm

Wow, so short and abrasive. People get so worked up not just over this topic but even over the fact that a user had the gall to ask the question. Chill out.

OP, here's my take:

1. It's not the Creation Kit that was talked about. It was mods created by the CK on PC, then porting over just the mods to the consoles. The CK, like someone said is not available for consoles. All the dev work is done on PC not on the 360. It's just optimized for the 360 and that's their lowest common denominator so they start showing gameplay on the 360.

2. For everyone else shooting down the topic. Don't just say, "Durp, durp, It's not gonna happen" or spew some PC elitist garbage and then run away like you know everything and act like you're all insulted. That's about as helpful as saying you hate merged greaves and cuirass but not offering any sort of feedback as to why.

First of all, the OP just asked a simple question but no need to jump down his throat. Mods have worked on consoles on a technical level as far back as Morrowind, as was confirmed by "The Todd" himself.

http://www.ausgamers.com/features/read/3076322

AusGamers: Is there any opportunity going forward to actually take some of the PC mod stuff and port that to console for console players?

Todd: It actually works. If you have a devkit console you can take the PC mod files, put them on your Xbox and they work. They actually worked in Oblivion, Morrowind and Fallout 3. For all of those games, I can take the PC mods and put them on my Xbox. We have one system so we just need to figure out the logistics of: How do we get it there? How do we secure it? How do we make it safe? It’s something that we would really like to do.


Ya, okay so it's a dev kit. The point is it works on a console, plain and simple. So your answer of "It's not gonna happen" is incorrect because it already is happening, just not for the public masses. The roadblock is not getting it to work for consoles, it's getting past the politics of $ony and Micro$oft.
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Kyra
 
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