A Very Simple Question

Post » Mon Sep 19, 2011 6:59 pm

Figured it out, close please. :)
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Saul C
 
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Post » Mon Sep 19, 2011 7:12 am

How do I put items in an NPC's inventory, and how do I distinguish between held and worn items? I thought it would be a fairly straightforward process (i.e. right click the NPC's inventory and "add item") but it doesn't seem to be that easy. I feel really dumb, because I can't find any guides or tutorials that explain how to do it either. :S


Open up the NPC you want, drag items into his bag from the editor. Thats it.

They control what they wear I'm afraid. i.e. putting heavy armour and medium cuirrass in someones inv that has a higher heavy skill will wear the heavy armour by default - take away the heavy and he will wear the med. Best wins.
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Rob Smith
 
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Post » Mon Sep 19, 2011 7:03 am

Nevermind, I just realized that I have to drag and drop. A bit silly, but I'm glad I figured it out.
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Mr.Broom30
 
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Post » Mon Sep 19, 2011 7:40 pm

How do I put items in an NPC's inventory, and how do I distinguish between held and worn items? I thought it would be a fairly straightforward process (i.e. right click the NPC's inventory and "add item") but it doesn't seem to be that easy. I feel really dumb, because I can't find any guides or tutorials that explain how to do it either. :S


Open the NPC file, select appropriate tab in the Object Window, find item, drag-and-drop (don't "grab" in the ID field) into the NPC inventory field.

Caveat;

Adding spells: "Auto Calculate Stats" needs to be unselected.
Blocked: Unselect this and then save. Open the NPC file and then add item.
NPC skills will determine what they will use. I.e. add heavy armor, the NPC needs to have a sufficiently high enough skill in heavy armor to use the item.
To use an NPC as a vendor, again make sure "Auto Calculate Stats" is off, and manually select what you want them to sell in their AI tab.

[edit]

I really should limit my smoke breaks when replying to a post... :glare:
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His Bella
 
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