I agree, level-scaling enemies was an appalling game mechanic in Oblivion. I think you've misunderstood how it's supposed to work in Skyrim though. In Skyrim enemies/dungeons do scale, to an extent, but they have a minimum and a maximum level, and they are locked to whatever level the player first encounters them at. So:
Area X has minimum level of 10, maximum level of 15.
Scenario 1: Level 5 player enters Area X. Area X enemies set at level 10. If player comes back later, Area X still at level 10, regardless of player's level.
Scenario 2: Level 12 player enters Area X. Area X enemies set at level 12. If player comes back later, Area X still at level 12, regardless of player's level.
Scenario 3: Level 20 player enters Area X. Area X enemies set at level 15. If player comes back later, Area X still at level 15, regardless of player's level.
That's my understanding, anyway. It sounds like a very elegant solution to Oblivion's ridiculous system. I just hope they apply the same logic to enemy gear, because a bandit wearing full Daedric armour just makes no sense.
Area X has minimum level of 10, maximum level of 15.
Scenario 1: Level 5 player enters Area X. Area X enemies set at level 10. If player comes back later, Area X still at level 10, regardless of player's level.
Scenario 2: Level 12 player enters Area X. Area X enemies set at level 12. If player comes back later, Area X still at level 12, regardless of player's level.
Scenario 3: Level 20 player enters Area X. Area X enemies set at level 15. If player comes back later, Area X still at level 15, regardless of player's level.
That's my understanding, anyway. It sounds like a very elegant solution to Oblivion's ridiculous system. I just hope they apply the same logic to enemy gear, because a bandit wearing full Daedric armour just makes no sense.
This is also how I understand it. It's a better system than Oblivion, but really, especially since there are a limited amount of levels (70s) based on getting every single skill to 100, I would rather they just bite the bullet completely and realize that an encounter is an encounter.
Dragon from hell should not scale down to me and bandit from campfire should not scale up to me. It's just my opinion and has been for a long time.