75 perks, 220 total.. quite a bit better than 50/280!

Post » Tue Sep 20, 2011 5:12 pm

The number of perks was not cut:

http://twitter.com/#!/DCDeacon/status/106033869836390400


Thank you twitter-men. :blush:
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Lil'.KiiDD
 
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Post » Tue Sep 20, 2011 12:34 pm

Very roughly, with estimates and complete guesses. There are 18 skills, let's say very roughly you start with an average of 10 in each skill. That's 90 still left. 18 x 10 is 1620 available skill increases. They said the cap is 70 odd, let's guess again, about 75. That's on average 21.8 increases per level, call it 22. Even if you max out all the warrior and mage skills, that's 12 x 90 / 22 = 49, takes you to level 50, which is obvious, 2/3 of the skills, but more importantly, every skill you never use drops your maximum level by just over 4. If there are say just 4 skills you never use, max level drops to 59, and that's pretty much JOAT territory anyway.
Stick to say 10 skills, a much more reasonable defined character, max level is just 41. So you have to be power gaming, maxing everything out, to get more than 50 perks anyway. If you want your character defined by skill use, sticking to a broad 'class', the extra perk amount won't affect you.
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Gwen
 
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Post » Tue Sep 20, 2011 11:44 am

You will have to level up unused skills to reach the highest levels, for example a mage will have to start using heavy and light armour, two handed, and lockpicking. If you don't do this, level won't get much beyond 50, so it won't matter anyway.


This
Even when I'm playing a hybrid character who does a bit of combat, a bit of magic and a bit of stealth like a bard I'm not going to level everything and grinding to get a skill like heavy armour up when I already have a good light armour skill would be boring and strike me as metagaming
Still I suppose its good news for the powergamers
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Darren Chandler
 
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Post » Tue Sep 20, 2011 9:55 pm

The number of perks was not cut:

http://twitter.com/#!/DCDeacon/status/106033869836390400


The number of ranks obviously has changed unless Hines was wrong, but I guess I'll wait and see. Thanks for that quote. I really do hope it's 220 though and that we can indeed get a third of all perks and ranks.
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cutiecute
 
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Post » Tue Sep 20, 2011 8:39 pm

thats 220 ways the player will be overpowered.

I will personally choose no perks, to keep whats left of the survival element.

In MW, being lost in the ashlands, low health, low supplies, broken equipment, middle of a sandstorm, being chased by cliffracers, alits, rats and an ashlander.. close to death and fighting for life and having no idea where you were.. was one of the greatest experiences you can have in the series. Being overpowered removes this survival element completely.


how come every time you post it's negative?
and I imagined you, in real life, to be like your avatar. A tiny, whiny asian who just complains about everything.
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Anna Beattie
 
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Post » Tue Sep 20, 2011 4:24 pm

No, Mr Hines actually said that there was no hard level cap, there would just be no reason to go above the 70-75 range. So you can really get every perk there is, as there is no real level cap, just that there is no reason to go above 70-75, you have nothing to really fight.
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Barbequtie
 
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Post » Tue Sep 20, 2011 2:18 pm

Why don't they just give us all the perks at level 1. We wouldn't have to do all the spreadsheety perk choosing on level up then.


Haha. Nice one. We have went from an "excel" feel as the lame reason for he loss spellmaking. Hopefully this applies to TES 6 and they remove the perk system. It looks like a bastardized "fishbone anolysis" to me.
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James Shaw
 
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Post » Tue Sep 20, 2011 3:32 pm

I play fantasy games in order to be overpowered. Why would I roleplay like a scared peasant?

Bring on the perks :)
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Sam Parker
 
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Post » Tue Sep 20, 2011 2:01 pm

No, Mr Hines actually said that there was no hard level cap, there would just be no reason to go above the 70-75 range. So you can really get every perk there is, as there is no real level cap, just that there is no reason to go above 70-75, you have nothing to really fight.


There is a hard level cap. Statistically it has to be there as eventually you would max out all skills.
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Amy Cooper
 
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Post » Tue Sep 20, 2011 7:53 am

Ugh... I hate specialized roles. If I wanted to go through that crap I would go play a Bioware game, which I do, so it's one of the reasons why I want to play Skyrim. I'm glad the perk and skill system seems to have some freedom associated with it.
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stevie critchley
 
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Post » Tue Sep 20, 2011 6:38 am

No, Mr Hines actually said that there was no hard level cap, there would just be no reason to go above the 70-75 range. So you can really get every perk there is, as there is no real level cap, just that there is no reason to go above 70-75, you have nothing to really fight.


No hard level cap means there isn't an arbitrary cap to how far you can go. It has a soft level cap which varies according to your starting skill levels. You gain levels by raising skills, and each skill has a cap. When you max out all skills, you have reached the soft level cap because there are no more skill gains possible. It will vary from character to character apparently, presumably because starting skills may not be the same for all characters. Why, I'm not sure but that's the impression they give.
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lydia nekongo
 
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Post » Tue Sep 20, 2011 4:07 pm

doesn't matter to me, i will edit the ini file or get a mod that let me to get all perks as long as i lv. :flamethrower:
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Kira! :)))
 
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Post » Tue Sep 20, 2011 11:13 am

Thats definitely not it.

There's not 220 unique perks. The total number was cut from over 280 to over 220, and both figures included ranks.

If I was wrong, he wouldn't have said you could get a third of total perks with a character in his 70s.

Um you CAN get a third of the total perks at 70s... perk ranks dont impact how many perks you can get as you can get 1 rank of 70 plus perks.
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Stephanie Valentine
 
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Post » Tue Sep 20, 2011 3:40 pm

Um you CAN get a third of the total perks at 70s... perk ranks dont impact how many perks you can get as you can get 1 rank of 70 plus perks.


Thats a ridiculous interpretation IMO, sorry.

If Im not getting a third of every possible perk AND rank, I dont have a third of the perks. What matters is how much you're getting of the maximum potential power.

Its still possible Hines was being misleading or just wrong and that you cant actually have the third of the perks, I guess.
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Enny Labinjo
 
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Post » Tue Sep 20, 2011 9:23 pm

I've heard it said that 220 is the number of base perks with 280 including all the ranked ones, but never really saw a clear source on that. I was actually somewhat upset by the fact that they removed the cap on perks since it means less character variety overall.



There'll still be plenty of character variety, if you think about it..... the way the new leveling system works (going off ALL the skills, not just a few Majors you pick), it's going to be much rarer to see a "max" level character than it might be in Oblivion. To max your level in OB, you just needed to work on seven skills (presumably, ones that you wanted your character to use). To get max level in Skyrim, you'll have to be specifically pursuing the "max all skills" meta-goal.... which means doing multiple playstyles on one character, for a decent amount of time each. A reasonably "normal" player most likely won't be doing that.
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KIng James
 
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Post » Tue Sep 20, 2011 10:00 pm

Thats a ridiculous interpretation IMO, sorry.

If Im not getting a third of every possible perk AND rank, I dont have a third of the perks. What matters is how much you're getting of the maximum potential power.

Its still possible Hines was being misleading or just wrong and that you cant actually have the third of the perks, I guess.


No, its a perfectly reasonable interpretation
A perk with 5 ranks is still only 1 perk so you can have a third of the possible perks. Probably a stupid way to spend your perks but still :shrug:
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lauraa
 
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Post » Tue Sep 20, 2011 5:31 pm

No hard level cap means there isn't an arbitrary cap to how far you can go. It has a soft level cap which varies according to your starting skill levels. You gain levels by raising skills, and each skill has a cap. When you max out all skills, you have reached the soft level cap because there are no more skill gains possible. It will vary from character to character apparently, presumably because starting skills may not be the same for all characters. Why, I'm not sure but that's the impression they give.


If there is a cap for skill levels its over 100 as its been stated before that a skill can go beyond 100, it just takes alot more effort to go 100 -101 than it did to go to 99-100
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casey macmillan
 
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Post » Tue Sep 20, 2011 11:18 am

I'm bumping this in light of evidence that there are only 220 perks WITH ranks, as said in the interview, rather than 280 as previously suggested.

My evidence is quite simple;

We know the details of 3 perk trees now, and each of these has either 13 or 12 perks including ranks. Furthermore, the perk constellations from the video show that theres usually around 8 perks per tree, and none of the trees so far include more than 1 multi-rank perk. In short, I expect 12.5 perks on average per tree. There are 18 skills, and all perks are connected to skills.

Results of the math, 225 perks. I'm considering this as fairly solid evidence that the total number of perks is in the 220s, including ranks, as said in the video I quoted. Which means we can indeed get a third of all perks INCLUDING ranks. The evidence is now there.

Of course, that's still not as much as I'd like, as I loved being able to master everything in TES games, but I thought I'd at least put that out.
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Alina loves Alexandra
 
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Post » Tue Sep 20, 2011 7:14 pm

Nevermind.
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Davorah Katz
 
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Post » Tue Sep 20, 2011 7:53 am

I'm bumping this in light of evidence that there are only 220 perks WITH ranks, as said in the interview, rather than 280 as previously suggested.

My evidence is quite simple;

We know the details of 3 perk trees now, and each of these has either 13 or 12 perks including ranks. Furthermore, the perk constellations from the video show that theres usually around 8 perks per tree, and none of the trees so far include more than 1 multi-rank perk. In short, I expect 12.5 perks on average per tree. There are 18 skills, and all perks are connected to skills.

Results of the math, 225 perks. I'm considering this as fairly solid evidence that the total number of perks is in the 220s, including ranks, as said in the video I quoted. Which means we can indeed get a third of all perks INCLUDING ranks. The evidence is now there.

Of course, that's still not as much as I'd like, as I loved being able to master everything in TES games, but I thought I'd at least put that out.

Number of perks per tree varies, anywhere from 12-20, and you're wrong about multi-rank perks. In the leaked QuakeCon video you can see at least four multi-rank perks in the one-handed and two-handed trees.
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Sammykins
 
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Post » Tue Sep 20, 2011 10:05 am

Sounds worse to me.
I prefer the 50/280 way.
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Eilidh Brian
 
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Post » Tue Sep 20, 2011 6:43 pm

And this is a good thing, how?

This ^
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Spaceman
 
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Post » Tue Sep 20, 2011 8:05 pm

skill may have perks but in fallout complete some quests also gained perks ,im sure there are more than 75
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Chris Jones
 
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