Decapitation DEFINITELY Confirmed [Thread 2]

Post » Tue Sep 20, 2011 6:38 pm

First thread: http://www.gamesas.com/index.php?/topic/1231589-decapitation-definitely-confirmed-as-by-pete/
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Daddy Cool!
 
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Post » Tue Sep 20, 2011 9:46 pm

I will give it a try. Probably will be using two handed weapons and bows though.
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Dalley hussain
 
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Post » Tue Sep 20, 2011 11:26 pm

I'm all in as long as it doesn't look like people are made of plasticine. It's pretty hard to cut through muscle, cartilage and bone that might be protected by armor with one strike.
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c.o.s.m.o
 
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Post » Tue Sep 20, 2011 10:51 pm

I dont think violence defines what a good game is but in a game where your hands are a humane flame thrower and your swinging a sword I think it's more goofy NOT to have this in :flamethrower: :flamed:
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lucile
 
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Post » Tue Sep 20, 2011 3:34 pm

Personally i like it,so i voted yes.....maybe your poll should have an unsure option. Some people may still be on the fence about it. :)
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anna ley
 
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Post » Tue Sep 20, 2011 5:37 pm

I'm all in as long as it doesn't look like people are made of plasticine. It's pretty hard to cut through muscle, cartilage and bone that might be protected by armor with one strike.

I totally get the armor thing but my dads a butcher and cow necks are thicker then peoples and it's usally a one swing thing if your any good at it not to mention the drug lords in africa, theyre pretty good at it too and swords wiegh a hell of a lot more then a machette
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Nathan Hunter
 
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Post » Tue Sep 20, 2011 9:52 pm

Where's the "meh" option?
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Bereket Fekadu
 
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Post » Wed Sep 21, 2011 1:21 am

I totally get the armor thing but my dads a butcher and cow necks are thicker then peoples and it's usally a one swing thing if your any good at it not to mention the drug lords in africa, theyre pretty good at it too and swords wiegh a hell of a lot more then a machette


Seriously that i really wanted to know! <_<
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Je suis
 
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Post » Tue Sep 20, 2011 10:33 pm

Hell yes! God, thank you Bethesda. This adds even more realism to combat and I am proud of this developmental movement in the 3D Elder Scrolls franchise. Cutting someone's head off is actually relatively easy if you have a sharp weapon and you actually know what you're doing. Not that I would know what I'm doing with it in real life, of course, but I know for a fact that it's not that difficult to do in the hands of a skillful combatant. Heavy armour is one thing, though, and it's something that I understand... but, honestly, I don't think it's as important as not having decapitations at all. It's a fantasy game and at least Bethesda has moved this far in the series. It's one step of many to come.

I wouldn't want SAW-esque/eat your own intestines with a spoon/cut in twain type of gore, that is just unappealing. But having a head fly off every now and then is quite a nice change. Hey... it happens when you're swinging sharp swords at each other!
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Ann Church
 
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Post » Wed Sep 21, 2011 1:06 am

Hell yes! God, thank you Bethesda. This adds even more realism to combat and I am proud of this developmental movement in the 3D Elder Scrolls franchise. Cutting someone's head off is actually relatively easy if you have a sharp weapon and you actually know what you're doing. Not that I would know what I'm doing with it in real life, of course, but I know for a fact that it's not that difficult to do in the hands of a skillful combatant. Heavy armour is one thing, though, and it's something that I understand... but, honestly, I don't think it's as important as not having decapitations at all. It's a fantasy game and at least Bethesda has moved this far in the series. It's one step of many to come.

I wouldn't want SAW-esque/eat your own intestines with a spoon/cut in twain type of gore, that is just unappealing. But having a head fly off every now and then is quite a nice change. Hey... it happens when you're swinging sharp swords at each other!

Yup, just ask that guy who got caught by those terrorist, pretty certain it only took them one wallop
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Nicole Coucopoulos
 
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Post » Tue Sep 20, 2011 5:29 pm

Hell yes! God, thank you Bethesda. This adds even more realism to combat and I am proud of this developmental movement in the 3D Elder Scrolls franchise. Cutting someone's head off is actually relatively easy if you have a sharp weapon and you actually know what you're doing. Not that I would know what I'm doing with it in real life, of course, but I know for a fact that it's not that difficult to do in the hands of a skillful combatant. Heavy armour is one thing, though, and it's something that I understand... but, honestly, I don't think it's as important as not having decapitations at all. It's a fantasy game and at least Bethesda has moved this far in the series. It's one step of many to come.

I wouldn't want SAW-esque/eat your own intestines with a spoon/cut in twain type of gore, that is just unappealing. But having a head fly off every now and then is quite a nice change. Hey... it happens when you're swinging sharp swords at each other!


:celebration:

Any know if bodies will actual burn up? :biggrin:

If so, my battlemage is almost completed!
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Sami Blackburn
 
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Post » Tue Sep 20, 2011 9:55 pm

Decapitations are undesirable for me personally, I won't be activating the skill that allows it, and hopefully I wont need that skill to carry on progressing through the perk tree.
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Chloe Botham
 
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