New details......or old as hell?

Post » Wed Sep 21, 2011 2:40 am

I just found this, and there were a few new details for me.


http://portal.aecorp.in/2011/09/the-elder-scrolls-skyrim-details-roundup/
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A Lo RIkIton'ton
 
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Post » Wed Sep 21, 2011 5:49 am

Right from the start that made me smile...Fleeing bandits!? Yes please.
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Stefanny Cardona
 
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Post » Wed Sep 21, 2011 4:07 am

The latter.
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Erin S
 
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Post » Tue Sep 20, 2011 7:58 pm

I saw a lot of new information for me anyways thanks. :foodndrink:
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*Chloe*
 
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Post » Tue Sep 20, 2011 9:04 pm

Fleeing bandits ? On one hand, its great

But I had a mod for oblivion that altered combat behaviors, and archers did that when you got in their face. Chasing them down through entire aeylid ruins was never very fun

It was just like, come on, stop running and stand still so I can stab your face already =S
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Yung Prince
 
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Post » Tue Sep 20, 2011 10:37 pm

Thank you, the stuff that was new, to me at least -


Spriggans are capable of healing themselves and resurrect after dying.

Bandits roll boulders on to you off bridges and mountains.

Three different types of save options are available.

Autosaves can be set to intervals (5, 10, 15 and etc) and will alternate the saves automatically between three slots

Necromancers will be able to resurrect any terrestrial animal including chickens. You can also harvest their eggs.

Necromancers will also be able to summon a “Khajit Warrior.” It is unclear at the moment if it is conjured or resurrected.



But I'm not what you'd call super up to date with the news.

I keep trying to impose a media Blackout on myself But times like these, I dive right in.
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JAY
 
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Post » Tue Sep 20, 2011 3:19 pm

Mix of old and new. It all sounds awesome too. Glad to hear that only the last bandit will run - I don't want to spend the entire time chasing down cowardly bandits who attacked me first.
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Marcus Jordan
 
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Post » Tue Sep 20, 2011 9:13 pm

Nice, thank you :smile:
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Flash
 
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