Have you ever done the quest line involving Ahnassi, the Khajiit you find in the Halfway Tavern in Pelagiad?
Very nice little quest line, really. You can get a house (and a roommate) out of it. It's a shame that the house is, from a player standpoint, kind of sub-optimal. The house is not laid out well, there is little storage or display space, and there's no way short of using Mark/Recall to get back there easily because of the location.
So, I took a crack at addressing these perceived issues. I've worked hard to try to make it a nicer place to stay. This mod is the result!
PES should have a download link up in the next day or so. When that's up, I'll update this post with the corresponding download link.
Below is a short summary of the scripted convenience features I included in the mod:
** Alchemy Sorter: This sorter will sort Morrowind and/or Tribunal and Bloodmoon ingredients. The container for the sorter has the appearance of an interior window cover/cabinet, which is set into a wall in the basemant.
** The Alchemy Desorter(s): Near the Alchemy Sorter there is shelf with several scrolls, which act as a convenient way to draw out any and all Morrowind/Tribunal/Bloodmoon ingredients used to make the following potions from the Ingredient Storage:
-- Restore Health
-- Restore Fatigue
-- Cure Common Disease
-- Restore Magicka
-- Feather
-- Levitation
-- Water Breathing
-- Fire shield
-- Fortify Strength
-- Invisibility
The scripts used for this take into account your Alchemy skill. Any ingredients listed for the above potions found in "The Alchemists Formulary" will be removed from storage and added to the player inventory provided your base skill in Alchemy is > 5. All others will be removed and added once your Alchemy skill is great enough to actually see the effect on the ingredient itself.
** Scripted Teleport: At a certain point in the quest line offered by the home owner a scroll will appear on a bench inside the house. Reading this scroll gives the player a "telport home" power, as well as a scripted item that allows the telport power to work.
The teleport is companion friendly, and is done via a scripted creature. You will need some gold to use the teleport.
**PLEASE NOTE!**
The teleport power will not work until said point in the quest line, and you must have the scripted item in your inventory. If either condition fails, the spell will still cast but the script will not fire and you won't get the telport dialogue. This is intentional.
**NoM Support: This mod features a NoM compatible fireplace and a NoM beer keg.
There are a veritable host of other changes as well. I've restructured parts of the cell, added more parts, and made little changes to the locations of the various items/statics in the cell. There's a full list in the read me if you want to see the entire change log.
Enjoy!